Sentences with phrase «cell shading visuals»

The game's 3D mixed cell shading visuals are very well done but some of the detail can be lost when you are swarmed by enemies.
Its well written and has superb cell shaded visuals.
The cell shaded visuals looked amazing, and the new locations give the world of Pandora a much more vibrant feel than the plain desert locations from the original.

Not exact matches

It wasn't until the release of Dragonball Z: Budokai that I started to take notice only because the PlayStation 2 offered a significant jump in quality through cell shading and various other effects to create a visual experience closer to the fidelity show (at the time) than any game before it.
With that said, Killer is Dead boasts some beautiful visuals and I love the cell shaded animation that can be overtly sexualised at times but what Suda 51 game isnt?
It used cell - shading techniques that were popularised by Jet Set Radio, yet had a more stylish approach thanks to its comic book roots and visual touches such as showing headshots via comic panels.
Of course the cell shading is still there, but it seems that the game's visual style uses dramatic lines and textures more than other anime stylized games in the past.
The visuals are bright and the cell shading brings the franchise back to its original comic book aesthetic.
The choice to use cell - shading is never a bad idea, because it makes the visuals all that more appetizing and timeless.
Crackdown has a unique visual style called Cell Shading, those who have played Borderlands will be familiar with this graphical style and what it is capable of producing.
The rest of the game's visuals, though, succeed beautifully in replicating the look of the original show, revelling in its cell - shaded glory.
The visuals are bright and the cell shading brings the franchise back to its original comic book aesthetic.
Most of Joe's momentum was lost on the ailing GameCube, but those gorgeous cell - shaded visuals would look even better smoothed out via new - gen technology.
Borderlands visuals are a cell shaded type of graphics and are very striking.
Beyond all of this, though, the visual appeal of the game is what drew me in: saturated colors, glowing Tron - like lines, and pencil sketch backgrounds with cell - shaded elements.
As if storms graphics were to set any kind of standard all the same, cell shaded graphics are cell shaded graphics visuals don't mean jack either for anime games, personally the storm games are pretty ass compared to the older more manga looking ultimate ninja games.
Junkyard Battle has a nice visual style going for it with a purple sunset in the background and an almost cell - shaded look to its objects, and I have to give it credit for trying something different, but I'm having a little difficulty in figuring out who the target audience is here.
Cartoony cell - shaded visuals.
The 3D psuedo - cell shaded look on the 2D plane jumps off the screen and gives these characters life even during the sometimes massive sensory overload caused by the game's visual stunning movesets and Hyper Combos.
The graphic style mixes cell shading and an almost paper - like effect, resulting in visuals that are aesthetically appealing and feel like they could pop out of the screen at any moment.
Borderlands 2 may not have the most realistic looking graphics but the cell - shaded cartoonish visuals of Pandora make a perfect fit for the humor filled RPG.
It wasn't until the release of Dragonball Z: Budokai that I started to take notice only because the PlayStation 2 offered a significant jump in quality through cell shading and various other effects to create a visual experience closer to the fidelity show (at the time) than any game before it.
a b c d e f g h i j k l m n o p q r s t u v w x y z