Sentences with phrase «certain kinds of enemies»

Each one of their special attacks will have some kind of use against certain kinds of enemies where melee attacks just aren't enough.

Not exact matches

1For the meaning I wish «tradition» to have, consider MacIntyre's definition: «A tradition is an argument extended through time in which certain fundamental agreements are defined and redefined in terms of two kinds of conflict: those with critics and enemies external to the tradition who reject all or at least parts of those fundamental agreements, and those internal, interpretative debates through which the meaning and rationale of the fundamental agreements come to be expressed and by whose progress a tradition is Constituted.»
I don't think we know what they were fighting about, but at a certain point he got the middle part of his nose, I guess the bridge of his nose chopped off or badly damaged by his enemy's sword, and then throughout his adult life he had to wear either a prosthetic — I think that was the deal basically, he had different kinds of prosthetic noses that he wore and he was always like applying some ointment to keep the prosthetic in place, so his other enemies would make fun of him, you know, «Ha ha, you're that guy without a nose, aren't you silly?»
Anyway, I thought it would be a more productive and helpful use of computer programming, than having some dating site tell me that I should stay the hell away from a certain woman I might happen to think would be very pleasant to know, all because some egghead didn't use the correct equation, and it shows that «Ms. Potentially Right» is actually 21 % FRIENDLY with, but 162 % ENEMY of someone with my kind of profile!!!
Escape Dead Island has a fairly liberal checkpoint system though, so I never found myself with too much time lost, and certainly not as much time lost as some of the unbalanced later encounters in the game that were only beaten through enemies getting stuck, about 45 rounds of shotgun ammo fired wildly in no certain direction, and perhaps my wife doing some kind of voodoo magic so that I would stop cursing at the TV.
This glitch involves getting enemies to shoot a certain number of arrows, which can eventually cause all kinds of item and inventory issues, as well as some problems with Link's menu model as well.
In fact, the only enemies that do seem to have any kind of name attached to them are bosses and certain mini-bosses that award trophies for their quick defeat.
Progressive is setup kind of like a campaign mission although you have to obtain control of a certain area by fighting through enemy Norts.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
«Holoforms», hunter-esque creatures, are a new type of enemy encountered within the new Resident Evil and a certain kind of insect will have a great presence in one section of the game.
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