Sentences with phrase «certain parts of the story»

The player must participate with friends as a collective to progress through certain parts of the story.
When Final Fantasy IX opens up after a certain part of the story, the world is completely explorable by the player and presents a few options for mini-games and secrets.
Sure I would like to be able to save and load from any point in the SP story, but at least they give you plenty of saves, and I had to load up quite a few times on certain parts of the story.

Not exact matches

Missouri Synod theologians had traditionally affirmed the inerrancy of the Bible, and, although such a term can mean many things, in practice it meant certain rather specific things: harmonizing of the various biblical narratives; a somewhat ahistorical reading of the Bible in which there was little room for growth or development of theological understanding; a tendency to hold that God would not have used within the Bible literary forms such as myth, legend, or saga; an unwillingness to reckon with possible creativity on the part of the evangelists who tell the story of Jesus in the Gospels or to consider what it might mean that they write that story from a post-Easter perspective; a general reluctance to consider that the canons of historical exactitude which we take as givens might have been different for the biblical authors.
We finally decided that it would be most loving and protective of certain family members who are ashamed of this part of our story to remain anonymous at this point.
It's important to keep in mind that negative encounters with «the Church» are, in reality, negative encounters with certain people in the Church, and that there are many wonderful, compassionate, God - honoring people eager to share positive stories about why church is a such a critical part of our collective faith experience.
The message was a part of the pope's work on World Day of Communication, though some have interpreted the remarks as criticism of Donald Trump and other world leaders who have used the phrase to describe certain stories in the media.
So to accompany the book's release, I've put together a playlist of songs that were either mentioned in the book or that were a part of my life at the time when certain stories were written.
Certain factual information is part of every story in that section.
What this blog is doing is picking certain parts of certain stories to prove a point.
He was led astray by the polls, we know that much for certain, but that's only part of the story.
In science fiction stories with such hybrids, a big part of the plot is the resultant ethical gray area: There are certain standards for animal research, and much stricter standards for human research.
These stories turn into behavior patterns that cause you to manifest lack because abundance feels unsafe to certain parts of you that learned that having money is dangerous.
The most frustrating part of the c. difficile story to me is that research has shown that this infection is largely preventable with the appropriate use of certain probiotic strains if they are given in conjunction with antibiotic therapy.
Despite the lessening of madcap energy, Shrek the Third is still quite funny in parts, with some fresh throwaway gags to produce chuckles now and then from characters you'd think they probably should have jettisoned long ago, but are secretly glad they've kept around (the Gingerbread Man, Pinocchio, etc.) The fact that they are keeping in nearly all of the characters introduced in the series thus far is a bit of a double - edged sword, as they do provide a certain respite from the main characters that are already cycling through the same jokes all over again, but on the other hand, it's getting to the point that the high overhead of injecting scenes for all of these characters takes away from the focus of the story at large.
That story is still very much relevant today and it's crazy to see how accurately made this film was when looking back at what certain parts of the world were like when this movie was made.
Compared with (sigh) «American Horror Story,» the tale itself makes a certain amount of sense and like any good thrill ride, spaces out the scary parts just enough to make them truly scary.
Based on short stories from the 2009 collection «Both Ways Is the Only Way I Want It» by American writer Maile Meloy, Reichardt's latest feature, Certain Women, displays the struggle for connection of three women whose loneliness mirrors the economic and spiritual malaise gripping a part of 21st century America.
There's a certain class of low - budget indie filmmaking that's become almost its own recognizable style — full of ordinary people just trying to find happiness in unorthodox ways, hand - held close - up shots, montages of locations (easily recognized if you live in the area where they're shot, but not particularly tied to the story, which could take place anywhere) with light music underneath, a tendency to shift focus amateurishly (though I think often on purpose as part of the style), a lot of contemplative pauses and awkward conversations.
David Yates may have deviated with Deathly Hallows Part 2 and taken certain liberties with this part of the story, but the over gestalt was still in pPart 2 and taken certain liberties with this part of the story, but the over gestalt was still in ppart of the story, but the over gestalt was still in pace!
In the middle part of Anderson's career (circa «The Life Aquatic» and after), some critics began to complain about the familiar stylized elements of his films being a crutch and formula, diorama - like to the point of aestheticizing the emotions of the story (to be fair, some prescribed elements — the slow motion endings, that Futura font, the expected Kinks or Rolling Stone song — were starting to feel a little mechanical at a certain point).
I checked certain details of the real story and, for the most part, everything depicted in this film that could be fact checked is accurate.
Nearly every story driven game has them, and they often serve as a climax for (certain parts of) the game.
The rise of NWA and their brand of music was an indelible part of the entire hip - hop / rap industry and while I'm sure certain liberties were taken, Straight Outta Compton does an excellent job of covering their story.
Kelly Reichardt's three - part Certain Women, adapted from stories by Montana writer Maile Meloy, is both over-plotted and baggy until its transcendent third episode, which soars on the wild desire of a lonely ranch hand (Lily Gladstone) for a teacher (Kristen Stewart).
