Marketability of
certain gameplay formulas and level setups all factors into sales.
Not exact matches
The game sticks to the side scrolling
formula but every now and then switches to a angled view for
certain aspects of
gameplay.
While
certain quirks in
gameplay do occasionally frustrate — an inability to pause mid-hunt even in solo play, monsters fleeing on expeditions just before you kill them — I've come to accept them as part of the MH
formula, and part of its identity.
The game sticks to the side scrolling
formula but every now and then switches to a angled view for
certain aspects of
gameplay.