Sentences with phrase «certain sort of gamer»

It takes a certain sort of gamer to love Dark Souls II, and apparently there are a lot of those sorts out there — the hardcore gamer.
Wenger says that United now have the identity of a Mourinho team and, in specifically highlighting their physical strength and counter-attacking quality, clearly expects a certain sort of game.

Not exact matches

The powerful speaker raised eyebrows when he didn't tie the wage increase to certain items in the budget, suggesting he was playing some sort of long - game strategy on the issue.
Powell's scores have been pretty consistent (Bourne of course was a seminal moment in his career) and he clearly likes working with Liman — though there are certain signs in Fair Game that his style for this sort of movie is becoming a little tired.
And he also appears to throw some less - than - subtle shade towards the storytelling ideas of a certain other big monster's recent movie... «We're fundamentally not playing the same game that Gareth Edwards» Godzilla did and most monster movies do, which I'm sort of sick of the notion that a monster movie needs to wait an hour or 40 minutes until the creature shows up,» says Vogt - Roberts.
Putting whatever tech or visuals we couldn't do with other hardware into a new Warriors game adds a very direct sort of excitement for the player, and I think that has given us a certain amount of share in gamers» minds.
Using sort of the meshed Bluetooth Tags that would provide not only focused tracking relayed compute for active return to link compute for the sensor & kinect but also allow development with certain programmed effects in game's.
Because RMC seems to have taken an overly defensive nature to certain games as of late and thinks that scores aren't important because «everyone uses them and people rely on them» yet by giving zero indicator of how much he likes the game on any sort of scale it makes them more confusing than they used to be.
Luckily, I always have the end goal in mind while playing these sorts of games, so the thought of learning a certain ability or being able to afford an item at the auction house makes the grinding a lot easier to me while it continues to absolutely baffle people like my roommate.
The sense of speed is showcased well as Sonic zips down a runway and, much like previous Sonic games, you can sort of let the game play itself as Sonic runs - up to a certain point of course.
Borrowing that «Radioactive» track from a trailer featuring a certain assassin (which is fine, because it's a good track) the video shows off the Human and Irathient Ark Hunters in action, giving us a look at some of the locations we'll be visiting, a taster of the sort of vehicles we'll be able to drive around, and finishes with a Arkfall featuring a Hellbug of colossal proportions... and yes, you will fight that thing in - game.
I played a handful of games on my N64, but my interest sort of waned as my interest in a certain lady - friend grew.
Mechanically, that's most felt in the game's streamlined progression system, which trades out the crafting, upgrade trees, and a traditional XP system for a «challenge» based structure that rewards you with perk points whenever you complete certain tasks, like completing the aforementioned «stashes,» racking up kills with a specific type of weapon, traveling a couple of kilometers in the wingsuit, or completing stages in the game's «Far Cry Arcade» mode (which offers both traditional multiplayer and a level creator that functions as a sort of Mario Maker for Far Cry levels.)
People seem to have all sorts of definitions of what a casual gamer is but I know for certain that I'm a casual gamer and probably on the end where I'm not really a gamer at all.
I've no idea what prompted Capcom to undertake this sort of launch, whether it expects to build up hype or if by breaking the game's story into chapters it hopes to somehow mimic the fabulous success of a certain other episodic zombie adventure series.
Interact and unlock certain objects such as bookcases, paintings to find hidden treasure, objects you can interact with will highlight and once you active them you get a small puzzle to solve, manage to do this correctly and you get your treasure, sort of like lock - picking in other games, although some tools needed to solve certain puzzles are unlocked later in the game and these can be upgrade once you are able to acquire them.
There is a certain amount of action and space on screen in most of these games, that dictates what sort of situations are appropriate for the level designer.
The way Campaign plays is sort of like the FPS games in how you'll have certain situations to work with but with the RTS gameplay.
What would be nice is if for us gold members we got a discount on games or even some sort of program where the more games, dlc or video you buy gets you some sort of break on Xbox live like a free month or something here and there with a certain level of purchases... Anyway, if you want someone to really hate, hate Sony for not getting out there and competing and making PSN a decent alternative.
You'd be hard pressed to find a better game of this sort on Vita without invoking a certain Persona we'll save you the trouble of selling you on, so unless you're adverse to the genre or universe I'd wholeheartedly recommend you pick it up.
It is sort of a puzzle in itself, which is fine in certain games, but in games like this, where you are constantly running into enemies when you are just trying to explore and find out what you are supposed to do it is easy for it to go from interesting and entertaining to somewhat frustrating at times.
There are certain traits that will help you land that job, but you will need some sort of programming degree, and one focused on working in the video game industry will be a plus.
Just as one example, I'd like to have seen the overall real - time combat experience get tightened up a bit: the fact that the characters can only take cover behind certain objects is sort of an unnecessary limitation, and the aiming and collision detection just feel a little dated by comparison to more modern games.
And this wouldn't be a huge deal, except the game sort of forces you to play as all of the characters as certain times always call for certain creatures.
Simply going through each mission as it unlocks ought to give you plenty of materials, and while some rare drops may make getting certain items tough, you'll at least be updating your gear more regularly than most games of this sort.
This isn't certain for every game, but for many you may receive a «Founders package» of sorts, separating you from the rest of the players once the game is released.
If you want a reference for the sort of game I have in mind, take a look at Scrapland... but keep in mind that I'm trying to figure out ways to «streamline» certain elements like combat.
The AI will ask you a question, and you are then presented with four dialogue options, although the dialogue options also function as a quiz of sorts and you have a certain amount of times you can get a question wrong resulting in your death and ending the game.
Some sort of Halo 2 - style proximity voice system would work great in Destiny, where the player only hears the voice of anyone within a certain distance of their character, especially in the game's hub world.
And while it's almost certain at this point that nearly all automakers will be transitioning to some sort of electrified powertrain, Jaguar went all - in on its decision pretty early in the game.
a b c d e f g h i j k l m n o p q r s t u v w x y z