But faced with the almost -
certain end of mission, what began as wild speculation during a tea break one afternoon last summer has led to the full rewrite now being ready to send up.»
Not exact matches
SeaWiFS data show that photosynthesizing organisms have declined in
certain ocean gyres (large - scale surface current patterns), said Jim Yoder, a scientist at the Woods Hole Oceanographic Institution, in a NASA article commemorating the
end of SeaWiFS's
mission.
Then at the
end of the
mission, and then you've got a
certain amount
of time to get to the safe house.
In a properly cryptic fashion,
certain yellow key
missions need to be taken while others ignored if the player wants to reach the true
ending with their chosen patriarch unless they want to finish up the story mode quickly and start anew (carrying over character levels and other important stats,
of course).
The name
of the game wasn't just for show either, as most
missions ended with an AC encounter and progressing further through the game meant you had to beat a
certain number
of separate arena opponents first.
It's one thing to tie an
end -
of -
mission score to your stealth skills — Splinter Cell is, after all, a stealth series — but it's disingenuous to punish players for playing a
certain way when they're told from the start that they can play however they want.
After the
end of the game, you can explore
certain areas to your heart's content and also perform a number
of side
missions.
There are
certain bases that you can capture that help raise moral or do other little things to help change the tide
of battle a bit, but over-all, you are going to
end up playing the
missions the same way each time.
While the actual
mission may simply be to take out a specific building or clear the skies
of a
certain enemy type, destroying additional units earns points to upgrade your ship or purchase new weapons at the
end of your run.
The timer is an interesting concept for a zombie game however this is also the games biggest downfall not for the fact that it
ends the game unless you achieve
certain things through the playthrough but rather the fact that it makes you want to rush the
missions just to be able to explore the mall
of Willamette and even to find secret unmarked events.
While this update
of the classic action - RTS hybrid is far from perfect, there's a
certain undeniable charm to Gaea
Mission's deep, open -
ended gameplay that manages to overshadow the flawed AI and poor pacing.
It's impossible to ignore the idea that «3D - breasts» were a huge selling - point for the game; when the students take a
certain amount
of damage, or are on the receiving
end of a special - attack, her clothing is incrimently destroyed; at the start
of each
Mission, players have the option
of activating «Frantic» mode - the character will shed her clothes (she fights in a bikini) and her attack - power will increase, at the cost
of her defenses; during «Shinobi Transformation» sequences, players are also shown some rather gratuitous fan - service angles
of their character between the change from one outfit to another...
Level design in both single player and coop is generally superb, albeit not without
certain gimmicks such as a straightforward (i.e. no stealth) urban assault level set in Iraq in 1991, a well - executed chase sequence and an infiltration which harks back to previous chapters
of the franchise by
ending the
mission when you are spotted.
And, while driving is required for getting anywhere in a reasonable amount
of time (and for
certain time - sensitive
missions), it's still possible to run from one
end of the game's map to the other... but how long would it take?
You aren't restricted to a particular play style, and you can even mix things up if you like, but if you are aiming to master a style at the
end of a
mission, then it's obviously best to stick to a
certain method.