For example: if you utilize
a certain item in the game, you summon an enemy player into your world where your world's monsters will focus there attacks on them.
Typically, video games will have some kind of in - game currency, which lets players buy
certain items in the game — but if they want, they can spend real money to buy some of that virtual currency, to help them reach their goals faster.
Not exact matches
The player has to add friends to achieve
certain things, thereby enabling Moses to pick up
items otherwise locked to him
in the
game.
• 5) The Baby Alphabet or Memory
Game: In the first version of this game, each guest has two minutes to write down all the baby - related items they can think of which begin with a certain letter, i.e. Applesauce, Baby Bottle, Cuddly bear, e
Game:
In the first version of this
game, each guest has two minutes to write down all the baby - related items they can think of which begin with a certain letter, i.e. Applesauce, Baby Bottle, Cuddly bear, e
game, each guest has two minutes to write down all the baby - related
items they can think of which begin with a
certain letter, i.e. Applesauce, Baby Bottle, Cuddly bear, etc..
The powerful speaker raised eyebrows when he didn't tie the wage increase to
certain items in the budget, suggesting he was playing some sort of long -
game strategy on the issue.
You can lose party members,
items, and even both your ARMS
in this
game (Which disallows
certain combos.)
Important note: you need to have reached
certain points
in the
game in order to claim the
items.
«Within that big mission of Ground Zeroes you have several side elements, collecting specific
items, doing something within a
certain amount of time...
In the side - ops you will find several elements scattered, and when you put them together, it will put together a story within the player's mind of what is the next part of the
game.»
Some
items are even earned by performing
certain in -
game events a
certain number of times that happen on
certain stages!
«
In this game, you can use certain items you acquire in the dungeons to boost your weapons,» he sai
In this
game, you can use
certain items you acquire
in the dungeons to boost your weapons,» he sai
in the dungeons to boost your weapons,» he said.
Items claimed in the desert can be used as materials to craft items to sell at shops in the game, or give to certain trave
Items claimed
in the desert can be used as materials to craft
items to sell at shops in the game, or give to certain trave
items to sell at shops
in the
game, or give to
certain travelers.
Whether it's collecting a
certain item in a quest, defeating an enemy, or learning an important piece of information,
games demand learning
in order to succeed.
Just because other
games have implement ed
certain items, doesn't mean they were executed anything like what we have
in Titan Fall... Will this
game feel like a shooter at its core?
This is the largest Zelda
game to date that features a robust
item creation system, an awesome combat mechanic and a weapons system that is new to the series
in which you will find hundreds of differently leveled weapons that will deteriorate and fail after using it for a
certain number of hits.
Ultimately I think the compendium is awesome if not only for the descriptions of everything
in the
game, it even gives some background and lore on
certain enemies and
items which is great.
The
game has a point - and - click adventure element to it, requiring you to find and combine
certain items to solve the various puzzles
in a level.
In -
game items can now be obtained from launching the software from
certain articles distributed through a new News channel («The Legend of Zelda: Breath of the Wild — Tips from the Wild») which can be accessed through News on the Home menu.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find
items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the
game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch
certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden
in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas -
in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have
in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found
in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is
in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo
in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned
in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
In the game you can forge all your weapons up to level 9, the last orb or two being obtained as random item drops by certain enemies, mainly found in the Mana Fortress, with the exception of the Swor
In the
game you can forge all your weapons up to level 9, the last orb or two being obtained as random
item drops by
certain enemies, mainly found
in the Mana Fortress, with the exception of the Swor
in the Mana Fortress, with the exception of the Sword.
The main bulk of the
game takes place
in the form of quests which you accept via the Adventurers» guild — ranging from defeating a
certain enemy, or fetching an
item among other things.
Luckily, I always have the end goal
in mind while playing these sorts of
games, so the thought of learning a
certain ability or being able to afford an
item at the auction house makes the grinding a lot easier to me while it continues to absolutely baffle people like my roommate.
REQ packs can be earned
in -
game by simply playing Halo 5, or alternatively can be purchased, which gives the player additional resources and can unlock
certain cosmetic
items.
What I liked most about this is that not only are collectible
items such as ammo, health, and skill points individual to each player, but there are
certain parts
in the
game where you can cross over to other players campaigns, allowing up to for players to play at the same time.
Sony / SuperBot if you are giving pre-order incentives that are EXCLUSIVE to only
certain sellers make it
items like keychains etc. that are not actually «
in -
game»
items.
These levels are somewhat gated by the loot system of the
game,
in which you must find
items that allow you to level your weapons, and you must be a
certain weapon level to learn specific skills.
The
game also creates reasons to replay quests, whether it's to obtain a
certain item, to hone your new weapon, or simply to get
in more practice against a
certain enemy.
There are cubits (also called glim) that can be earned
in -
game and used to buy
certain items via the
in -
game store, but most of the content on the store can only be bought with credits, which you have to purchase with real money.
The
game's creative dialogue is not only very amusing but helps provide context for your next mission, as there is a non-linear progression where you must find
certain items from previously played stages
in order to continue with the story.
