Likewise, rather than just have the game end early if you make the wrong choices in
certain dialogue sequences, why not have alternate ending sequences all together?
Not exact matches
We don't meet characters as much as we see mostly anonymous archetypes, who offer little
dialogue and who, in
certain action
sequences, might as well be indistinguishable.
The
dialogue sounds like it could be delivered live in your living room (unless it's appropriately conveying a
certain environment) and despite being a comedy, there are plenty of active
sequences to showcase the techies» clever audio skills.
It was nice to see that when
certain characters are matched against each other, a short
dialogue sequence will play out as they banter, tease or challenge one another like old friends.