«Within that big mission of Ground Zeroes you have several side elements, collecting specific items, doing something within a certain amount of time... In the side - ops you will find several elements scattered, and when you put them together, it will put together a story within the player's mind of what is the next part of the game.»
But detective stories, even ones about part - time detectives, require a certain intricacy of plotting, and that's never been a strength, or even a concern, of these Belgian writer - directors, whose movies tend to unfold straightforwardly, like moral parables.
«This new IP is a part of the Saints Row universe, sharing certain story elements, symbolism, and design inspiration with the multi-million selling franchise.
«Youth» (December 4): Harvey Keitel and Michael Caine play men of a certain age, at a certain part in their careers, in this story from writer / director Paolo Sorrentino («This Must Be the Place,» «The Great Beauty.»)
Unspooling as part of the festival are Wim Wenders» «Pope Francis: A Man of His Word,» repped by Focus Features and bowing in Special Screenings; «In My Room,» Ulrich Koehler's story of a man who suddenly realizes everyone around him has disappeared, which world premieres in Un Certain Regard; and, in Intl..
The story takes place in a fictional 21st century modern setting where an unexplained phenomenon called the Hollow Night happens across certain parts of Japan.
Although you may elect to skip certain parts of the app, like video replays or stories, the stats section is full of useful data.
The study, which followed 32 pairs of parents working with young children, found that the young readers were distracted by the many different interactive parts of the enhanced story, and quickly forgot certain key parts of the narrative.
Upon reading my book, I was certain my editor would play the part of the blunt child in the old story and yell out, «But he isn't a writer at all!»
The part that CAN be taught, is telling mass market genre formulaic story; that is, constructing a story arch that resonates with readers of a certain genre, even if your writing is pretty bad, the story will still be satisfying to the right readers, which will make it much easier to market.
Therein lies part of the reason Wattpad is attractive to certain writers: it offers a real chance to directly reach and grow a readership — even if it means giving away the writing for free — and also be front - of - mind with fans due to Wattpad's ability to ping a devoted readership whenever a new story or installment gets posted.
While this in itself is a bit of an overstatement (there is plenty of insightful travel journalism out there to offset the generic pap), Thompson proceeds with an accurate roundup of the elements that conspire to create bad travel writing: throw - away words like «hip,» «happening,» «sun - drenched,» «undiscovered,» and «magical»; imperative language that urges the reader to «do» this, «eat» that, «go» here; stories that depict tourism workers (taxi drivers, hotel clerks, bartenders) as «local color»; the fake narrative «raisons d'etre writers invent to justify their travels»; the untraveled writers and editors who assemble authoritative - sounding travel «roundups» from Internet research; the conflicts of interest that arise when writers fund their travels with industry - subsidized «comps»; publications running what is essentially the same story over and over again, never questioning stereotype assumptions about certain parts of the world.
The title exists as a part of the Saints Row universe, sharing certain story elements, symbolism, and design inspiration with the multi-million selling franchise.
This new IP is a part of the Saints Row universe, sharing certain story elements, symbolism, and design inspiration with the multi-million selling franchise.
The report suggests that certain missions in the game's story will also take players to unspecified parts of South America.
At certain points actually restarting the game became a part of the story, things changing when you did so or the narrator commenting on it.
When you're in this game, you can feel the story, the characters, and to a certain extent even believe that you are a part of this apocalyptic wasteland.
You can get cache by hacking stores and controlling different parts of the city, or just doing main story or side quests, and you also generate a certain amount of cache whenever you start playing the game automatically which you can «bank» when the meter fills up.
You can easier blend in because you do not arouse as much suspicion as the assassin and because there are many parts of the story taking place in the midst of slaves, but you can not use certain bigger weapons like the assassin's sword.
Parts of it play during the intro and certain dramatic parts of the story, and the full song during the credits, juxtaposed with nature shots of AlParts of it play during the intro and certain dramatic parts of the story, and the full song during the credits, juxtaposed with nature shots of Alparts of the story, and the full song during the credits, juxtaposed with nature shots of Alaska.
The game does give the player their choice of twins to play, whether that's the more unpredictable Jacob or the more cunning Evie but certain missions will force you to play a twin as part of the overall story.
There are certain elements that suggest that there is more to it than simply defeating evil, but the game never explains that part of the story in detail.
With Dragon Age (all of them), story is basically all there is, and for the most part the core plotline is done in a certain order, with deviations for side quests.
It's almost certain that this will be a standalone arena mode rather than an integrated part of the story... and actually, it sounds pretty horrible.
(And to quash another rumor that's been going around, no, Corpse Party: Book of Shadows is NOT just a remake / retelling of Corpse Party; it's an anthology of short stories that take place either before, during or after certain events from Corpse Party, and while some of these stories are non-canonical alternate - universe tales, four of the eight are very much part of series canon, and the other four still help develop characters in ways not found elsewhere in the series.
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