Sentences with phrase «certain mechanics of the game»

This method of progression allows you to test and improve certain mechanics of the game.

Not exact matches

I thought this was a good mechanic and oddly reminded me of the classic STALKER game in which the player could not proceed to certain areas until they had earned a strong enough radiation suit.
The game features a dismemberment mechanic where you can destroy certain parts of enemies to weaken them before you purify and destroy them.
Subtitled «The Twin Snakes», it offered updates to certain game mechanics and presentation while also remedying some of the tedium involved with backtracking found in the original release.
Our State of Decay 2 Review - It is a good game that lacks a bit of ambition when it comes to deliver certain things such as multiplayer and other core mechanics that could've been smoothed up.
As we know, gamification is the use of game mechanics and game - based principles in a non-game context to encourage a certain behavior.
This is the largest Zelda game to date that features a robust item creation system, an awesome combat mechanic and a weapons system that is new to the series in which you will find hundreds of differently leveled weapons that will deteriorate and fail after using it for a certain number of hits.
The gist is that TotalBiscuit publicly revealed that pre-released PC code for Shadow of Mordor was being withheld to those unwilling to sign a deal in which they had to make one Youtube video and produce one livestream of the game in which they would have to strongly encourage viewers to purchase the game, focus on certain mechanics and say nothing negative about the title, nor focus on any glitches or bugs.
He even frequently considers how to apply certain board game mechanics to a variety of video game challenges.
It's a bad exercise game due to certain mechanics, but it's motivated some people to get out of the house, including me on my bad days.
The game features a somewhat interesting mechanic that «foresees» which action you're going to do on a certain spot, therefore allowing you to perform the action by clicking the left mouse button without the need of equipping an item.
But the prospect of a tweaked version of Arkham Asylum, far bigger and with improved combat mechanics, was enough to make me certain that an era - defining game was on its way.Arkham City, however, while an undoubtedly extraordinary technical achievement, failed to grip me in the same way as its predecessor.
It stores all the loading screen and context - sensitive tips • New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu) • Added information to the in - game loot pickup UI that displays why an item can't be picked up • The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire • Skill modifiers have been added directly to gear (previously only available on gear mods)
The game's handling of certain core mechanics is well done for a pre-alpha.
That's not to say that there isn't a noticeable grind, though, which I personally feel dilutes the elements of the Elder Scrolls series that have been brought successfully over to this new model; I understand that it's a necessary evil as certain mechanics and the like much be changed in order to accommodate the addition of the MMORPG components of the game but these new features often felt like an intrusion upon the established formula rather than complementing it.
The exploration mechanics were very reminiscent of Metroid games in that you have a large world to explore, but only gain access to certain portions of it as you gain new abilities and gadgets.
The game's visuals is nothing short but beautiful, with it and its level design as well as its mechanic provide a certain level of intrigue, pushing me towards wanting to explore every corner of each section and wonder what awaits me in the next one, all the while I'd be thinking about the possible story this facility has to provide.
Each of the game's 27 different levels touch upon a variety of mechanics and goals: forming long combos, racing, surviving as long as possible, hitting certain top speeds and more.
With a MechWarrior reboot and Hawken still on the horizon, as well as a certain «core» mecha series adding an unprecedented amount of online content, there may not be room for another freemium mecha game based on a series with simple, action - oriented game mechanics.
The game's Life mechanic, which basically gives your partners a limited and relatively brief life span, means your partners will only be around for a certain number of in - game days until they die and regenerate and start over as a brand new Digimon.
In 2017 we saw EA Sports breathe new life into the FIFA series by using a new engine, adding new game mechanics in certain game modes, and even creating a brand new game mode in the form of «The Journey».
The game also features certain mechanics similar to the Assassin's Creed games of unlocking the map.
LittleBigPlanet's big difference is that its levels are made within the game through a deep level editor that allows players not only to manipulate the aesthetics of a level and the platforms, but also to create full cutscenes, to orchestrate full songs, and to change the mechanics and behaviors of certain AI.
You are taken through each part of the game, making sure you can deploy all of the game's mechanics, however there is a lot to this game and if come back to Burning Blood after a while of being away there is a good chance you'll have forgotten how to deploy certain moves.
While any game with stealth mechanics requires a certain suspension of disbelief, guards here are happy to stand tall and still even knowing Karl's in their midst, climb to a ladder that he's waiting at the top of with a sub-machine gun, or return to their patrol with a bullet wound to the chest.
Another example, and one of the more frustrating one is later on in the game you are set with defending a base, don't worry I don't put spoilers in my reviews, from hordes of enemies trying to destroy certain objects that you need to defend, and it is one of the worst missions in the game simply because the game mechanics kept fighting against me with everything it got, but after quite some time, and numerous retries I finally managed to complete the first 4 or 5 parts of the mission, and the game had me then racing up a mountain chasing a plane which I then had to try and get onto, which again, is fine, but when the game freezes up on me and blue screens and puts me back to the dashboard, only to have me reboot the game and starting that mission all over again, that was almost the last straw for me.
We're not just fans of gameplay and game mechanics being cut out, or elements of the game being removed because they might be «offensive» or «awkward» to certain audiences.
Brawl hit the scene, many fans of Melee disliked the new game due to certain changes to the series» mechanics and physics.
Among those new game mechanics are explosive blocks which can destroy certain obstacles, lasers which can be redirected by the robots and wormholes that teleport you from one part of the room to another.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
The brutality of the free - to - play mechanics in Dungeon Keeper upset me because before I could even get into the game, it was asking me to wait countless hours for it to complete certain tasks and that was obviously part of the free - to - play mechanic.
Several games have illustrated the splendor of a well - implemented cover mechanic, but Infernal only allows players to stick to certain surfaces, causing players to dismiss the tactic.
With the Trials of Mythron expansion, players will have access to more than 100 new cards and a new Intensify mechanic, which grants certain cards a stacking effect to make player actions more powerful each time they are cast for the duration of the game.
If there were any notable faults to be had, it was that the Wii version kind of shoehorned some motion - controls to certain game mechanics (rolling, ground - slapping, and the admittedly superfluous blowing mechanics), and they didn't mesh into the rest of the game.
Inspired by the mechanic in the Game Boy Advance games, Pokemon Go's weather system will affect combat by boosting the power of certain Pokémon depending on the weather.
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