Not exact matches
Likewise, the
move sets
for each weapon never change between characters, with the exception of a
special EX Attack that characters can pull off with their favorite weapon (and
certain characters share the same EX Attack).
This time around, Link has an array of
special moves that allow him to stop time
for certain objects, make ice blocks emerge from surfaces, and use a strong magnet to
move specific objects around.
All
moves of a
certain type were either physical or
special (
for example, all Fire - type attacks were
special attacks)
- each vacuum handle is equipped with two main buttons - the top button is
for charging your flashlight blast - the bottom is
for sucking up ghosts - a
special button located apart from the controller lets you throw a stun bomb - starts with a tutorial from Professor E. Gadd - use flashlight blasts to stun ghosts and destroy small enemies - use the vacuum to collect coins / objects nearby and suck in ghosts - on - rails FPS - when you charge your flashlight you can feel the controller's vibrations building up and die out with the flash - when you grab a ghost in your vacuum stream you feel the pull when he switches directions or break free - when you suck up coins, a mechanism inside the controller pounds the inside - game gives you options as to which room you would like to investigate next - sometimes you have to clear
certain rooms before
moving on
Tapping the right shoulder button during
certain special moves triggers the EX version of the attack.In an effort to help players of all levels understand the game's base juggling system, Injustice throws in the universal feature of ground bouncing overheads and forced wall bounce attacks
for extending juggles; the latter of which opens up another layer to damage dealing: Stage Transitions.
Certain characters can use
special Logia
Moves for unique abilities: allowing players to burn through their enemies or even
move faster than lightning!
Most
moves in the game (with the exception of a few
special moves like DPs) can be YRC'd
for a
certain number of frames after you execute the
move.
There are a few
for pulling off Kat's
special moves and taking out a
certain number of enemies, then you pop a few more
for completing side quests and challenges, again like the first game.
The addition of paragraph (i) required further amendments to the rule to maintain the availability of the permanent
move special enrollment period
for certain other individuals who should continue to be able to access this
special enrollment period without the requirement of being previously enrolled in minimum essential coverage.
You qualify
for a
Special Enrollment Period if you've had
certain life events, including losing health coverage,
moving, getting married, having a baby, or adopting a child.
Special Enrollment Periods last
for sixty days after
certain life events, such as getting married, having a baby, adopting a baby, losing employer coverage,
moving, and so on and so forth.