Sentences with phrase «certain areas in the game»

You mean Waifu Simulator 3 Ultimate Sometimes I move around the walls of certain areas in the game and try to get the camera to zoom in as close to my huntress as possible so I can imagine myself standing right next to her I know it's not just me
It features a DVD - style chapter select allowing the player to actually «fast - forward» should they get stuck or too scared of a certain area in the game, so everyone will get a chance to see the game through to the end.
You can spray paint certain areas in the game that will serve as temporary platforms to help you gain new heights or access to different parts of the stage.
There are certain areas in the game where you must survive multiple waves of enemies and these are unlocked as Challenge maps with a timer and medals for your score.
Example: there are certain areas in the game that are «exploration points.»

Not exact matches

The ride - sharing service has been offering a game called Code on the Road to its riders in certain geographic areas.
We have shown the right attitude and spirit, and I know we have room for improvement in certain areas of the game that we will work on.
Sometimes special hunts are held to reduce an overabundance of game in certain areas.
For a man of his talents, he has under performed for quite a while now in the transfer window, tactical set up in certain games, playing players out of position, failure to beef up the squad in certain areas and player favoritism.
We wait to see for certain whether Antonio Conte, sent to the stands during his latest victory, will be able to greet his Newcastle counterpart Rafael Benitez on the touchline but with or, for half - a-game, without Conte in the technical area, his side are undefeated in the past six league games.
It comes up short in certain areas when compared to the PlayStation 3 and Xbox 360 versions, but that doesn't stop it from being the best Wii football game.
At the end of the day Artifex Mundi has shown that it can still improve in certain areas and this without a doubt will make more people try out their games.
A fun monopoly style game where you buy property and can also buy stocks in certain areas which yield dividends.
The game isn't perfect by any means, but it's good and unique enough in certain areas to warrant at least a look.
I think the game is still very playable, but it's noticeably less smooth in general, and certain areas drop to sub-20 FPS.
In theory, Far Cry 5 progresses more naturally than earlier games, which gated off areas and activities until players completed certain story missions.
While they didn't do a lot to show the graphics and lighting engine of the game, we did glean some new information about the number of Tears of Light needed in certain areas of the game, as well as an increased rupee limit.
The game will freeze in certain areas, your controller will stop working, and the only thing you can do is reset your system.
I thought this was a good mechanic and oddly reminded me of the classic STALKER game in which the player could not proceed to certain areas until they had earned a strong enough radiation suit.
Visually the game looks fine, though there are some surprisingly blurry and flat textures in certain areas.
However, things become dangerous for Harry when he ends up investigating some celebrity deaths in the area, discovering that some of the suspects are involved in an insidious game called «The Dead Pool», whereby the contestants must have a list of celebrities they feel will die within a certain length of time, the winner being the one with the most dead celebrities on his list.
No Region Lock: With Nintendo Switch, Nintendo have decided to finally ditch their stance on region locking their game meaning that you'll be able to import game from other regions such as Japan where you'll sometimes find certain games only being released in that area and not made available in the West.
Actually, we haven't really done much research into how much it would take to do that, yet, as we're still working on trying to address certain areas of the game or to add features for the current platforms that people are interested in.
Appearing only in certain Bonus Areas, the objective for the Kongs in both games is to collect as many Stars as they can, which, in most cases, is all of them.
However, even with these older drivers the game seemed to perform well, though framerate drops occurred in certain areas.
Train staff members enough, though, and they'll be able to become specialists in certain areas of game design which will improve your games massively and is also critical for later creation of Triple - A games and even your own hardware.
I guess what I am trying to say is that Boston has character, a certain je nais se qua, meaning that I am willing to give anyone, anything, or in this case any game from the area the benefit of the doubt, and I am pleased to say that indie game studio Giant Spacekat — you have done Boston proud with Revolution 60.
The game generally ran at a decent framerate, but I did not quite large drops in certain areas.
With that out of the way the game is still prone to sudden drops in framerates when moving through certain areas.
Decade Duels is a great game for lovers of the cards, and new - comers as well can enjoy it, but it does feel like it's missing certain features and lacking in other area's.
There were some minor issues with selecting certain dwellers in some areas of the game, but I think this is more design of the app than the phone.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
No, this is not an open world sandbox game, but once you pass certain checkpoints in a level you can not go back and explore the area again.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
However, for a gaming headset to be great, it should not excel in certain areas, but all of them, much like a game should play to its strengths and add additions for the player.
By keeping the ball in certain circles in the game area, the player would earn points.
The more members of the community you recruit the more opportunities you have to specialize certain characters in certain areas making a well rounded roster to choose from for specific mission throughout the game.
There's part of me that's tempted to say that I wish there had been more puzzle elements spread throughout the game, but I also really appreciate that they weren't forced into places they shouldn't have been, and that the team were willing to let certain ideas exist where they belonged without repeating them in later areas in order to squeeze out more length.
Lastly, Chop Shop has players fighting it out in an industrial complex, with the map's scorestreak allowing gamers to secure certain areas through an Advanced Repulsion Turret.
Eiji Aonuma: One of the themes in Skyward Sword is that you'll not just explore the world, but you'll explore certain areas of the world multiple times over the course of the game.
I did run into a few glitches in the game, such as objective markers not appearing in some areas or objectives not activating for a certain amount of time for some reason.
From jumping on a diving giant bird and soaring through the air at top speeds, to holding on for dear live as an electrified eel tries to take your life while diving underwater, to an actual bull fight using a torch to scare the bull into certain areas... these encounters are truly some of the best we've ever seen in a game.
Eventually the altitude limit is lifted when certain conditions are met during the game's story, but lingers until you have no reason to remain in the area anymore.
A lot of the exploration and combat in the game boils down to trial and error; you may instantly get hammered by that hulking giant clad in armour upon your first meeting or be caught off guard by a booby trapped chest but once you memorise the locations of certain traps and the attack patterns of the enemies you'll soon be traipsing through the areas like the true champion you are, smiting all who dare cross your path.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
This game brings a whole new series of Skylanders, known as sensei, which each specialize in a certain area of fighting.
Your Avatar, which is known as Rookie by the game's cast, controls in a similar manner to Modern Sonic, as they can switch between 2D and 3D perspectives at certain areas of each stage.
Upon completing the prologue of the game, objectives become available on the map by hacking junction boxes that are scattered around the city and various collectibles and enemy locations become available in the area that you hack and upon completion of certain story missions.
Introduces a number of changes in selected game - world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape.
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