A recent IGDA survey showed that 30 per
cent of game students are women — only slightly higher than the 22 per cent employed by the development industry.
Not exact matches
With 99 per
cent of eight to 15 year olds playing
games, Digital Schoolhouse - delivered by
games trade body Ukie, - recognises that the esports competition is the perfect opportunity to build on this interest and engage
students with the skills and careers in the industry by working with business partners.
Last year, Aardvark Swift claimed that 80 per
cent of the
students involved will go on to secure a
games industry job after graduation.