This method of progression allows you to test and improve
certain mechanics of the game.
Not exact matches
I thought this was a good
mechanic and oddly reminded me
of the classic STALKER
game in which the player could not proceed to
certain areas until they had earned a strong enough radiation suit.
The
game features a dismemberment
mechanic where you can destroy
certain parts
of enemies to weaken them before you purify and destroy them.
Subtitled «The Twin Snakes», it offered updates to
certain game mechanics and presentation while also remedying some
of the tedium involved with backtracking found in the original release.
Our State
of Decay 2 Review - It is a good
game that lacks a bit
of ambition when it comes to deliver
certain things such as multiplayer and other core
mechanics that could've been smoothed up.
As we know, gamification is the use
of game mechanics and
game - based principles in a non-
game context to encourage a
certain behavior.
This is the largest Zelda
game to date that features a robust item creation system, an awesome combat
mechanic and a weapons system that is new to the series in which you will find hundreds
of differently leveled weapons that will deteriorate and fail after using it for a
certain number
of hits.
The gist is that TotalBiscuit publicly revealed that pre-released PC code for Shadow
of Mordor was being withheld to those unwilling to sign a deal in which they had to make one Youtube video and produce one livestream
of the
game in which they would have to strongly encourage viewers to purchase the
game, focus on
certain mechanics and say nothing negative about the title, nor focus on any glitches or bugs.
He even frequently considers how to apply
certain board
game mechanics to a variety
of video
game challenges.
It's a bad exercise
game due to
certain mechanics, but it's motivated some people to get out
of the house, including me on my bad days.
The
game features a somewhat interesting
mechanic that «foresees» which action you're going to do on a
certain spot, therefore allowing you to perform the action by clicking the left mouse button without the need
of equipping an item.
But the prospect
of a tweaked version
of Arkham Asylum, far bigger and with improved combat
mechanics, was enough to make me
certain that an era - defining
game was on its way.Arkham City, however, while an undoubtedly extraordinary technical achievement, failed to grip me in the same way as its predecessor.
It stores all the loading screen and context - sensitive tips • New tutorials added for
certain gameplay features and
mechanics (these can be switched off in the Options menu) • Added information to the in -
game loot pickup UI that displays why an item can't be picked up • The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line
of fire • Skill modifiers have been added directly to gear (previously only available on gear mods)
The
game's handling
of certain core
mechanics is well done for a pre-alpha.
That's not to say that there isn't a noticeable grind, though, which I personally feel dilutes the elements
of the Elder Scrolls series that have been brought successfully over to this new model; I understand that it's a necessary evil as
certain mechanics and the like much be changed in order to accommodate the addition
of the MMORPG components
of the
game but these new features often felt like an intrusion upon the established formula rather than complementing it.
The exploration
mechanics were very reminiscent
of Metroid
games in that you have a large world to explore, but only gain access to
certain portions
of it as you gain new abilities and gadgets.
The
game's visuals is nothing short but beautiful, with it and its level design as well as its
mechanic provide a
certain level
of intrigue, pushing me towards wanting to explore every corner
of each section and wonder what awaits me in the next one, all the while I'd be thinking about the possible story this facility has to provide.
Each
of the
game's 27 different levels touch upon a variety
of mechanics and goals: forming long combos, racing, surviving as long as possible, hitting
certain top speeds and more.
With a MechWarrior reboot and Hawken still on the horizon, as well as a
certain «core» mecha series adding an unprecedented amount
of online content, there may not be room for another freemium mecha
game based on a series with simple, action - oriented
game mechanics.
The
game's Life
mechanic, which basically gives your partners a limited and relatively brief life span, means your partners will only be around for a
certain number
of in -
game days until they die and regenerate and start over as a brand new Digimon.
In 2017 we saw EA Sports breathe new life into the FIFA series by using a new engine, adding new
game mechanics in
certain game modes, and even creating a brand new
game mode in the form
of «The Journey».
The
game also features
certain mechanics similar to the Assassin's Creed
games of unlocking the map.
LittleBigPlanet's big difference is that its levels are made within the
game through a deep level editor that allows players not only to manipulate the aesthetics
of a level and the platforms, but also to create full cutscenes, to orchestrate full songs, and to change the
mechanics and behaviors
of certain AI.
You are taken through each part
of the
game, making sure you can deploy all
of the
game's
mechanics, however there is a lot to this
game and if come back to Burning Blood after a while
of being away there is a good chance you'll have forgotten how to deploy
certain moves.
While any
game with stealth
mechanics requires a
certain suspension
of disbelief, guards here are happy to stand tall and still even knowing Karl's in their midst, climb to a ladder that he's waiting at the top
of with a sub-machine gun, or return to their patrol with a bullet wound to the chest.
Another example, and one
of the more frustrating one is later on in the
game you are set with defending a base, don't worry I don't put spoilers in my reviews, from hordes
of enemies trying to destroy
certain objects that you need to defend, and it is one
of the worst missions in the
game simply because the
game mechanics kept fighting against me with everything it got, but after quite some time, and numerous retries I finally managed to complete the first 4 or 5 parts
of the mission, and the
game had me then racing up a mountain chasing a plane which I then had to try and get onto, which again, is fine, but when the
game freezes up on me and blue screens and puts me back to the dashboard, only to have me reboot the
game and starting that mission all over again, that was almost the last straw for me.
We're not just fans
of gameplay and
game mechanics being cut out, or elements
of the
game being removed because they might be «offensive» or «awkward» to
certain audiences.
Brawl hit the scene, many fans
of Melee disliked the new
game due to
certain changes to the series»
mechanics and physics.
Among those new
game mechanics are explosive blocks which can destroy
certain obstacles, lasers which can be redirected by the robots and wormholes that teleport you from one part
of the room to another.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount
of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead
of switching a character out, each
of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance
of both characters appearing on screen, but is definitely optimal.There's also some level designs with
certain gimmicks: at one point you're playing pinball in the middle
of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind
of out
of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this
game's boost
mechanics, which was probably the intention for the departure in the 2013
game.
The brutality
of the free - to - play
mechanics in Dungeon Keeper upset me because before I could even get into the
game, it was asking me to wait countless hours for it to complete
certain tasks and that was obviously part
of the free - to - play
mechanic.
Several
games have illustrated the splendor
of a well - implemented cover
mechanic, but Infernal only allows players to stick to
certain surfaces, causing players to dismiss the tactic.
With the Trials
of Mythron expansion, players will have access to more than 100 new cards and a new Intensify
mechanic, which grants
certain cards a stacking effect to make player actions more powerful each time they are cast for the duration
of the
game.
If there were any notable faults to be had, it was that the Wii version kind
of shoehorned some motion - controls to
certain game mechanics (rolling, ground - slapping, and the admittedly superfluous blowing
mechanics), and they didn't mesh into the rest
of the
game.
Inspired by the
mechanic in the
Game Boy Advance
games, Pokemon Go's weather system will affect combat by boosting the power
of certain Pokémon depending on the weather.