Sentences with phrase «certain side of a game»

Not exact matches

From the corporate side there is a certain amount of «move along, nothing to see here» sentiment in the wake of the cancellation of a substantial video game franchise.
Chelsea striker Diego Costa always seems to get under the skin of Arsenal players when the two sides meet and — having scored five goals in as many Premier League games this season — the Spaniard is almost certain to start in North London.
Arsene Wenger's side came in to the game having won just one of their last six Premier League opening games before the Leicester clash, and seemed certain for more problems even though record signing Alexandre Lacazette handing them a perfect start to the new campaign.
Wear your opponents out The dogmatic end - product from the pressing game is that the pressing side always becomes tired and worn out after a certain amount of pressing.
Let's face it goalkeepers tend to march to the beat of a different drum and Szczesny certainly fell into that category, but most of his antics were relatively harmless and simply reflected a certain level of immaturity that isn't uncommon for someone thrust into the limelight at such a young age... lord knows we've seen that happen with numerous players throughout the years and very few were ever banished for such behaviour... the only on - field action that drove me crazy was his inability to take a deep breath and not try to rush the play with an ill - timed throw at certain points in the game when common sense suggested holding the ball and slowing things down... the fact that he continued to do this probably had a lot to do with the glaring lack of coaching time spent with the goalkeepers... ultimately he made the fateful decision to take his frustrations out into the public sphere and paid dearly for it... in the end, his services were wanted by several of the best Italian squads, which is significant considering the historical importance placed on the defensive side of the ball in Serie A... all I know is that if someone asked me to pick the most athletically gifted goalkeeper we have had in our squad since the arrival of Wenger, without hesitation, he would be my pick and for that reason his departure is more than a little disappointing... what else is new though
Although Arsenal will have a whole weeks rest after the Burnley game on Sunday, it is certain that Wenger will also be using a bit of rotation next weekend, especially with important London derbies against Watford and Chelsea in the following 7 days, so Le Prof will be relieved that the Saints will not be fielding their strongest side.
It would be selling the pitching from both sides short to suggest this matchup would be a series of 12 - 10 games, but it would lack a certain nuance.
Looking at the form of both teams, with Arsenal bagging six goals in the last two games, while Chelsea have bettered that with eight goals in their two, and both sides having ample players that have an eye for goal, I can't help but think that whichever way the game goes I am pretty certain that it will be a very entertaining game with lots of goals as both sides love playing exciting attacking football.
He made a very important interception in the first half and a vital tackle to deny a certain goal in the second, although he lost his focus a bit towards the end of the game with several unneeded fouls as the game ran away from his side.
The game was set out in a familiar pattern: Brighton sat back in two lines of four and Arsenal had to break them down, although the home side would press on certain triggers.
In the weird game of 3D chess which followed, Cameron sided with the whole of the press and most of his parliamentary party while Miliband sided with Clegg, some Tories, and probably the majority of public opinion — although that last part is far from certain.
The game sticks to the side scrolling formula but every now and then switches to a angled view for certain aspects of gameplay.
In fact, there are certain sections where the co-op side of the game gets a little messy.
While certain games may have various side missions and nearly 100 hours of content total, sometimes it isn't feasible to complete all of them in the time frame provided for a review.
«Within that big mission of Ground Zeroes you have several side elements, collecting specific items, doing something within a certain amount of time... In the side - ops you will find several elements scattered, and when you put them together, it will put together a story within the player's mind of what is the next part of the game
While there is a certain, repetitive groove that it's possible to fall into (and just as much grinding for rare materials as have been present in previous games), Monster Hunter World does an excellent job of breaking up the hunts with a smattering of important story moments, side activities, and clever diversions.
The game perfectly showcases everything the Wii U GamePad is capable of doing and more, and yet certain aspects of the game still leave room for improvement on Nintendo's side of things.
