Not exact matches
The premise of all these pitches is that you can take any good idea for a product, service or network (typically someone else's idea, who is already hitting it out of the park) and shrink that business down to a narrower target population or
niche, or to a
certain kind of consumer, and instantly turn the process of serving that
smaller segment into a big business as well.
While this is true in a
certain sense if you have a
small niche and a dedicated following, it's never too early to monetize.
Aside from throwing a fit, we can make other
niche products that scratch the itch for
certain types of gameplay, or we can make MMOs that are
smaller.
Button bloat refers to the habit of
certain MMOs — especially older and more traditional titles like World of Warcraft, Rift, and Star Wars: The Old Republic — to cover the action bars of every class and every character with dozens of different abilities, many of them
niche utility skills that are rarely used, as opposed to the much
smaller sets of abilities seen in games like Elder Scrolls Online, Neverwinter, or The Secret World.
I think that many would agree that there is a place for renewables (conventionally defined) in
small niches where isolation or availability / non-availability of
certain resources makes them worthwhile.
The goal was to target
smaller audiences that see high value in
certain types of
niche content, he said, which have been underserved by the traditional cable line - up.