Sentences with phrase «certain end of mission»

But faced with the almost - certain end of mission, what began as wild speculation during a tea break one afternoon last summer has led to the full rewrite now being ready to send up.»

Not exact matches

SeaWiFS data show that photosynthesizing organisms have declined in certain ocean gyres (large - scale surface current patterns), said Jim Yoder, a scientist at the Woods Hole Oceanographic Institution, in a NASA article commemorating the end of SeaWiFS's mission.
Then at the end of the mission, and then you've got a certain amount of time to get to the safe house.
In a properly cryptic fashion, certain yellow key missions need to be taken while others ignored if the player wants to reach the true ending with their chosen patriarch unless they want to finish up the story mode quickly and start anew (carrying over character levels and other important stats, of course).
The name of the game wasn't just for show either, as most missions ended with an AC encounter and progressing further through the game meant you had to beat a certain number of separate arena opponents first.
It's one thing to tie an end - of - mission score to your stealth skills — Splinter Cell is, after all, a stealth series — but it's disingenuous to punish players for playing a certain way when they're told from the start that they can play however they want.
After the end of the game, you can explore certain areas to your heart's content and also perform a number of side missions.
There are certain bases that you can capture that help raise moral or do other little things to help change the tide of battle a bit, but over-all, you are going to end up playing the missions the same way each time.
While the actual mission may simply be to take out a specific building or clear the skies of a certain enemy type, destroying additional units earns points to upgrade your ship or purchase new weapons at the end of your run.
The timer is an interesting concept for a zombie game however this is also the games biggest downfall not for the fact that it ends the game unless you achieve certain things through the playthrough but rather the fact that it makes you want to rush the missions just to be able to explore the mall of Willamette and even to find secret unmarked events.
While this update of the classic action - RTS hybrid is far from perfect, there's a certain undeniable charm to Gaea Mission's deep, open - ended gameplay that manages to overshadow the flawed AI and poor pacing.
It's impossible to ignore the idea that «3D - breasts» were a huge selling - point for the game; when the students take a certain amount of damage, or are on the receiving end of a special - attack, her clothing is incrimently destroyed; at the start of each Mission, players have the option of activating «Frantic» mode - the character will shed her clothes (she fights in a bikini) and her attack - power will increase, at the cost of her defenses; during «Shinobi Transformation» sequences, players are also shown some rather gratuitous fan - service angles of their character between the change from one outfit to another...
Level design in both single player and coop is generally superb, albeit not without certain gimmicks such as a straightforward (i.e. no stealth) urban assault level set in Iraq in 1991, a well - executed chase sequence and an infiltration which harks back to previous chapters of the franchise by ending the mission when you are spotted.
And, while driving is required for getting anywhere in a reasonable amount of time (and for certain time - sensitive missions), it's still possible to run from one end of the game's map to the other... but how long would it take?
You aren't restricted to a particular play style, and you can even mix things up if you like, but if you are aiming to master a style at the end of a mission, then it's obviously best to stick to a certain method.
a b c d e f g h i j k l m n o p q r s t u v w x y z