Not exact matches
At first, when Hayashi - san approached me, he wanted to make this title closer to a Zelda game than a Dynasty Warriors game â $» that extended to having
boss battles in the
dungeons and [having]
certain characters in the game.
Other than the obvious updated visuals, the team re worked
boss fights, streamlined
certain dungeons, and even changed the square footage of south clock town to more accurately reflect the scale of the map.
In an interview with Nintendo Life, along with Koei Tecmo producer Yosuke Hayashi (whose work includes Metroid: Other M and Dead or Alive: Dimensions), Aonuma revealed that the original plan was «to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having
boss battles in the
dungeons and [having]
certain characters in the game.»
Lost Sectors are basically
dungeons with
bosses and loot that will only be available at
certain points in the game.
Like the sequels following it, The Legend of Zelda had the system of making the player venture into eight main
dungeons, where within each
dungeon lie ingenious puzzles that serve as obstacles to challenge Link's progress and past that lurks the main
boss that must be defeated to acquire a
certain artifact, in this case a piece of the Triforce of Wisdom.