Not exact matches
From the corporate
side there is a
certain amount
of «move along, nothing to see here» sentiment in the wake
of the cancellation
of a substantial video
game franchise.
Chelsea striker Diego Costa always seems to get under the skin
of Arsenal players when the two
sides meet and — having scored five goals in as many Premier League
games this season — the Spaniard is almost
certain to start in North London.
Arsene Wenger's
side came in to the
game having won just one
of their last six Premier League opening
games before the Leicester clash, and seemed
certain for more problems even though record signing Alexandre Lacazette handing them a perfect start to the new campaign.
Wear your opponents out The dogmatic end - product from the pressing
game is that the pressing
side always becomes tired and worn out after a
certain amount
of pressing.
Let's face it goalkeepers tend to march to the beat
of a different drum and Szczesny certainly fell into that category, but most
of his antics were relatively harmless and simply reflected a
certain level
of immaturity that isn't uncommon for someone thrust into the limelight at such a young age... lord knows we've seen that happen with numerous players throughout the years and very few were ever banished for such behaviour... the only on - field action that drove me crazy was his inability to take a deep breath and not try to rush the play with an ill - timed throw at
certain points in the
game when common sense suggested holding the ball and slowing things down... the fact that he continued to do this probably had a lot to do with the glaring lack
of coaching time spent with the goalkeepers... ultimately he made the fateful decision to take his frustrations out into the public sphere and paid dearly for it... in the end, his services were wanted by several
of the best Italian squads, which is significant considering the historical importance placed on the defensive
side of the ball in Serie A... all I know is that if someone asked me to pick the most athletically gifted goalkeeper we have had in our squad since the arrival
of Wenger, without hesitation, he would be my pick and for that reason his departure is more than a little disappointing... what else is new though
Although Arsenal will have a whole weeks rest after the Burnley
game on Sunday, it is
certain that Wenger will also be using a bit
of rotation next weekend, especially with important London derbies against Watford and Chelsea in the following 7 days, so Le Prof will be relieved that the Saints will not be fielding their strongest
side.
It would be selling the pitching from both
sides short to suggest this matchup would be a series
of 12 - 10
games, but it would lack a
certain nuance.
Looking at the form
of both teams, with Arsenal bagging six goals in the last two
games, while Chelsea have bettered that with eight goals in their two, and both
sides having ample players that have an eye for goal, I can't help but think that whichever way the
game goes I am pretty
certain that it will be a very entertaining
game with lots
of goals as both
sides love playing exciting attacking football.
He made a very important interception in the first half and a vital tackle to deny a
certain goal in the second, although he lost his focus a bit towards the end
of the
game with several unneeded fouls as the
game ran away from his
side.
The
game was set out in a familiar pattern: Brighton sat back in two lines
of four and Arsenal had to break them down, although the home
side would press on
certain triggers.
In the weird
game of 3D chess which followed, Cameron
sided with the whole
of the press and most
of his parliamentary party while Miliband
sided with Clegg, some Tories, and probably the majority
of public opinion — although that last part is far from
certain.
The
game sticks to the
side scrolling formula but every now and then switches to a angled view for
certain aspects
of gameplay.
In fact, there are
certain sections where the co-op
side of the
game gets a little messy.
While
certain games may have various
side missions and nearly 100 hours
of content total, sometimes it isn't feasible to complete all
of them in the time frame provided for a review.
«Within that big mission
of Ground Zeroes you have several
side elements, collecting specific items, doing something within a
certain amount
of time... In the
side - ops you will find several elements scattered, and when you put them together, it will put together a story within the player's mind
of what is the next part
of the
game.»
While there is a
certain, repetitive groove that it's possible to fall into (and just as much grinding for rare materials as have been present in previous
games), Monster Hunter World does an excellent job
of breaking up the hunts with a smattering
of important story moments,
side activities, and clever diversions.
The
game perfectly showcases everything the Wii U GamePad is capable
of doing and more, and yet
certain aspects
of the
game still leave room for improvement on Nintendo's
side of things.
Armchair psychologizing is always a dangerous
game, but my best hunch is that a kind
of moral panic has set in among
certain reformers — on both
sides of the aisle, though it seems more pronounced on the Left.
