Sentences with phrase «certain kinds of characters»

If you've made something of a name for yourself by playing certain kinds of characters, you probably feel like it's become a curse.
She created and perfected a certain kind of character whose necessity in the pop culture canon seemed obvious the moment Plaza filled it.

Not exact matches

In some sense, indeed, Kierkegaard's life could be written as a kind of dark comedy; despite his premature death, and a great number of sadnesses that afflicted him along the way, there was something enchantingly absurd about his character, a certain benign perversity that often prompted him to make himself willfully ridiculous, and a peculiarly touching element of the ludicrous that clung to him all the way to his early grave.
An event of a highly distinctive kind and of incalculable creative power occurred in first century Palestine; it was remembered as centered in and taking its character largely from a certain Jewish teacher and prophet.
The younger writers are so self - conscious, so steeped in a certain kind of liberal education, that their characters can't condone even their own sexual impulses; they are, in short, too cool for sex.
I would reject as uncalled for and unsound the skepticism of those scholars who hold that we have no trustworthy indications whatever as to the character, the teaching and the career of Jesus of Nazareth, but I would be inclined to agree that there are not many particular points where we can feel absolute assurance, We can be sure that Jesus said a certain kind of thing, but not that he said just this thing or that.
I think it's pretty much a prototype for a certain kind of single and fancyfree NYC girl - character that has been redone in movies and TV ever since.
It isn't often in the summer that you enjoy the intense pleasure of a certain kind of old - fashioned cinema experience, the sort that sweeps you up in sheer spectacle with bigger - than - life images and yet holds you close with intimately observed characters and the details that keep your eyes and mind busy.
As if it's not enough that the characters are kind of unlikable in certain areas, this narrative that does little outside of simply meditate upon the questionable leads is pretty thin, and that really undercuts much momentum, to where natural shortcomings play an instrumental role in bringing the final product to mediocrity, and yet, I won't go so far as to say that this film's story concept is completely juiceless, as its portrayal of a nerdy manchild's lifestyle is pretty realistic, if not genuine, and therefore kind of intriguing.
Horror games often require a certain kind of fortitude, whether you have to wade through disgustingly rendered entrails, tiptoe around unknowable beasts, or watch characters die in truly gruesome ways.
(There's a specific cinematic language these films speak; when you hear a certain kind of music cue, or see a shot framed in just such a way, or when a character expresses anything approaching contentment, you'll know it's coming, so gird your loins.)
by Walter Chaw I look at the first film in this very fine trilogy as Jason Bourne embodying Harrison Ford's Deckard character from Blade Runner: someone with hidden potential and a certain confusion about his place in the world — and the kind of figure Matt Damon is best at portraying, as it happens.
With the shuffle (injuries from his endurance - running hobby have taken their tolls) and the vocalizations of the character he plays, Dern radiated experience, as well as film history, the kind that a certain type of Oscar voter will doubtless adore.
«It was easy to get into character, but it was also at certain points kind of rough, revisiting that frame of mind, and lifestyle,» Heron said.
I went to the set once, which was kind of strange, a bit like déjà vu, with Richard and Agyness there, but it was very much for me, it was their movie, Richard was playing this character and he was going to play it in a certain way that was going to be different from the people that I worked with, and that's great, because why would you want to do the same thing again?
Just to make an example, Skull Face in Metal Gear Solid V: The Phantom Pain is a multi-dimensional character, who's ultimately a villain but has deep reasons for acting in a certain way, so you're kind of empathizing with him at a certain point in the game.
Combine this habit with certain stylistic practices associated with commercials and sitcoms and you have the only kind of reality available to characters in a Coen brothers movie; whether these characters are lovable or detestable, they're lovable or detestable in a TV way — defined by a minimal set of traits that are endlessly reiterated and incapable of expansion or alteration, a fixed loop.
You have the option to specify a «regular expression» that a password should match, a kind of programming «code» that enforces a certain set of characters that a password should be exclusively using or other limitations that it should comply with.
(1999) The Council of Chief State School Officers states that «character education holds that certain core values form the basis of «good character,» i.e., the kinds of attitudes, beliefs, and behaviors that the school wants from, and is therefore committed to teach to, its children.»
However, based on the indirect reactions of the people around him or her, you can be certain that the protagonist is a one of a kind character.
While the blank slate model for a mostly - or - totally - mute protagonist in the past may have allowed players to roleplay a certain kind of hero, I have enjoyed Persona 5's approach much, much more and feel very happy controlling the main character, even if it's just to watch him spin his pen one more time.
Blue Reflection also doesn't have any kind of experience system; characters gain growth points which can be allocated to improve certain stats and level up as you progress through the story and build your relationships with the other characters, rather than through combat.
While Disney Infinity NEXT brought all kinds of fun and exciting announcements about the future of the game, it also brought some bad news and a dash of reality to the fans hopeful for the inclusion of certain characters.
There are four different character variants to play on each side (Plants & Zombies); certain play styles will fit different kinds of players better than others.
Human characters are all nearly equal in versatility, but certain stat differences will determine who is given what kind of role in a squad.
A more robust story (perhaps with the addition of one other character, adding a new stage of conflict) could have left me wanting more, but instead, the end only provides a certain kind of closure that the phrase «To Be Continued...» does not manage to deliver.
Kind of like how Naoto from P4A had to reload her weapon to continue a certain ability, same idea applies with characters like Junpei Iori with his baseball themed play style.
Now most of the time when a game does this, it's simply a plot device to keep the player from getting to a certain area or some kind of adversity for the character to get over in cut - scenes only.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
I kind of want to go back and «true» 100 % GTAV, but I feel like that would also entail doing all the random events as well (which are especially annoying since they don't seem to happen for every character, or they only happen at certain times of day, or something else).
There are several kinds of terrain that can damage your characters if you don't have a certain item, and it's possible for a bridge to break while a character is walking across it.
ALEX ISRAEL — You feature yourself in certain works as a kind of character — a flâneur, a bachelor, or a lecturer.
In thinking about him one can not remain within the limited and relatively simple categories of the evolution of visual form: one is forced to consider the spiritual character of the man, the problem of the effect upon talent of certain kinds of experience in the modern world, the problem of the relation between traditional forms of intellect and the creative impulse in this world — and other questions of an equally unmanageable sort.
«In addition to the scale, our spaces have a strong character, so they're going to take a certain kind of artwork.
Emotional Distress — distressed or harm resulting from libel, slander, or defamation of character, from breach of certain kinds of warranties, or outrageous conduct.
Your potential employer will look for a candidate who offers a certain number of skills as well as a specific kind of character and personality.
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