Sentences with phrase «certain doors»

Since degrees in healthcare administration run rapid in my area, experience and connections is really what plays a key part in opening certain doors.
It is light weight and it is a bit bulky to go through certain doors and there are no cup holders or trays that you can set things on.
Certain doors in the game are locked and they require the key in order to access them.
Certain doors across the world spontaneously become portals between diverse locales.
For example, you will need to be a mechanic or thief in order to operate certain doors.
For example, you may need to activate certain doors or blocked paths.
I think the world has some idea who I am and what I bring to a project, and that opens certain doors.
There are other small nods to games of Nintendo's past also, such as the design of the key used to unlock certain doors in the game.
Yes, there are new elements like the ability to slide, peek out from corners, interact with certain doors, and blow up sections of the map, but the added features do little to freshen up the gameplay.
«We're pushing for metal detectors, locks on certain doors, bulletproof glass and other things to defend ourselves.»
This shoot - em - up adventure first hit arcades in 1983, featuring a lone secret agent making his way through a building, subduing agents with kicks and bullets while attaining secret information from certain doors within the building.
You can think of the game as a big maze with a puzzle inside of it that you need to solve, like having to find key - codes to unlock certain doors and be able to save your game.
Caleb also gets a key card that only opens certain doors and doesn't operate any of the telephones.
Naturally the clone's abilities are a tad limited in comparison to Styx's, but it can squeeze through certain doors that he can't, pull levers, poison food or drink and act as a decoy.
The formula is somewhat adjusted by having things like warps to push boxes through, lanterns to light invisible paths, or keys that only work on certain doors.
Doorway jumpers are designed with a certain door frame height, frame width as well as width of the door opening.
I do not allow anyone to wear outside shoes at a certain door entry and thus it helps me to keep everything clean for a longer time.
If you feel one action, such as putting on a certain pair of shoes, picking up your car keys, going to a certain door, brings about the beginning of stress, then do that action and do not leave.
Colored keys are needed to open certain doors and often can not be carried by a clone.
There's a huge amount of hidden object puzzles (perhaps too many), a decent chunk of unique puzzles that are specific to certain doors / mechanisms you'll come across, and a healthy dose of backtracking.
It is used to open up certain doors with big locks, and the boss door.
This adds to the simple to understand nature of the game, yet given the random nature of the progression means that you may not have access to a particular element to get past a certain door.
Breaching is used for a variety of functions including opening certain doors, activating elevators, and interacting with control panels.
You can burst through certain doors and walls with Spartan Charge, which can open up hidden areas filled with some of the many collectibles hidden in each stage.
As himself he is able to make use of a grappling hook for example, as the thief he is able to make use of a crowbar to open certain doors, as the fireman he is able to extinguish flames, as the workman you are able to drill into the ground in marked areas to unearth secrets, as the astronaut you are able to use a jetpack, and so on.
Chloe's character can use a lock picking ability to unlock certain doors and open weapon caches.
Various choices like these will send you through different areas, though many later on simply revolve around entering (or not entering) certain doors.
If you have a key and it's not unlocking a certain door, go find another one, because it's probably in a hidden room somewhere close by.
Progress through most levels is measured by a number of keys or artifacts which the player has to locate to open certain doors.
With HomeKit enabled door sensors, like the Eve Door & Window sensor for example, you have the ability to ensure all your HomeKit enabled and connected devices turn off when you walk out of a certain door as the sensor is triggered.
They all share the description «Opens certain doors that would otherwise remain tightly sealed.».
The Thief's Key is a recurring item that is needed to unlock certain doors and / or chests.
Throughout a long and successful nursing career, certain doors of opportunity will naturally open and close as time goes by.
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