Armchair psychologizing is always a dangerous game, but my best hunch is that a kind of moral panic has set in among certain reformers — on both sides of the aisle, though it seems more pronounced on the Left.
I got my White Dualshock 4 ready, my white gold wireless headset ready and my copy of the game pre orderd and before I forget my friends are also ready and I'm gonna put a couple of home works on the side for a certain amount of time (don't know how long) and I'm gonna play Destiny like I'm crazy.
Why these abilities are so important is because having purchased certain abilities will allow you to interact with the other characters in the game without missing out on important bits of information or having the chance to get on someone's good side so that you can take the route with the least amount of resistance.
It's how Angry Joe and Boogie2988 get around their issues with how Nintendo handles YouTube (in their opinion «we love Nintendo's games and feel that as a game maker they're pretty unmatched in quite a few ways, but their corporate side over in Japan is pretty damn old fashioned when it comes to embracing certain new forms of media» [Joe's contacted NoA for help but the people he's spoken to have told him the issue is more with the Japan corporate side of things and they can't override what the head office tells them to do]-RRB-.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
In the older versions of the game, it was possible to achieve up to 107 % on the missions as you can accidentally kill off certain people or complete a side mission which has a character dying before completing another quest which involves them, so they offer a little wiggle - room.
After the end of the game, you can explore certain areas to your heart's content and also perform a number of side missions.
What this game encourages is a certain amount of creativity in how you complete missions and side quests setting a main objective but giving you the freedom to complete it however you want to, it really is brilliant stuff.
I too am not taking sides, but your opinion on promising something and not actually agreeing to certain features (Which a lot of other people defending the game seem to also state), is rather naïve.
The game features the age - old story of the Romance of the Three Kingdoms and in the campaign mode, once you reach a certain point in the story, you're able to then go in and choose which Kingdom you want to side with as they try to take over all of China.
However, if you are new to the series and you love stealth games there are things in Thief that is really good and probably will give you hours of entertainment, but I would think that these hours would actually come from the side missions and when you roam freely in the city without a certain spot you need to reach as the map will probably slowly but surely get you lost.
While certain games may have various side missions and nearly 100 hours of content total, sometimes it isn't feasible to complete all of them in the time frame provided for a review.
While there is a certain, repetitive groove that it's possible to fall into (and just as much grinding for rare materials as have been present in previous games), Monster Hunter World does an excellent job of breaking up the hunts with a smattering of important story moments, side activities, and clever diversions.
Ludger's bubbly banker friend Nova can withhold permission to access certain areas until Ludger reaches certain monetary thresholds, meaning that you'll spend a lot of your time working your way through the game's robust and fairly fun side - quest system.
The solid single player offers a fun experience that is going to require a lot of patience and concentration but unfortunately did become slightly repetitive in certain areas of the game and I hope that the extra content doesn't stop with the season pass and that the developers offer some free content updates along side it too.
The side quests throughout the game sadly feel like an afterthought, often requiring you to simply collect a certain amount of the required item, but the games crafting was surprisingly enjoyable.
You can get cache by hacking stores and controlling different parts of the city, or just doing main story or side quests, and you also generate a certain amount of cache whenever you start playing the game automatically which you can «bank» when the meter fills up.
There are a few for pulling off Kat's special moves and taking out a certain number of enemies, then you pop a few more for completing side quests and challenges, again like the first game.
The game sticks to the side scrolling formula but every now and then switches to a angled view for certain aspects of gameplay.
This has never been a series that concerned itself with players experiencing everything the designers built, but it's entirely possible to never, ever find certain NPCs, side quests, and other optional parts of the game.
There are certain games out there that revel in the darker side of humanity; titles like Evil Genius, Plague Inc., Dungeon Keeper, Overlord, and now 101 Ways to Die.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead of switching a character out, each of their moves is assigned to a specific button, making them act as one character, which take some getting used to due to the visual appearance of both characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle of a bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind of out of hand, while Modern Sonic will face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
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