Not exact matches
Of course it would be silly to suggest that winning any
game, cup or otherwise, isn't
good for the club, but let's remember just how problematic FA Cup success has been for this club... I'm
certainly not going to suggest I didn't enjoy seeing Arsenal win, I'm a fan of this club first and foremost, but how bad are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each
game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own
actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcerting
Let's face it goalkeepers tend to march to the beat of a different drum and Szczesny
certainly fell into that category, but most of his antics were relatively harmless and simply reflected a certain level of immaturity that isn't uncommon for someone thrust into the limelight at such a young age... lord knows we've seen that happen with numerous players throughout the years and very few were ever banished for such behaviour... the only on - field
action that drove me crazy was his inability to take a deep breath and not try to rush the play with an ill - timed throw at certain points in the
game when common sense suggested holding the ball and slowing things down... the fact that he continued to do this probably had a lot to do with the glaring lack of coaching time spent with the goalkeepers... ultimately he made the fateful decision to take his frustrations out into the public sphere and paid dearly for it... in the end, his services were wanted by several of the
best Italian squads, which is significant considering the historical importance placed on the defensive side of the ball in Serie A... all I know is that if someone asked me to pick the most athletically gifted goalkeeper we have had in our squad since the arrival of Wenger, without hesitation, he would be my pick and for that reason his departure is more than a little disappointing... what else is new though
It's
certainly worth picking up Battlezone: Combat Commander if you like the central premise of an RTS / FPS mash - up as it's still one of the
best games in the
Action Strategy genre, but if Rebellion or Big Boat make a proper Battlezone 3 then we hope it'll focus on the fun more than the frustration.
Rupert Friend
certainly looks the part of the titular assassin, and the
action sequences appear to make
good use of the R - rating, but with so many
better video
game properties begging to be made into films, did we really need another generic
action flick based on one that didn't work the first time?
One thing this could
game could
certainly benefit from is a little
action on the consoles as
well.
Red Dead is
certainly not for the impatient
gamer, slow starting
action and slower paced combat will put off a
good few while the vast use of horse rides with AI will bore many others however these rides are often used to fill in story details.
Taking
action on the beat is
certainly a key part of the
game that will help you survive but it's also the
best racing
game I've played in a long time.
It's
certainly a unique release for the Xbox 360, but it remains unseen to whether submarines can lend themselves to
good gameplay or not, a promise of Arcade style
action is unsual for a
game of this style.
That isn't saying it is trash because it
certainly isn't, I looks
good and it has some impressive
action sequences but all in all it is easy to see that the single player aspect of the
game is not the main focus.
Storytelling is
certainly an obvious path, but the J.K. Rowling collaborative «Book of Spells» Wonderbook project covers that with narratives and background on each spell as
well as various
action games using spells of magic, fire and other properties (20 total).
This is
certainly one of the
best action / adventure
games of 2013.
It
certainly talks a
good game - promising further refinements to the series» winning multiplayer
action, including maps with destructible environments, whizzy new
game modes and more customisation options for your virtual soldiers.
There is no word that so aptly describes the
action adventure
game Skylanders: Spyro's Adventures as canny, not because it's a
good game, which it
certainly is, but because it has been so ingeniously designed to suck large sums of money from parents a little bit at a time.
Certainly in the GTA
games one can interact, but in a negative way, but it was with Far Cry 3 that there was hope that one's
actions would somehow make the lives of the NPC's
better, besides doing side missions for them, for it was the freeing of the islands from the bad guys that one hoped would affect how the NPC behaved, and in a small way the developers reinforced this idea with more positive interactions like waving people as one passed by in liberated areas.