It's by no means a complex system, but there's enough variety in situations that will be requiring you to swap for
certain enemy encounters.
Not exact matches
Escape Dead Island has a fairly liberal checkpoint system though, so I never found myself with too much time lost, and certainly not as much time lost as some of the unbalanced later
encounters in the game that were only beaten through
enemies getting stuck, about 45 rounds of shotgun ammo fired wildly in no
certain direction, and perhaps my wife doing some kind of voodoo magic so that I would stop cursing at the TV.
Not only can you increase the stats of your character by the usual means of earning EXP, WP or purchasing cool equipment, but you can also stick with a particular fairy whose skills and abilities complement your own and level them up or you can choose a Fairy that may not necessarily have the same skills and abilities that you do but work against
certain enemies that you may
encounter in the game world.
To make things more interesting, you will sometimes
encounter other characters, who will give you small side - quests within missions in order to win rewards, such as taking down
certain bases and defeating
certain enemies.
-- Master Mode, a difficult and arranged difficulty mode with special chests and different
enemy encounters — Trial of the Sword: A 45 - floor survival challenge to test your skills and upgrade a
certain legendary sword — Several new sets of equipment based on previous Zelda titles — The Champions» Ballad: 6 sets of Challenges and Shrines to upgrade your abilities, ending in a new Boss.
Throughout your adventure you will
encounter enemies who are immune to
certain attacks, which will change your fighting strategy.
This bothers me because in previous games, you had all the weapons accessible to you, which allowed you to manage your resources and take
certain encounters with different
enemies in the ways you see fit.
Depending on whether a
certain enemy survived during X's first
encounter or not, the fortress bosses and their speeches are changed.
In Destiny 1 these challenges changed the way players interacted with
certain encounters, requiring them to defeat an
enemy whilst completing a list of tasks in a
certain order.
Some
enemies only appear at random, though, so in order to unlock
certain missions, players must grind through already - completed missions in the hope that they will
encounter the right
enemies.
Your accrual of XP is not only reliant on the level of the
enemy that you
encounter — it is also reliant on pressing a button on the keyboard or controller so that the marker lands in a
certain highlighted area on the circular dial.
«Holoforms», hunter-esque creatures, are a new type of
enemy encountered within the new Resident Evil and a
certain kind of insect will have a great presence in one section of the game.
Combat in Brave Exvius is turn - based between ally and
enemy parties, and
encounters (save for
certain bosses) play out in several phases before the victory bell rings.
This can be extremely valuable in
certain circumstances, so don't feel like you need to fight every
enemy you
encounter.
Normal
enemies are also demented in their aesthetic design and can provide a notable challenge; in
certain late game missions, previous bosses can be
encountered as normal
enemies.