Sentences with phrase «certain challenges in the game»

By completing certain challenges in the game, hidden items are unlocked.

Not exact matches

The challenge mode is quite similar to the combat challenge maps in the Batman Arkham games - finish off all the enemies within a certain amount of time and try to get the highest chain combo for the most points.
For gamers of a certain age, the original Chips Challenge holds a special place in the annals of puzzle game history.
Besides the original game, you can play: the entire game again with certain objectives in Challenge mode, The Lost Levels (also known as the Japanese Super Mario Bros. 2 and titled Super Mario Bros..
If you had directly jumped to online mode, I am quite certain your struggle to stay alive in the game would be considerably extra challenging, as you know less about essential weapon tactic.
It's also not painfully difficult to get right back to where you were in the challenge, as part of the game relies on memorization of certain boss tactics and different phases of attack that offer just a slight sigh of relief.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
The developers also take away the Shadow Core in certain parts near the end of the game to make platforming more challenging.
Mechanically, that's most felt in the game's streamlined progression system, which trades out the crafting, upgrade trees, and a traditional XP system for a «challenge» based structure that rewards you with perk points whenever you complete certain tasks, like completing the aforementioned «stashes,» racking up kills with a specific type of weapon, traveling a couple of kilometers in the wingsuit, or completing stages in the game's «Far Cry Arcade» mode (which offers both traditional multiplayer and a level creator that functions as a sort of Mario Maker for Far Cry levels.)
In addition to the standard deck building and ranked ladder matches, which allow you to climb the ranks monthly and earn rewards, the game also comes with challenges that'll test their skills in certain scenarios, akin to puzzles that'll have put on their thinking caps, and the Gauntlet, which is a sealed deck mode where players get to create a unique deck out of random cards and test their skills against other opponentIn addition to the standard deck building and ranked ladder matches, which allow you to climb the ranks monthly and earn rewards, the game also comes with challenges that'll test their skills in certain scenarios, akin to puzzles that'll have put on their thinking caps, and the Gauntlet, which is a sealed deck mode where players get to create a unique deck out of random cards and test their skills against other opponentin certain scenarios, akin to puzzles that'll have put on their thinking caps, and the Gauntlet, which is a sealed deck mode where players get to create a unique deck out of random cards and test their skills against other opponents.
Also just an idea to throw at Sega's advertising department, should Yakuza 5 come out the the U.S maybe you should hold a contest to meet Toshihiro Nagoshi in Kabichico (I probably misspelled that) and give them little challenges like locating certain locations from the game in the real world (unless said buildings are no longer there) I nominate myself as a participant, I mean its not like Ive played Yakuza so much I know the layout of a town ive never even set foot in, better then the town ive lived in my whole life
In the challenge mode there are variations of the main game that either put restrictions or give you a certain goal to do in a level or series of levelIn the challenge mode there are variations of the main game that either put restrictions or give you a certain goal to do in a level or series of levelin a level or series of levels.
Clearing certain levels and accomplishing certain tasks in the «original» games will unlock «Maniac Options» for that game, allowing you to challenge yourself further, or give yourself an extra advantage by altering settings not found in the original arcade games.
As for the pacing vs. ambience, I think that in general the game doesn't intend to pressure you, at least until you hit a certain challenge.
Now, Far Cry has ditched the experience system entirely as well as the hunting and gone with a perk system where you earn Perk Points for doing a variety of challenges, which almost feels like a strange way of pushing players toward doing certain things in a game that is otherwise content to let you tackle stuff in a fairly open manner.
There is more than just story mode to this game as well, Survival mode throws you in an arena with an unlimited amount of enemies with the only end goal being when you die, a challenge mode which sees you have to defeat a certain amount of enemies under a time limit.
As a series, the game has a certain degree of pedigree, and it's not like setting what is essentially a Final Fantasy game in a world we're more familiar with would be anything less of a challenge.
