If you've made something of a name for yourself by playing
certain kinds of characters, you probably feel like it's become a curse.
She created and perfected
a certain kind of character whose necessity in the pop culture canon seemed obvious the moment Plaza filled it.
Not exact matches
In some sense, indeed, Kierkegaard's life could be written as a
kind of dark comedy; despite his premature death, and a great number
of sadnesses that afflicted him along the way, there was something enchantingly absurd about his
character, a
certain benign perversity that often prompted him to make himself willfully ridiculous, and a peculiarly touching element
of the ludicrous that clung to him all the way to his early grave.
An event
of a highly distinctive
kind and
of incalculable creative power occurred in first century Palestine; it was remembered as centered in and taking its
character largely from a
certain Jewish teacher and prophet.
The younger writers are so self - conscious, so steeped in a
certain kind of liberal education, that their
characters can't condone even their own sexual impulses; they are, in short, too cool for sex.
I would reject as uncalled for and unsound the skepticism
of those scholars who hold that we have no trustworthy indications whatever as to the
character, the teaching and the career
of Jesus
of Nazareth, but I would be inclined to agree that there are not many particular points where we can feel absolute assurance, We can be sure that Jesus said a
certain kind of thing, but not that he said just this thing or that.
I think it's pretty much a prototype for a
certain kind of single and fancyfree NYC girl -
character that has been redone in movies and TV ever since.
It isn't often in the summer that you enjoy the intense pleasure
of a
certain kind of old - fashioned cinema experience, the sort that sweeps you up in sheer spectacle with bigger - than - life images and yet holds you close with intimately observed
characters and the details that keep your eyes and mind busy.
As if it's not enough that the
characters are
kind of unlikable in
certain areas, this narrative that does little outside
of simply meditate upon the questionable leads is pretty thin, and that really undercuts much momentum, to where natural shortcomings play an instrumental role in bringing the final product to mediocrity, and yet, I won't go so far as to say that this film's story concept is completely juiceless, as its portrayal
of a nerdy manchild's lifestyle is pretty realistic, if not genuine, and therefore
kind of intriguing.
Horror games often require a
certain kind of fortitude, whether you have to wade through disgustingly rendered entrails, tiptoe around unknowable beasts, or watch
characters die in truly gruesome ways.
(There's a specific cinematic language these films speak; when you hear a
certain kind of music cue, or see a shot framed in just such a way, or when a
character expresses anything approaching contentment, you'll know it's coming, so gird your loins.)
by Walter Chaw I look at the first film in this very fine trilogy as Jason Bourne embodying Harrison Ford's Deckard
character from Blade Runner: someone with hidden potential and a
certain confusion about his place in the world — and the
kind of figure Matt Damon is best at portraying, as it happens.
With the shuffle (injuries from his endurance - running hobby have taken their tolls) and the vocalizations
of the
character he plays, Dern radiated experience, as well as film history, the
kind that a
certain type
of Oscar voter will doubtless adore.
«It was easy to get into
character, but it was also at
certain points
kind of rough, revisiting that frame
of mind, and lifestyle,» Heron said.
I went to the set once, which was
kind of strange, a bit like déjà vu, with Richard and Agyness there, but it was very much for me, it was their movie, Richard was playing this
character and he was going to play it in a
certain way that was going to be different from the people that I worked with, and that's great, because why would you want to do the same thing again?
Just to make an example, Skull Face in Metal Gear Solid V: The Phantom Pain is a multi-dimensional
character, who's ultimately a villain but has deep reasons for acting in a
certain way, so you're
kind of empathizing with him at a
certain point in the game.
Combine this habit with
certain stylistic practices associated with commercials and sitcoms and you have the only
kind of reality available to
characters in a Coen brothers movie; whether these
characters are lovable or detestable, they're lovable or detestable in a TV way — defined by a minimal set
of traits that are endlessly reiterated and incapable
of expansion or alteration, a fixed loop.
You have the option to specify a «regular expression» that a password should match, a
kind of programming «code» that enforces a
certain set
of characters that a password should be exclusively using or other limitations that it should comply with.
(1999) The Council
of Chief State School Officers states that «
character education holds that
certain core values form the basis
of «good
character,» i.e., the
kinds of attitudes, beliefs, and behaviors that the school wants from, and is therefore committed to teach to, its children.»
However, based on the indirect reactions
of the people around him or her, you can be
certain that the protagonist is a one
of a
kind character.
While the blank slate model for a mostly - or - totally - mute protagonist in the past may have allowed players to roleplay a
certain kind of hero, I have enjoyed Persona 5's approach much, much more and feel very happy controlling the main
character, even if it's just to watch him spin his pen one more time.
Blue Reflection also doesn't have any
kind of experience system;
characters gain growth points which can be allocated to improve
certain stats and level up as you progress through the story and build your relationships with the other
characters, rather than through combat.
While Disney Infinity NEXT brought all
kinds of fun and exciting announcements about the future
of the game, it also brought some bad news and a dash
of reality to the fans hopeful for the inclusion
of certain characters.
There are four different
character variants to play on each side (Plants & Zombies);
certain play styles will fit different
kinds of players better than others.
Human
characters are all nearly equal in versatility, but
certain stat differences will determine who is given what
kind of role in a squad.
A more robust story (perhaps with the addition
of one other
character, adding a new stage
of conflict) could have left me wanting more, but instead, the end only provides a
certain kind of closure that the phrase «To Be Continued...» does not manage to deliver.
Kind of like how Naoto from P4A had to reload her weapon to continue a
certain ability, same idea applies with
characters like Junpei Iori with his baseball themed play style.
Now most
of the time when a game does this, it's simply a plot device to keep the player from getting to a
certain area or some
kind of adversity for the
character to get over in cut - scenes only.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount
of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead
of switching a
character out, each
of their moves is assigned to a specific button, making them act as one
character, which take some getting used to due to the visual appearance
of both
characters appearing on screen, but is definitely optimal.There's also some level designs with
certain gimmicks: at one point you're playing pinball in the middle
of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get
kind of out
of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
I
kind of want to go back and «true» 100 % GTAV, but I feel like that would also entail doing all the random events as well (which are especially annoying since they don't seem to happen for every
character, or they only happen at
certain times
of day, or something else).
There are several
kinds of terrain that can damage your
characters if you don't have a
certain item, and it's possible for a bridge to break while a
character is walking across it.
ALEX ISRAEL — You feature yourself in
certain works as a
kind of character — a flâneur, a bachelor, or a lecturer.
In thinking about him one can not remain within the limited and relatively simple categories
of the evolution
of visual form: one is forced to consider the spiritual
character of the man, the problem
of the effect upon talent
of certain kinds of experience in the modern world, the problem
of the relation between traditional forms
of intellect and the creative impulse in this world — and other questions
of an equally unmanageable sort.
«In addition to the scale, our spaces have a strong
character, so they're going to take a
certain kind of artwork.
Emotional Distress — distressed or harm resulting from libel, slander, or defamation
of character, from breach
of certain kinds of warranties, or outrageous conduct.
Your potential employer will look for a candidate who offers a
certain number
of skills as well as a specific
kind of character and personality.