Sentences with phrase «certain type of weapon»

Each can only carry a certain type of weapon (handgun, assault, sniper, heavy) and move a certain number of units.
Some of the skills here may have more than one tier, and range wildly from decreasing the stamina required to use a certain type of weapon to increasing the chance of finding a rare item.
Putting a well thought weapon combo can help you deal more damage to enemies, and even then, some of them will be weak to a certain type of weapon so you will need to keep this in mind as well.
«Dum - dum» (i.e. expanding) bullets are a clear example of the illogicality of bans on certain types of weapons.
All of them have certain susceptibilities to certain types of weapons, so for example the OD are susceptible to fire - based weapons, the robtos to energy, things like that.
You can, for example, add damage to certain types of weapons, and become a specialist with your favorite gear, or you can add unique defensive abilities and give yourself more utility on the battlefield.

Not exact matches

BUYBACK In 1996, Australia initiated a program to purchase and destroy certain types of long guns, including semiautomatic weapons.
A class of therapeutic drugs known as protein kinase inhibitors has in the past decade become a powerful weapon in the fight against various life - threatening diseases, including certain types of leukemia, lung cancer, kidney cancer and squamous cell cancer of the head and neck.
Unlike deployed nuclear weapons, which unleash their explosive energy indiscriminately, future nuclear weapons may selectively produce certain types of energy and concentrate them on targets
What types of weapons players can equip depends on what type of chassis they've chosen: the light engineering chassis, the medium sized standard chassis or the heavy assault chassis, all of which have a certain amount of slots available for weapon attachments.
If you manage to get the missions done and beat the boss, there are random objectives like killing a certain number of zombies with a specific type of weapon — but beyond that, you're just wasting time for the rest of the in - game day.
It also has quite a few stats in terms of + or — weapon types against certain monsters.
Multiple heroes strong or weak against certain types of enemy, each with their own distinctive personality and weapon set, each working well or not so well with other agents; even in the current build, you can unlock gun and character skins to show off your abilities.
There are several types of mother boxes and each contains a certain level of rarity for special stat carrying clothes and weapons.
The controls are responsive, and I never felt like I was pigeonholed out of using different types of weapons, even though some had clear advantages against certain opponents.
Each of the classes has a unique weapon type which can be upgraded, although some might be rather peeved that certain classes can be upgraded more than others.
A new type of difficulty is thrown at you in the form of strict loadout limits, with certain missions asking you to select a weapon and forcing you to stick with it until completion.
Mechanically, that's most felt in the game's streamlined progression system, which trades out the crafting, upgrade trees, and a traditional XP system for a «challenge» based structure that rewards you with perk points whenever you complete certain tasks, like completing the aforementioned «stashes,» racking up kills with a specific type of weapon, traveling a couple of kilometers in the wingsuit, or completing stages in the game's «Far Cry Arcade» mode (which offers both traditional multiplayer and a level creator that functions as a sort of Mario Maker for Far Cry levels.)
In Lost Outpost, fixed a problem where Steelheads would not attack in certain places Fixed an issue where if, two players tried to pick up the same golden egg near the end of a wave, one of the players would become unable to pick up eggs in the following wave Fixed issue where, after playing online, party members in the plaza were shown to have the Splattershot Jr. equipped Fixed issue where, if a player disconnects just before starting, their weapon will be shown / stuck as the Rainmaker Fixed issue where, if a player disconnects just before the end, the arrow pointing to them (indicating «self») on the scoreboard may be seen by other players Fixed issue where a communication error would occur if a player was assigned a Roller - type weapon for a long period of time
Thing is, we have controls to prevent people from buying weapons, filling certain types of jobs, adopting, etc..
Escalation missions task the player with taking out specific targets in certain ways like requiring you to use a certain weapon or be wearing some type of disguise.
Taking out other enemies with a certain weapon, or hitting them in their weak spot, can expose one of three types of «xel» (pronounced «cell») energy Beck can sap (if he's quick enough), store, and unleash later via his own Mighty Skills!
The Boomerang Bro (or Boomerang Brother [1]-RRB- is a type of Koopa Troopa that, like Hammer Bros., specialize in the use of a certain item as a weapon.
While the actual mission may simply be to take out a specific building or clear the skies of a certain enemy type, destroying additional units earns points to upgrade your ship or purchase new weapons at the end of your run.
There are many, many types of weapons available to find and purchase, each character fits into a class and can only certain weapons.
Whereas in SW4 you could upgrade only certain weapons with certain gems, in 4 - II you can upgrade any weapon by fusing other weapons of the same type, giving up the inferior weapons in the process.
There's no leveling up in it, only the addition of more weapons to your arsenal and therefore more specialized attacks, and while skill does play a part in the gameplay, at a certain point you know how to deal with all enemy types easily, and combat becomes outrageously easy at times.
Each has different weapons, which are more appropriate to certain types of enemies.
Besides the main character, certain types of characters have the ability to possess weapons.
Figuring out which types of weapons — swords, dual swords, axes, spears, and the curious hook - and - chain kusarigama, along with projectile weapons that are much more powerful than anything Dark Souls and Bloodborne players will be accustomed to — are best suited for certain enemies and your own particular playing style is important, but just as vital is learning how to manage it all.
As long as you've researched a certain weapon type, you automatically have infinite amounts of its ammunition - but only at your base.
Certain bosses are weak to certain weapon types, so switching out weapons isn't just a matter of prefCertain bosses are weak to certain weapon types, so switching out weapons isn't just a matter of prefcertain weapon types, so switching out weapons isn't just a matter of preference.
Each mission is a combination of the three gameplay types, but also has certain challenges to complete to be awarded stars, which unlock weapon upgrades.
It's not only weapon - types that can take advantage of a monster's weakness either, as certain beasts are also vulnerable to elemental weapons.
Between all the different enemy types there's a good balance of different play styles and weapon choices that work better for certain scenarios.
The military has 100's of years of observing how weapons explode and the types of damage they do, therefore they can use this data to make a fairly accurate model that predicts the type of damage to expect when dropping a certain size bomb on a runway and how many it may take to destroy said runway.
Section 110 of the Criminal Code stipulates that a judge may order weapons probation for an individual who has been charged and convicted with certain types of crimes.
But if you are adapting it to track down a certain type of individual in a certain environment, and cooperating with others to make an autonomous weapon out of it, don't be surprised if we take a look at you.»
Under a section elaborating on «control» (page 5), the authors note that «for certain types of safety - critical AI systems — especially vehicles and weapons platforms — it may be desirable to retain some form of meaningful human control, whether this means a human in the loop, on the loop, or some other protocol.»
Some of the tools you'll be able to place on your characters include all types of weapons that make sense being tied to certain heroes.
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