Having said this,
certain elements of the story become candidates for Christian Myth: the appearance of angels, the miraculous rolling away of the stone, Jesus» ability to pass through shut doors and also to ingest solid food, etc..
It's a bit lean in terms of interesting developments, and
certain elements of the story seem obviously embellished to make for better storytelling.
Not exact matches
Match has introduced video
elements on a few
of its properties — Match.com now has a «
stories» feature, and Tinder users in
certain countries can experiment with short «loops» — but video is still relatively uncommon in the online - dating world.
(1:26 - 30) After that, scripture in Chapter 2 CLEARLY reiterates
certain elements of creation and basically acts as a «How He Did It», in - depth
story of the creation
of humankind on the earth.
I'm not saying I would ever wish the leeches scene from Stand by Me on anyone, but events like that do add a
certain element of drama to a camping
story.
For several reasons: 1) underlying beliefs about health that are flawed yet propagated, 2) a lack
of education about PFD — even among healthcare professionals, and 3) a fear to disclose
certain embarrassing problems —
elements all present in Jane's
story.
Whether it's the
story of a struggling sports team or a «David and Goliath» parable
of personal betterment,
certain elements are the...
Again, there's not much to the visual flavor
of this film, but style is adequate enough to help liven
certain elements up, even though it doesn't much serve selling the depth
of this
story concept.
The film's single downside is a
certain nagging sense
of deja vu: the fact that so many
of the
elements of the
story — the dark force, the all - empowering object, etc. — have been usurped over the years (by «Star Wars» and others) that you feel as if you've been down this road many, many times before.
However, it's in
certain moments that the episode prevails and Alex's subplot, Kara's exploration
of what truly makes her a hero, and Sam's moment
of realization are really the true
elements moving the emotional
story forward.
Co-produced by Wes Anderson, the director responsible for another memorable dysfunctional family film in The Royal Tenenbaums, writer - director Noah Baumbach's (Mr. Jealousy, Kicking and Screaming)
story is much more personal, drawing from events and situations from his teenage years in Brooklyn, to bring forth an extra
element of authenticity to his piece that brings out
certain truths.
In the middle part
of Anderson's career (circa «The Life Aquatic» and after), some critics began to complain about the familiar stylized
elements of his films being a crutch and formula, diorama - like to the point
of aestheticizing the emotions
of the
story (to be fair, some prescribed
elements — the slow motion endings, that Futura font, the expected Kinks or Rolling Stone song — were starting to feel a little mechanical at a
certain point).
That dominant theme
of respect is a key
element to the film and adds a
certain mystique that makes you curious about the back
story and past relationships
of the characters.
Subverting the very
elements in which the narrative is structured upon and supplanting it with an anaemic love
story brings a
certain morality to the film that is absent in the novel and it is doubtful that Taylor Johnson's film adaptation
of Fifty Shades
of Grey will satisfy even its most ardent fans.
«Within that big mission
of Ground Zeroes you have several side
elements, collecting specific items, doing something within a
certain amount
of time... In the side - ops you will find several
elements scattered, and when you put them together, it will put together a
story within the player's mind
of what is the next part
of the game.»
It also brings a
certain tragic
element to the
story, knowing that we're watching the last act
of a, um, dead man walking.
«This new IP is a part
of the Saints Row universe, sharing
certain story elements, symbolism, and design inspiration with the multi-million selling franchise.
We have a newsletter that now we get on a monthly basis; we launched a newsletter on the congresses; we use the
story file when we do
certain acts, we have a book... Another key
element: Audiovisual for testimonies, testimonies that cause goose bumps, that get people to know about others, not only through testimonies
of professionals.
I knew it was a bit
of a risky submission because
of the unusual heroine and
certain plot
elements, but I've always believed it's a strong, interesting
story with great characters.
While this in itself is a bit
of an overstatement (there is plenty
of insightful travel journalism out there to offset the generic pap), Thompson proceeds with an accurate roundup
of the
elements that conspire to create bad travel writing: throw - away words like «hip,» «happening,» «sun - drenched,» «undiscovered,» and «magical»; imperative language that urges the reader to «do» this, «eat» that, «go» here;
stories that depict tourism workers (taxi drivers, hotel clerks, bartenders) as «local color»; the fake narrative «raisons d'etre writers invent to justify their travels»; the untraveled writers and editors who assemble authoritative - sounding travel «roundups» from Internet research; the conflicts
of interest that arise when writers fund their travels with industry - subsidized «comps»; publications running what is essentially the same
story over and over again, never questioning stereotype assumptions about
certain parts
of the world.
The title exists as a part
of the Saints Row universe, sharing
certain story elements, symbolism, and design inspiration with the multi-million selling franchise.
This new IP is a part
of the Saints Row universe, sharing
certain story elements, symbolism, and design inspiration with the multi-million selling franchise.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath
of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out
of the over 300 devs to work on specific sections
of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care
of horses to raise their stats — Can call horses over to you, but horses need to be within a
certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level
of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas
of interest — 100
of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style
of weapon has a unique set
of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the
story — A
certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
There are
certain elements that suggest that there is more to it than simply defeating evil, but the game never explains that part
of the
story in detail.
And these
stories use shared experiences to make sense
of novel events, but they inevitably emphasize
certain elements while sidelining other equally meaningful
elements.
It can speak to
certain elements and success
stories, but one
of the benefits
of the English language is that there are so many different ways to say the same thing.