Sentences with phrase «certainly get through the game»

While you can certainly get through the game just mixing and matching Mirages to your heart's content, folks who like to micromanage will be giddy to find out just how much customization can be done to your battle teams.

Not exact matches

We would certainly be in the driving seat with just the final game away to Basel to get through.
The Colombian international will certainly give it his all if he does get the chance, while Cech is perhaps coasting through games.
We'll certainly be looking forward to the games and if we can through, it's a great chance to get another cup.»
Chelski also managed to scrape through, they were in the same position as us going in to the game last night and getting an away goal certainly changes the game plan.
Escape Dead Island has a fairly liberal checkpoint system though, so I never found myself with too much time lost, and certainly not as much time lost as some of the unbalanced later encounters in the game that were only beaten through enemies getting stuck, about 45 rounds of shotgun ammo fired wildly in no certain direction, and perhaps my wife doing some kind of voodoo magic so that I would stop cursing at the TV.
While I wouldn't consider this benefit to be a game changer, I'd certainly welcome it, as I'd finally get some value out of earning 5x points on hotel bookings, given that I've never made a prepaid hotel booking through amextravel.com.
It's also disappointing that Bioware seem to have missed a beat, because while you're building up these forces feels like you're going to be the one that decides what to do with all these assets when the times comes, able to effect the games outcome by careful use of the fleets and troops that you've acquired through missions, planet scanning and more, yet there's only one moment in the entire game you even get to see your assets, and you certainly never get to exert any control over them.
At first Amy's storyline is certainly interesting enough to instil a desire to see the game through to the end, taking a leaf out of the classic chiller films by providing just enough information to get you guessing.
With only a single Mario to get through these three levels and each time having to face three different and randomly selected levels certainly could give the game a certain amount of longevity — especially knowing that with just one mistake the round will be all over!
Given the game's poor match making and a couple weeks for the dedicated players to «get good» — either through cash - enhanced leveling or hours of play — diving into competitive combat now will certainly require determination, a love of humiliation and a thick skin.
There's no specific target to meet, but thousands of votes and being in the top 100 is certainly desirable (and normal for games getting through in the past).
It's a shame that you have to go through almost half the game before getting access to this fantastic ability, but it certainly changes the game as you glide over valleys and set fire to things.
If this sounds like a lot of systems and world - building to get through, it certainly is, and it breaks in the middle of the game to level up when you go to bed.
With that said, you'll get 7 - 8 hours out of the campaign if you hang in there long enough to master what's needed to get through it, and I certainly encourage gamers to do so.
There are a lot of levels to play through (you certainly do get a lot of game for your money), but I did find that a lot of the levels became repetitive after a while.
If you play through the game nonchalantly on an easy difficulty, then you can certainly get by with mere button - mashing.
These skills carry between each playthrough of the game, so there's certainly a sense of progression to Immortal Redneck that isn't solely based around how far through a pyramid you manage to get.
Sadly I missed the game, but it's one that I certainly want to go back and have a look at when I'm not swamped trying to get through this year's backlog.
Unfortunately, there will certainly be those who think it «unfair» to be «forced» to play through a puzzle game to get the full benefit of their first - person adventure game, but — unlike some studios - Irrational doesn't have a history of sacrificing its artistic vision to appease a few complaining «fans», so I'm not too worried about the naysayers.
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