Fixed an issue
for certain players where any second or third rare / very rare handling mods attached to a weapon did not apply the expected stat increases.
They can add to the gameplay, but not sway the tide in favor
of certain players in an unfair way.
Fixed an issue
where certain players were not able to abandon a job for a job created to buy items at a merchant.
We rely too much
on certain players so everyone needs to start pulling their weight so bringing in some quality which will keep everyone on their toes.
The whole point of pre-season is to look at your new players, experiment
with certain players and look at the youth coming through.
Indeed, the manager has to do his homework and use the best formation possible (which means not
playing certain players out of their position).
The feedback from all Blue fans seemed to be 90 % negative concerning performances
from certain players and also the way in general that we were playing.
3 games in to the season is a ridiculous time to start chatting crap
about certain players not getting game time.
Of course, it can be abused
by certain players, but if they want to spend hours upon hours on an easy map building points let them have at it.
Already we have more or less the squad number to do so I just think implement it throughout the whole squad then that is
when certain players will step up.
We will struggle to sign
certain players as we are not really champions league or PL contenders.
We need this to be 3 - 0 at half time and then just control the game and
give certain players a rest.
Sorry mate, but when did we reach this point of protecting
certain players just because they are creative or attackers?
It should be easy to see
why certain players may decide to temporarily put work on hold to enjoy the brief time they have available to spend with family and friends.
It's ok to
want certain players for positions to improve the team but, by the look of the weaker ones we need at least 6 just to make the squad.
This goes
against certain player types as there are gamers like me who prefer to finish the side - missions before taking on the story missions.
Especially when there is such a lack of information and they know fans are coming to
see certain players.
I tend to think of it as, slow start again, missed chances,
certain players going missing during games, wrong subs wrong time and the quality of the subs.
You do have a general point though, IF you are saying certain managers
attract certain players more than certain others.
Therefore they do not pay attention to the hard work that
certain players put in that allows these players to glitter and shine.
Although I think it will be a good idea for tough matches where we need another strong central midfielder to crowd the center or to
rest certain players.
If you
let certain players walk all over you, you must not be surprised when they continually do so.
For every instance you choose a challenge, you can
acquire certain players by completing the criteria needed to meet.
Why doesn't he apologize to fans about not being able to get
certain player due to this or that.