And vehicular mayhem happens to be
a central gameplay mechanic, which is why you're reading about it here on TeamVVV.
No other game has put so much emphasis on
its central gameplay mechanic like the hack and slash course of Bloodborne.
With
the central gameplay mechanic in hand, the world opens up to you.
This is
the central gameplay mechanic of Lovely Planet, and the level of satisfaction it produces after the constant repetition of the level and the arduous practice and memorization is unparalleled.
Clearly Throttle Powah is at a pre-alpha stage right now, with little to no structured gameplay in place, but
the central gameplay mechanic seems like solid, original and genuinely fun idea and, frankly, I wanted to share with Road to VR readers.
Shadwen is a stealth - em - up with an intriguing
central gameplay mechanic — Time only moves when you do.
That didn't stop the team, though, from building one of
the central gameplay mechanics around the concept of sin and punishment.
Not exact matches
Recommended if you like: * Addictive, coin - eating arcade
gameplay * Striving for a gold (or platinum) medal in time trials / challenge rooms * Games where the
central mechanic involves a laser beam
Vampyr is based on the 1918 London Spanish flu pandemic, with the influenza flu outbreak augmented by the struggles of a doctor turned vampire; the push and pull between upholding the Hippocratic Oath and fulfilling a growing hunger for human blood the
central narrative
mechanic and
gameplay hook.
A
gameplay trailer showcasing some of the game's
central mechanics has also been released, and you can find it below.
Tales of Zestiria (the previous installment in the Tales series) used a similar system, but this
mechanic is much less
central to Berseria's
gameplay, and as a result, feels more like a bonus than a chore.
The basic flow of the game also takes a page from The Legend of Zelda book, with players roaming a semi open - world featuring different mid-sized maps which include both mandatory and optional dungeons as well as plenty of secrets; these range from the already mentioned audio messages to crafting items and item caches which may include blueprints, one of the
central ReCore
gameplay mechanics.
From a purely
gameplay mechanics standpoint,
Central Fiction makes some welcome system balance adjustments.