Not exact matches
Tekken 7's story mode seamlessly blended CGI
scenes into
in -
game fights, giving a
certain flourish far above and beyond what I had come to expect from the fighting
game genre.
Having watched Gerald's
Game after a string of some very violent films during genre film festival Fantastic Fest, I still wasn't prepared for a
certain scene late
in the film.
It doesn't happen often that I remember
certain scenes or actions
in a video
game that resonate with me after I finish it but Mafia 2 has moments where it is truly spectacular and for that I would say it's worth checking out.
- any LEGO character can be used
in any setting, mixing all the I.P.s together - cutscene shows Gandalf's famous Balrog bridge
scene, but Batman saves him from falling to his doom - those two and Wyldstyle wander through Wizard of Oz, Portal, and Scooby Doo environments - each character has his or her own power that can be used to deal with
certain obstacles - Gandalf can use magic to rebuild something - Batman latches on to an object with a grappling gun - upgrade and modify vehicles by attaching and moving Lego pieces on the toys themselves - you can only use Chell's portal gun on specific spots marked out by the
game
Oh, and if the writing
in your
game has
certain scenes, they either need to be rewritten or circumvented otherwise.
It's abundantly clear that the
game expects you to make
certain decisions over others, as often we would start new
scenes and characters would be investigating or talking about something that had never been brought up
in the
game previously.
A cracked version of a
certain game featuring assassins and / or creeds is currently floating around the torrent
scene; meaning the only people currently being bummed by any niggles
in the DRM are legitimate users.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with
certain generals happening
in a more realistic way; while
in the old
games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some
scenes flowing back into gameplay with your character standing
in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
Digimon World Next Order puts
gamers in the shoes of either a male or female protagonist who is more silent outside of
certain cut
scenes.
Like
in the Club Nintendo comic mentioned above, this
game seemingly confirms that Mario does indeed eat Fire Flowers: a
certain optional
scene in the Glitz Pit has Mario informing a Lakitu cameraman that he «shoots fire when he eats a flower».
The following details come from Gematsu... - 3D Mode characters move vividly
in a three - dimensional world -
in 2D Mode, the
game is depicted
in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes -
in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at
certain places - with 3DS version, you can look back on important
scenes in the story that you have already seen
in your favorite visual mode - allows you to also see how that
scene played out
in the style you are not playing
in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send
in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out -
in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords»
in the Labyrinth Beyond Time
In certain points of the
game where you least expect it, there are a few jump
scenes with accompanying shocking sounds, but they are not that scary.
It had these
scenes in which an
in -
game character was also piecing the story and the alternate ways it could go and bafflingly I think at
certain points it objectifies the male supporting characters.
Even without interviews, many of the
games»
in -
game text, manuals, boxes or
certain scenes (ending of Oracles) showed where they took place.
It's rare when a video
game can incite transference to inhabit a
certain place
in real life just using its pixels and rendered
scenes.»
Certain Affinity environment artists Lori Zawada and Maria Fernandez, and level designer Beth Beinke - Schwartz are joining other amazing women
in the Austin
games scene to talk about their career experiences.
Growing up
in the seedy underworld of the arcade
scene in the early 90s, I've a
certain love for fighting
games that continues to this day.
I really don't know how I can properly define these
scenes, but essentially what happens is at the climax of
certain chapters
in the
game, Jensen will enter into a one on one conversation with a character.
The plot
in each
game is almost the same, featuring slightly different
scenes in certain parts of the
game and of course, the main legendary Pokémon is different
in each one.
The plot
in the
game is almost the same as Ruby and Sapphire, featuring slightly different
scenes in certain parts of the
game and of course, the main legendary Pokémon is different than the previous
games.
60 FPS a vast majority of the time with an adaptive resolution —
in certain scenes, like turning your camera
in a large area, will cause the resolution to drop for a short burst, and causing multiple items to be affected by the physics engine, such as knocking over a pile of bouncy cans, can cause the framerate to drop momentarily and, yes, the framerate is tied to
game speed, so this causes slow down.
It doesn't happen often that I remember
certain scenes or actions
in a video
game that resonate with me after I finish it but Mafia 2 has moments where it is truly spectacular and for that I would say it's worth checking out.
Particularly
in a
certain, highly pivotal
scene near the end of the
game.
For a horror
game, this is a big loss and it does reduce the atmosphere
in certain scenes.
Several choices of dialogue are presented
in certain situations, allowing players to choose the path of conversation and ultimately advance the
scene by selecting the right choice of words (something common
in several LucasArts adventure
games of the era).
The
game only saves itself at
certain cut -
scenes in some quest or when you sleep
in your bed and the only way to manually save is by drinking a potion called Savior Schnaps, which costs and can only be bought from specific merchants.
Making an Enemy unit face the player or even face a
certain direction is a question that shows up on the GameMaker Community forums many times and is a fundamental function
in creating any
game that has enemy units; no - one wants to see enemies looking the opposite way when they are coming after your player even though that is a rather funny
scene to picture.
Now most of the time when a
game does this, it's simply a plot device to keep the player from getting to a
certain area or some kind of adversity for the character to get over
in cut -
scenes only.
There have been a couple of stories recently that have been labelled by some as «censorship» - the first was Dead or Alive's developers deciding not to release their boob - tastic volleyball
game, DoA Xtreme 3,
in the West; the second was a story about Fire Emblem Fates» release
in the West having
certain scenes removed.