Other challenges are now everything from «use every item type in the game» to «battle x number of times without getting hit» to «get excellent with a certain attack five times in a row».
On top of upgraded, more difficult versions of many of the mini-games, Rhythm Toys, Endless Games and remakes of some of the classic Game Boy AdvanceRhythm Tengoku challenges unlock after you've collected a certain number of medals from earning Superb and Perfect scores in the main mini-games.
It doesn't play vastly different from the original OutRun, what with its inconsistent difficulty and at times progressively boring gameplay, but there's that certain something in the Challenge and other modes that keeps you coming back, which happens with any of the better Sega games.
Those looking for an especially caustic challenge can find cassettes throughout Celeste's world which «remix» the game in dramatically devious ways, but I'm fairly certain that anyone, with the right amount of determination, can complete the core game.
The game gives you a special goal in each zone you enter (like find a certain item or kill special mini-boss enemies) and some rooms have challenge crystals which typically give you a wave of enemies to defeat although sometimes they have other goals (like don't take very much damage) which helps to keep things interesting.
There are a total of 16 new outfits in the game which you can unlock by doing things like completing certain levels, taking on challenges, collecting items, improving your Cloud Rank or by completing Rush Packs.
Wearing the punishing legacy of creator Hidetaka Miyazaki's challenging Kings Field titles proudly on its bloodied sleeve, Demon's Souls, and a pair of equally unforgiving spiritual successors in the Dark Souls series have introduced modern gamers to a brutal world of insurmountable odds, towering terrors, and certain death around every corner.
Past a certain point in the game you'll gain access to Boss Challenges, which let you revisit any boss encounter, or all of them in one long battle if you're up to it.
Finally, Mission Mode challenges players to complete certain goals in each game, such as earning twenty points in Dominoes before three rounds are over.
Each challenge and scenario in a game has been carefully engineered to make us react a certain way.
A weekly challenge also appears to be ready for launch, tasking the player with meeting certain criteria within a week, and be rewarded with a shower of show points, the in - game (non-premium) currency.
Challenge mode kept me on my toes, sometimes forcing me to only use certain abilities or to complete a crazy series of dashes and jumps that you won't find in the main game.
While the game can be finished in around 2 hours, there are additional challenges you can try in order to grab some extra avatar stickers, such as completing a stage using a certain bullet type or clearing a stage without taking damage.
Earning five stars and completing challenges will earn you new charms (power - ups) that will give you certain in - game boosts.
There are certain areas in the game where you must survive multiple waves of enemies and these are unlocked as Challenge maps with a timer and medals for your score.
The former needs to be unlocked by scoring stars in the challenge mode and is triggered manually in - game, while the latter is, as their name suggests, passive and always active once selected, and are earned and levelled up by performing certain actions on said table.
There's probably other things that make MMOs unappealing to me outside of cashshop BS is lack of meaningful and challenging raids, I do realize that I fall into a certain subset of players here, but my favorite MMOs in recent years have been WoW, FFXIV, and Rift before it became F2P BS, all 3 games feature fantastic raids, while SWToR was a buggy mess, ESO trials were not interesting, and everything else has been PvP focused.
Solving the riddles and collecting special question mark trophies unlock character biographies, character models, and special Challenge Mode levels in which certain portions of the game involving combat and predator skills can be replayed on demand for fun and points.
Some people report that a certain Rouge challenge in Seaside Hill crashes the game.
In addition to the basic gameplay of clearing out levels of enemies, the game presents players with a variety of challenges, such as tracking down specific items or defeating certain unique enemies.
There is an endless mode, but the meat of the game is the difficult level - based mode, with the even more difficult challenges of trying to complete levels in a certain number of taps.
Normal enemies are also demented in their aesthetic design and can provide a notable challenge; in certain late game missions, previous bosses can be encountered as normal enemies.
* Players must reach a certain point in the main game's Challenge Mode before they can unlock carts.
Gold can be purchased via real money or awarded through certain in - game challenges.
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