I speak of course about R.U.S.E., a game so criminally underrated and ignored that I'm fairly
certain gamers as a whole should be brought up on trial for not playing it.
Not exact matches
Because of the opportunities that KSU both created and botched, it's easy for this result to take on an «Auburn was lucky» or «KSU handed the Tigers the
game» tone, and while that's true to a
certain degree, let's not lose focus of the simple fact that Auburn didn't make the crippling mistakes KSU made and that, for the
game as a
whole, Auburn's offense was more steady and successful than Kansas State's.
There are plenty of kick - ass shooters without co-op but given the core gameplay of how shooters are played and how big online gaming has become a co-op option in any shooter past or present would be a definite plus and like many reviews for KZ2 stated you already have teamates along for the ride through the
whole campaign allowing one of them (or more) to be playable in co-op mode doesn't change the story or how the
game is played in anyway, except instead of AI controlled teamates you have your best bud along to shoot the bad guys with you, which is WHY shooters are the perfect genre for co-op, and its becoming more and more EXPECTED
as a feature / option in shooters this gen. I remember when it was questionalbe reading requests for a
certain game on a
certain forum filled with
Gamers request for co-op campaign; It was crazy.
I accept that there are
certain clichés that the AI in stealth
games must be largely beholden, else the genre
as a
whole would struggle to work.
The bigger implication here — the one that scares me — is that this
whole line of thinking creates a culture in which
game makers are forced to appease us
as an audience, afraid of stepping on toes and offending people by leaving
certain elements out of their
games.
Despite numerous issues Mighty No. 9 is never truly awful, but there is a
certain shoehorned element that really impacts the
game as a
whole, the story.
Graphics on the
whole do seem to be a step up from current gen editions, but it probably won't floor you like
certain other
games such
as Ryse: Son of Rome or Killzone: Shadow Fall.
Also just an idea to throw at Sega's advertising department, should Yakuza 5 come out the the U.S maybe you should hold a contest to meet Toshihiro Nagoshi in Kabichico (I probably misspelled that) and give them little challenges like locating
certain locations from the
game in the real world (unless said buildings are no longer there) I nominate myself
as a participant, I mean its not like Ive played Yakuza so much I know the layout of a town ive never even set foot in, better then the town ive lived in my
whole life
The issue seemed to be confined more to
certain areas
as opposed to the
whole game itself.
The lower end of the scale is definitely missing a bit of punch
as the
Game Zero doesn't pack a
whole lot of bass, a slight disappointment in a gaming headset
as it removes some of the oomph from explosions and gunfire, while also meaning it's the best for
certain types of music.
This
game brings a
whole new series of Skylanders, known
as sensei, which each specialize in a
certain area of fighting.
The only minor complaint I had with the
game as a
whole was that in
certain levels where you needed the controls to be super precise in order to complete objectives in a timely manner.
It really changes the
whole dynamic of the
game, and adds the non-linearity of it,
as certain dungeons need specific items to complete so you can choose which items to rent first.
One of the things about the Final Fantasy series
as a
whole is that we try new things every single episode: new worlds, new characters, new
game systems... Developing all of this from scratch always takes a
certain amount of time.
If Nintendo really did buy Rare and give their franchises to teams like Retro Studios, then we're
certain to get a
whole ton of fantastic new
games as a result of this.
I make it a point not to read reviews of a
game before I write my own review, but there are
certain supposed definitives about the
game that are leaking into the gaming community
as a
whole.
«Then you have the actual reality of it, which is, more players, for everyone, means more
games, and more
games means more participation and community feedback, which we can then put into the
game as a
whole and not have to worry about siloing off
certain features of
certain platforms because this version doesn't have it, or whatever the situation may be,» said Dunham.