Sentences with phrase «certain story quests»

Even stranger still, there are certain story quests that simply don't support multiplayer, but you won't know that until you try to join.

Not exact matches

The new structure takes after Mafia III, triggering story missions upon completion of a certain number of open - world activities and side quests.
What's surprising is that this cliche - filled narrative takes a turn at a certain point and begins to barrel towards much more exciting and immediately engaging events — but like what feels like everything in Xenoblade Chronicles 2 it takes a while to get to that point even if you ignore side quests and attack the main story specifically.
They are basically story related quests that require you to perform certain tasks, but they hardly offer a unique experience.
The story is handled through a series of quests, often sending you to a location to take down a specific monster or gather up X number of a certain item.
Then random people will hire you for certain objectives (the quests) the main story is about a small town (your town) which is terrorised by a big monster causing quakes, in your town area, destroying it, the destruction must end, that's where you come in.
The story progresses after finishing certain quests.
You have a somewhat limited amount of time, as the world ends in 13 days (or fewer if you do poorly), but you're able to manipulate it through freezing time and completing certain quests in the story.
One thing that really stands out in Mythic's PvE design is the inclusion of public quests, which are basically short - story quests that players can join and end by entering and leaving a certain area.
You can get cache by hacking stores and controlling different parts of the city, or just doing main story or side quests, and you also generate a certain amount of cache whenever you start playing the game automatically which you can «bank» when the meter fills up.
The single - player missions will generally consist of a short base - defense or a fetch quest where you must locate a certain item or building in order to progress the story.
Most of the notes can only be collected after reaching a certain point in the story or after completing certain side quests.
With Dragon Age (all of them), story is basically all there is, and for the most part the core plotline is done in a certain order, with deviations for side quests.
There are certain sections, or hubs, that are now larger letting you play side quests and mini games in addition to the main story.
LOS ANGELES (July 28, 2017)-- Fans of great stories, captivating art and alluring music are certain to rejoice with today's announcement from SQUARE ENIX ® that DRAGON QUEST ® XI: Echoes of an Elusive Age TM will be coming to the West next year.
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