I know it's just one thing, but it seems like
a central gameplay concept that I just can't get over.
Not exact matches
That's just one example, but all these
gameplay changes have flowed from this
central «world»
concept.
«By creating a game built around the
central concept of co-op
gameplay, we're expanding the series to new audiences without compromising the rich lore and fantasy of the Sacred universe,» is what Remy van Leeuwen, Brand Manager of Deep Silver, had to say about this focus on co-op.
«By creating a game built around the
central concept of co-op
gameplay, we're expanding the series to new audiences without compromising the rich lore and fantasy of the Sacred universe.»
That didn't stop the team, though, from building one of the
central gameplay mechanics around the
concept of sin and punishment.