Hitting the visuals department, Unlimited World Red appears to be giving off an «unlimited» amount of style and impression with its use of
cel shading along with plentiful vibrant colors.
Not exact matches
Moving directly from weeks spent with Horizon: Zero Dawn's lush and photo - realistic graphics to Breath of the Wild was initially jarring, and while it is abundantly clear that the
cel -
shaded, painterly art style of Zelda was as much a product of lack of computing horsepower as an aesthetic choice, there were some admittedly beautiful scenes
along the way.
It also used Transformers G1
along with
Cel -
Shading making it look and feel like you're playing an episode from the 1984 cartoon.