(They'll also need to somehow get around uptown - downtown syndrome, or the shortage of bikes in
certain parts of the city at certain times of day while other areas experience a painful overload of bikes and lack of slots).
The most promising technique for reducing
city traffic is called congestion pricing, whereby
cities charge a toll on entering
certain parts of town
at certain times
of day.
Again, with Mafia 3 being an open world game, a lot
of it can be spent behind the wheel
of a car as you travel to and from different
parts of the
city going from one objective to another and while it isn't so much
of a problem early in the game, the lack
of a fast travel option becomes quite a hindrance as time goes on and the further you get in the game because
at times it will force you to travel huge distances to speak two lines
of dialogue with someone for example and then makes you drive all the way back to where you were originally, which becomes a bit
of a chore, but the car handling isn't bad and it almost feels like you are driving a car from the 60's as it feels heavy and limited as you manoeuvre
certain cars around a corner.
Lower, lighter reliefs congregate
at the top
of the prints, while larger, higher, darker elements collect near the bottom, suggesting gravitational pull or the way
certain groups
of people bunch up in particular
parts of cities.