The first allows you to explore the town and
certain objects within it, such as a «Pool of Vision» (essentially a kiddie pool, one that you can kick) and dwellers hanging around Cartman's compound.
Most useful besides the double - jump is the ability to grab
certain objects within the dying computer and move them.
Available Rear Park Assist technology senses the distance behind your rear bumper and
certain objects within eight feet of it, then beeps to indicate how close you're getting.
Not exact matches
In considering passage Whitehead assumes that a structure of events «provides the framework of the externality of nature
within which
objects are located» (PNK 80) and that «space and time are abstractions expressive of
certain qualities of the structure» (PNK 80).
Because of the fusion of eternal
objects with actual entities
within the potential setting of the proposition,
certain qualifications are put on the meanings of «eternal
object» and «actual entity.»
So: Beliefs regarding fairies concern a
certain kind of
object that may or may not exist
within the world, and such beliefs have much the same sort of intentional and rational shape as beliefs regarding the neighbors over the hill or whether there are such things as black swans.
Maybe we should reconsider the appropriateness of
certain Whiteheadian concepts and principles, such as the role of eternal
objects and of the ontological principle
within the system.
The concrescing actual entity would not only choose among a set of determinate possible identities (a set of eternal
objects), but it would also create,
within certain limits, the identity it chooses (it would determine,
within certain limits, the eternal
object it chooses).
Pellington and screenwriter Alex Ross Perry make their point
within the film's first few minutes and keep making it — establishing that, yes,
certain objects obviously do matter to us as harbingers of the narratives we assemble out of the incidents in our lives — as if they're the first artists to broach the subject.
Crazy Granddad tasks players with collecting as many collectibles scattered around the map as possible
within a
certain time frame while being guided by a giant overhead arrow pointing to the next
object.
Helps audibly alert drivers of
certain objects close to the rear of the vehicle (
within approximately 6 feet) as the driver backs the vehicle up slowly.
Essentially, all the basic parts are there: characters can move
within a
certain range and take cover behind a number of mostly - destructible
objects (the most common example being Mario Brick Blocks).
Most impressively of all, there are plenty of destructible environments that are so well constructed to a point of strategically placing destructible
objects within a
certain radius of each other in order to set off a chain reaction of explosions that you can lure enemies into by getting their attention, making them follow you and perfectly timing when you shoot at the destructible
object.
Finding each of a
certain set of
objects within each area will provide a small horror story for the player to enjoy.
In Jet Set Radio, your goal is to «tag» a number of
objects and surfaces
within a
certain period of time.
Meanwhile, Jack Hammer is capable of throwing sticks of dynamite which can bounce off
objects and surfaces before exploding on impact with an opposing vehicle or after a
certain amount of time, while a sentry turret can be constructed to fire at nearby enemies with a fire rate boost when Jack Hammer remains
within the vicinity of the sentry turret; a temporary wall of rocks can be built directly behind Jack Hammer to block incoming enemies, alongside a shockwave ultimate ability which emits a force wave that damages enemies and allows a temporary boost to the weapon damage capabilities of allied vehicles.
Reveal the picture games are those where a picture is exposed piece by piece while hidden
object games are those where a player has to locate
certain objects that are hidden
within a game picture prior to ascending to the next level.
While Jodie's controls can be irritating at times, especially when she becomes stuck on environmental geometry, this does however create a strong emphasis on just how different Jodie and Aiden are, apart from being a human and a tethered soul: Jodie is «heavy» and confined to the pacing of the game; Aiden is quick, capable of traversing through solid
objects, and can move anywhere in the immediate area so long as it's
within the distance of Jodie's connection - this will vary based on
certain conditions
within each Chapter.
The
objects in question can be used to decorate Kirby's new apartment at the player's leisure (bringing a little taste of Animal Crossing into the mix), and
certain objects can be placed in other apartments in the same building to get new tenants to move in, with each new arrival providing their own series of time limit - based mini-games (like trying to find friends hiding
within a stage, or defeating a set number of enemies).
The title of the exhibition fits well: from his earliest
object on display, Hunting Dogs Project (1961), a model for a public garden in the form of a maze, to PN27 Penetrable, made in 1979, a year before his death, there is a definite drive in the artist's work to contain a boundless and unpredictable human body, including the collective body — with all its joyful and painful emotions —
within a
certain aesthetic frame.
Many of the things I find interest in and surround myself with evoke a
certain amount of visual pleasure, which makes it easy to focus and find interesting relationships between the
objects within my environment.
I don't feel like going to MOMA PS1 to see the exhibition entitled Greater New York, the one that everyone is flocking to, no, because I am afraid that I will only be confronted by yet another trendy display of tiresome, boring, fashionable watchamacallits, the way one art
object copies another, and all of it strictly
within a
certain boundary that no one dares to cross, after all they are not exhibiting their
objects here in order to cross
certain boundaries, but to win their share of success, a success that is distributed exclusively
within those boundaries.
She has been working with an interesting idea of reinterpreting painting as a tool to refer to history; treating painting as an
object — playing with its inherent nature — and contextualising or framing it
within a
certain narrative of found
objects that carry history.
Mobilizing the colorful excess Claflin encounters in her Chinatown studio surroundings, by mixing handmade and readymade
objects, she invites the viewer to grasp onto
certain signifiers
within a disorienting context.
The concept has a clear meaning in science: it is the tendency of an
object to remain in a steady state under
certain conditions or
within a
certain interval notwithstanding an influence acting upon it that might otherwise have been expected to change it.
Generally, those jurisdictions will allow a claim to be brought
within a
certain period after discovery of the foreign
object.