I got my White Dualshock 4 ready, my white gold wireless headset ready and my copy
of the
game pre orderd and before I forget my friends are also ready and I'm gonna put a couple
of home works on the
side for a
certain amount
of time (don't know how long) and I'm gonna play Destiny like I'm crazy.
Why these abilities are so important is because having purchased
certain abilities will allow you to interact with the other characters in the
game without missing out on important bits
of information or having the chance to get on someone's good
side so that you can take the route with the least amount
of resistance.
It's how Angry Joe and Boogie2988 get around their issues with how Nintendo handles YouTube (in their opinion «we love Nintendo's
games and feel that as a
game maker they're pretty unmatched in quite a few ways, but their corporate
side over in Japan is pretty damn old fashioned when it comes to embracing
certain new forms
of media» [Joe's contacted NoA for help but the people he's spoken to have told him the issue is more with the Japan corporate
side of things and they can't override what the head office tells them to do]-RRB-.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas
of interest mid-battle, and meetings with
certain generals happening in a more realistic way; while in the old
games you would sometimes see your character interacting with a general on the other
side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front
of the officer they were speaking to, rather than suddenly finding yourself back on the other
side of the map as though nothing had happened.
In the older versions
of the
game, it was possible to achieve up to 107 % on the missions as you can accidentally kill off
certain people or complete a
side mission which has a character dying before completing another quest which involves them, so they offer a little wiggle - room.
After the end
of the
game, you can explore
certain areas to your heart's content and also perform a number
of side missions.
What this
game encourages is a
certain amount
of creativity in how you complete missions and
side quests setting a main objective but giving you the freedom to complete it however you want to, it really is brilliant stuff.
I too am not taking
sides, but your opinion on promising something and not actually agreeing to
certain features (Which a lot
of other people defending the
game seem to also state), is rather naïve.
The
game features the age - old story
of the Romance
of the Three Kingdoms and in the campaign mode, once you reach a
certain point in the story, you're able to then go in and choose which Kingdom you want to
side with as they try to take over all
of China.
However, if you are new to the series and you love stealth
games there are things in Thief that is really good and probably will give you hours
of entertainment, but I would think that these hours would actually come from the
side missions and when you roam freely in the city without a
certain spot you need to reach as the map will probably slowly but surely get you lost.
While
certain games may have various
side missions and nearly 100 hours
of content total, sometimes it isn't feasible to complete all
of them in the time frame provided for a review.
While there is a
certain, repetitive groove that it's possible to fall into (and just as much grinding for rare materials as have been present in previous
games), Monster Hunter World does an excellent job
of breaking up the hunts with a smattering
of important story moments,
side activities, and clever diversions.
Ludger's bubbly banker friend Nova can withhold permission to access
certain areas until Ludger reaches
certain monetary thresholds, meaning that you'll spend a lot
of your time working your way through the
game's robust and fairly fun
side - quest system.
The solid single player offers a fun experience that is going to require a lot
of patience and concentration but unfortunately did become slightly repetitive in
certain areas
of the
game and I hope that the extra content doesn't stop with the season pass and that the developers offer some free content updates along
side it too.
The
side quests throughout the
game sadly feel like an afterthought, often requiring you to simply collect a
certain amount
of the required item, but the
games crafting was surprisingly enjoyable.
You can get cache by hacking stores and controlling different parts
of the city, or just doing main story or
side quests, and you also generate a
certain amount
of cache whenever you start playing the
game automatically which you can «bank» when the meter fills up.
There are a few for pulling off Kat's special moves and taking out a
certain number
of enemies, then you pop a few more for completing
side quests and challenges, again like the first
game.
The
game sticks to the
side scrolling formula but every now and then switches to a angled view for
certain aspects
of gameplay.
This has never been a series that concerned itself with players experiencing everything the designers built, but it's entirely possible to never, ever find
certain NPCs,
side quests, and other optional parts
of the
game.
There are
certain games out there that revel in the darker
side of humanity; titles like Evil Genius, Plague Inc., Dungeon Keeper, Overlord, and now 101 Ways to Die.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount
of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along
side each other, which opens up the multiple pathways even more, and instead
of switching a character out, each
of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance
of both characters appearing on screen, but is definitely optimal.There's also some level designs with
certain gimmicks: at one point you're playing pinball in the middle
of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind
of out
of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this
game's boost mechanics, which was probably the intention for the departure in the 2013
game.