Some people get into making games because they are drawn to
a certain gameplay genre to only later realize that by the time they're making games professionally that entire genre may be over saturated, widely deemed outdated, dominated by entrenched companies that had a massive head start, or otherwise has become a very unwise domain in which to focus a business.
Not exact matches
Zombie City is a game that due to
certain gameplay elements puts it in a mixed
genre category.
Even though there are fewer bells and whistles which makes the
gameplay more basic than hardcore
genre fans would want it to be, there's a
certain charm to its simplicity.
There are plenty of kick - ass shooters without co-op but given the core
gameplay of how shooters are played and how big online gaming has become a co-op option in any shooter past or present would be a definite plus and like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one of them (or more) to be playable in co-op mode doesn't change the story or how the game is played in anyway, except instead of AI controlled teamates you have your best bud along to shoot the bad guys with you, which is WHY shooters are the perfect
genre for co-op, and its becoming more and more EXPECTED as a feature / option in shooters this gen. I remember when it was questionalbe reading requests for a
certain game on a
certain forum filled with Gamers request for co-op campaign; It was crazy.
Capcom's latest entry into the series is a bipolar experiment as its perspective and overall tone are a relative far cry from the series» renowned tendencies; while it rekindles
certain gameplay and design elements that are not only reminiscent to the series» golden age, but seamlessly blends the core fundamentals of the
genre and the powerless implementation that has been popularized in modern survival horror game design, ushering a harmonic balance of the new and old.