Flat and bossless structures work by building, evolving and finessing a working configuration of the right people, process and technologies — relaxing
certain traditional controls but making sure to harness that autonomy to useful effect.
Not exact matches
Under
traditional publishing you the author give
control of your work over to that publisher in exchange for
certain services, legal representation being one of many.
While the 100 shrines in the game are built for short applications of lateral thought and
controls mastery, with Link's various powers such as Stasis (the ability to halt time's flow on
certain objects; check out the halting of the stone ball in the above picture), where the game slips more back into The Legend of Zelda's
traditional longer - form dungeons is with the game's plot - critical Divine Beasts, huge titan - like machines that while once created to beat Ganon, have now been taken over by him and are causing chaos in Hyrule's various regions.
I think the other part of it is that
traditional organizational structures that were developed over the last century or more were developed with
certain goals in mind, namely referred to as
control and command hierarchy, the idea that you want the organization to be predictable and you want to have
control over it.
Car companies suggest that these oversized dash displays, which often times behave more like smart phones than the
traditional dashboard, are actually safer than the design of older cars due to features like integrated voice
controls that keep the driver's hands on the wheel or the large touch screens for tasks like navigation that are easier to manage than trying to fumble with a smartphone (not to mention the fact that these kinds of new features will almost
certain boost manufacturer revenue).
One of the most egregious examples of this is that to change
certain settings you need to use the Settings app, while others require you to use the
traditional Control Panel.