Each can only carry
a certain type of weapon (handgun, assault, sniper, heavy) and move a certain number of units.
Some of the skills here may have more than one tier, and range wildly from decreasing the stamina required to use
a certain type of weapon to increasing the chance of finding a rare item.
Putting a well thought weapon combo can help you deal more damage to enemies, and even then, some of them will be weak to
a certain type of weapon so you will need to keep this in mind as well.
«Dum - dum» (i.e. expanding) bullets are a clear example of the illogicality of bans on
certain types of weapons.
All of them have certain susceptibilities to
certain types of weapons, so for example the OD are susceptible to fire - based weapons, the robtos to energy, things like that.
You can, for example, add damage to
certain types of weapons, and become a specialist with your favorite gear, or you can add unique defensive abilities and give yourself more utility on the battlefield.
Not exact matches
BUYBACK In 1996, Australia initiated a program to purchase and destroy
certain types of long guns, including semiautomatic
weapons.
A class
of therapeutic drugs known as protein kinase inhibitors has in the past decade become a powerful
weapon in the fight against various life - threatening diseases, including
certain types of leukemia, lung cancer, kidney cancer and squamous cell cancer
of the head and neck.
Unlike deployed nuclear
weapons, which unleash their explosive energy indiscriminately, future nuclear
weapons may selectively produce
certain types of energy and concentrate them on targets
What
types of weapons players can equip depends on what
type of chassis they've chosen: the light engineering chassis, the medium sized standard chassis or the heavy assault chassis, all
of which have a
certain amount
of slots available for
weapon attachments.
If you manage to get the missions done and beat the boss, there are random objectives like killing a
certain number
of zombies with a specific
type of weapon — but beyond that, you're just wasting time for the rest
of the in - game day.
It also has quite a few stats in terms
of + or —
weapon types against
certain monsters.
Multiple heroes strong or weak against
certain types of enemy, each with their own distinctive personality and
weapon set, each working well or not so well with other agents; even in the current build, you can unlock gun and character skins to show off your abilities.
There are several
types of mother boxes and each contains a
certain level
of rarity for special stat carrying clothes and
weapons.
The controls are responsive, and I never felt like I was pigeonholed out
of using different
types of weapons, even though some had clear advantages against
certain opponents.
Each
of the classes has a unique
weapon type which can be upgraded, although some might be rather peeved that
certain classes can be upgraded more than others.
A new
type of difficulty is thrown at you in the form
of strict loadout limits, with
certain missions asking you to select a
weapon and forcing you to stick with it until completion.
Mechanically, that's most felt in the game's streamlined progression system, which trades out the crafting, upgrade trees, and a traditional XP system for a «challenge» based structure that rewards you with perk points whenever you complete
certain tasks, like completing the aforementioned «stashes,» racking up kills with a specific
type of weapon, traveling a couple
of kilometers in the wingsuit, or completing stages in the game's «Far Cry Arcade» mode (which offers both traditional multiplayer and a level creator that functions as a sort
of Mario Maker for Far Cry levels.)
In Lost Outpost, fixed a problem where Steelheads would not attack in
certain places Fixed an issue where if, two players tried to pick up the same golden egg near the end
of a wave, one
of the players would become unable to pick up eggs in the following wave Fixed issue where, after playing online, party members in the plaza were shown to have the Splattershot Jr. equipped Fixed issue where, if a player disconnects just before starting, their
weapon will be shown / stuck as the Rainmaker Fixed issue where, if a player disconnects just before the end, the arrow pointing to them (indicating «self») on the scoreboard may be seen by other players Fixed issue where a communication error would occur if a player was assigned a Roller -
type weapon for a long period
of time
Thing is, we have controls to prevent people from buying
weapons, filling
certain types of jobs, adopting, etc..
Escalation missions task the player with taking out specific targets in
certain ways like requiring you to use a
certain weapon or be wearing some
type of disguise.
Taking out other enemies with a
certain weapon, or hitting them in their weak spot, can expose one
of three
types of «xel» (pronounced «cell») energy Beck can sap (if he's quick enough), store, and unleash later via his own Mighty Skills!
The Boomerang Bro (or Boomerang Brother [1]-RRB- is a
type of Koopa Troopa that, like Hammer Bros., specialize in the use
of a
certain item as a
weapon.
While the actual mission may simply be to take out a specific building or clear the skies
of a
certain enemy
type, destroying additional units earns points to upgrade your ship or purchase new
weapons at the end
of your run.
There are many, many
types of weapons available to find and purchase, each character fits into a class and can only
certain weapons.
Whereas in SW4 you could upgrade only
certain weapons with
certain gems, in 4 - II you can upgrade any
weapon by fusing other
weapons of the same
type, giving up the inferior
weapons in the process.
There's no leveling up in it, only the addition
of more
weapons to your arsenal and therefore more specialized attacks, and while skill does play a part in the gameplay, at a
certain point you know how to deal with all enemy
types easily, and combat becomes outrageously easy at times.
Each has different
weapons, which are more appropriate to
certain types of enemies.
Besides the main character,
certain types of characters have the ability to possess
weapons.
Figuring out which
types of weapons — swords, dual swords, axes, spears, and the curious hook - and - chain kusarigama, along with projectile
weapons that are much more powerful than anything Dark Souls and Bloodborne players will be accustomed to — are best suited for
certain enemies and your own particular playing style is important, but just as vital is learning how to manage it all.
As long as you've researched a
certain weapon type, you automatically have infinite amounts
of its ammunition - but only at your base.
Certain bosses are weak to certain weapon types, so switching out weapons isn't just a matter of pref
Certain bosses are weak to
certain weapon types, so switching out weapons isn't just a matter of pref
certain weapon types, so switching out
weapons isn't just a matter
of preference.
Each mission is a combination
of the three gameplay
types, but also has
certain challenges to complete to be awarded stars, which unlock
weapon upgrades.
It's not only
weapon -
types that can take advantage
of a monster's weakness either, as
certain beasts are also vulnerable to elemental
weapons.
Between all the different enemy
types there's a good balance
of different play styles and
weapon choices that work better for
certain scenarios.
The military has 100's
of years
of observing how
weapons explode and the
types of damage they do, therefore they can use this data to make a fairly accurate model that predicts the
type of damage to expect when dropping a
certain size bomb on a runway and how many it may take to destroy said runway.
Section 110
of the Criminal Code stipulates that a judge may order
weapons probation for an individual who has been charged and convicted with
certain types of crimes.
But if you are adapting it to track down a
certain type of individual in a
certain environment, and cooperating with others to make an autonomous
weapon out
of it, don't be surprised if we take a look at you.»
Under a section elaborating on «control» (page 5), the authors note that «for
certain types of safety - critical AI systems — especially vehicles and
weapons platforms — it may be desirable to retain some form
of meaningful human control, whether this means a human in the loop, on the loop, or some other protocol.»
Some
of the tools you'll be able to place on your characters include all
types of weapons that make sense being tied to
certain heroes.