Not exact matches
The use of stock drones ensures that one's
ability, and not discretionary income — enabling
certain racers to buy more expensive and
powerful parts — determines who wins and who loses.
You'll also unlock new
abilities for your glove that enables you to «Spam» projectiles into enemies, deliver a
powerful blast or control
certain environmental objects that often make up elements of the light puzzles involved in traversing the environment.
Sometimes
certain abilities have a temporary augment that is more
powerful than giving someone a fire sword.
And as the game progresses, your party will gain further
abilities to manipulate the battle — a move to pull units forward or sideways, or the power to lay traps, for example — while the enemies also up their game, some immovable, others more
powerful when arranged in a
certain formation.
Some characters will have
powerful ailment
abilities that are more effective against
certain enemy types.
While the augmentations may seem ever -
powerful, due to the fact each
ability requires a
certain amount of Jensen's finite energy to be used Jensen never feels overpowered.
Action
Abilities are strictly acquired through clearing
certain parts of the game, usually from defeating
powerful Bosses or making it through difficult battles against a large amount of enemies.
A game may ask for payment to acquire extra lives, to use more
powerful characters, to fast forward a timer preventing player progress, or to buy fictional «in - game currency» that can then be used for
certain in - game
abilities.
Combining
certain abilities unlocks
powerful combo attacks.