It stores all the loading screen and context - sensitive tips • New tutorials added for
certain gameplay features and mechanics (these can be switched off
in the Options menu) • Added information to the
in -
game loot pickup UI that displays why an
item can't be picked up • The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught
in the line of fire • Skill modifiers have been added directly to gear (previously only available on gear mods)
- using the Mii Mask makeup
item now colors all exposed body parts - ability to sit down on big rocks found around villages - floor cushions are laid out
in houses - ability to shake trees while holding a one - handed piece of equipment - place objects on top of
certain pieces of furniture - hang clothing on the walls - upload screenshots directly from the
game - Villagers give a full week's notice before they ship on out of town - choose who to kick out of a town if they manage to convince a visitor to move
in longterm
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest
in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit
in combat — Spending time by fires
in the world passes time — Dynamic weather system
in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal
items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an
item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade
in orbs for unknown
items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a
certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character
in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons
in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A
certain element was added
in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things
in the world
What doesn't is that the
game still insists on locking off weapon attachments until you've earned a
certain amount of kills with said weapon, a really pointless decision that just means the shiny new gun you spent cash on feels far less useful than other
items in your armory for a little while.
As mentioned above Bridge Constructor Stunts is the second bridge constructor title released on Xbox One, within the previous
game you would be set the task of building a bridge for vehicles to drive over (AI operated) although
in bridge constructor stunts you not only have to build the bridge you also have to drive a vehicle over it yourself, it isn't as simple as that sentence makes it sound within the
game you also have to collect
certain items whether it be a golden screw or a green star which are placed
in awkward to reach places
in each level
in which you have to build your bridge to perform a high - flying stunt and reach said
item.
Finishing the
game under
certain requirements also unlocks new wallpapers for the file select menu, ranging from collecting all the
items to beating the
game in under two hours.
Lightning will pretty much be asked to do simple things like finding someone, collecting a
certain item or defeating an enemy — that's how sidequests pretty much are
in this
game.
These changes go hand -
in - hand with those made to crafting, as you can now select
certain items for the
game to automatically make provided you have the right ingredients.
In addition, some Gold Skulltula locations in dungeons have been moved, and certain items that are optional in the original version are now mandatory to complete the gam
In addition, some Gold Skulltula locations
in dungeons have been moved, and certain items that are optional in the original version are now mandatory to complete the gam
in dungeons have been moved, and
certain items that are optional
in the original version are now mandatory to complete the gam
in the original version are now mandatory to complete the
game.
Other challenges are now everything from «use every
item type
in the
game» to «battle x number of times without getting hit» to «get excellent with a
certain attack five times
in a row».
A second edition, more a Special Edition, would include special
in -
game items as
certain editions of Destiny did with limited edition Vanguard gear.
(
in -
game item) Have no fear of gaining unfair advantages though, far from granting special powers, this vile brew is
certain to dull your combat abilities and may induce vomiting.
Before players could pay ridiculous sums of money for
in -
game items, developers made players do some pretty ridiculous things
in order to obtain
certain items.
Combat
in the
game is turn - based and there's plenty of looting, weapons, armour and
items to be found which allows you to boost up your character and assist
in finishing
certain mission objectives.
Buying
certain items costs PokeCoins, an
in game currency.
60 FPS a vast majority of the time with an adaptive resolution —
in certain scenes, like turning your camera
in a large area, will cause the resolution to drop for a short burst, and causing multiple
items to be affected by the physics engine, such as knocking over a pile of bouncy cans, can cause the framerate to drop momentarily and, yes, the framerate is tied to
game speed, so this causes slow down.
Certain items can only be found at a certain time of day, and certain events can only be experienced during special in - game holidays on the ca
Certain items can only be found at a
certain time of day, and certain events can only be experienced during special in - game holidays on the ca
certain time of day, and
certain events can only be experienced during special in - game holidays on the ca
certain events can only be experienced during special
in -
game holidays on the calendar.
Certain items in the end game (mostly vanity) will require certain Light or Dark rank requir
Certain items in the end
game (mostly vanity) will require
certain Light or Dark rank requir
certain Light or Dark rank requirements.
The
game gives you a special goal
in each zone you enter (like find a
certain item or kill special mini-boss enemies) and some rooms have challenge crystals which typically give you a wave of enemies to defeat although sometimes they have other goals (like don't take very much damage) which helps to keep things interesting.
Along with the classic arsenal of moves, all available via the famously pinpoint control accuracy found
in Mario
games, Mario Odyssey introduces a new dynamic via Mario's hat, which allows him not only to attack enemies from range and collect
items that are just out of reach, but also to inhabit the bodies of
certain creatures
in order to take advantage of their unique attributes.
There are a total of 16 new outfits
in the
game which you can unlock by doing things like completing
certain levels, taking on challenges, collecting
items, improving your Cloud Rank or by completing Rush Packs.
You can change your equipped
items at any time but for
certain weapons, there is a small penalty for changing
in the middle of the
game, with a loss of ammo that will have to be regained before the newly equipped weapon can be used.