Sentences with phrase «chain attacks like»

Not exact matches

In Walsh's case, the disease attacked her brain, setting off a chain reaction of symptoms that mimicked those of other mental illnesses like depression and schizophrenia.
combat is actaully fun with the use of skill chains and magic burst attacks you actaully feel like you have to use some team work to kill enimys although its more like speed things up for more exp.
But camera issues aside, the game is like every MMO, except there is a focus on chained attacks.
Timing your attacks appropriately awards you certain bonuses like critical hits and combo chains as you bounce enemies off stage walls and juggle them in the air.
Mix in a variety of enemy types and some dangerous monsters like Chain Chomps, that'll attack friend or foe depending on distance, and the kinds of combos you can create are huge.
There is zero room for mistakes like gates, doors or windows left open or unlocked; for leashes, chains and muzzles breaking or coming loose; or for people not strong enough or experienced enough to prevent attacks.
Upgrades include simple things like increasing the amount of hits a simple light attack chain can deliver to upgrading how quickly your ring energy fills up.
Just like in her action games, Bayonetta is a combo fighter in Super Smash Bros., chaining different kinds of attacks together.
The combat system has been enhanced from what Spectral Souls had, with new features like chaining your skills and breaks which interrupt attacks.
Zulfiqar, my team's first sword and shield user, felt like the best fit for being in front and taking hits as they came in, but if I pressed the advantage for too long or attacked when the enemy was preparing to do the same, I'd routinely find myself eating a faceful of monster fist and losing my combo chain.
However, this does come with a few weaknesses since the weapon itself doesn't feature the hard hitting attacks like fist weapons, rifles, and clubs, but instead finds itself more along the lines of swords, dual daggers, and even sickle and chain in order to provide its devastating attacks.
The control scheme is hardly the most intuitive of designs and takes a while to adjust to, but once you do you'll be swapping between Rebellion and your other weapons with ease mid-combo, chaining together attacks like a lunatic that's been on a sugar binge for the past week.
Mix in a variety of enemy types and some dangerous monsters like Chain Chomps, that'll attack friend or foe depending on distance, and the kinds of combos you can create are huge.
Players will learn how to outplay their opponents with tricks like chaining attacks into a combo, utilizing the environment, and countering their opponent's moves.
Knowing when to use these attacks and how to chain them together is the key to victory, and once you've got a handle on all of your offensive and defensive options, watching Kratos in a fight is like watching a glorious, incredibly violent ballet.
For example, Delsin has this awesome Superman - like ground attack that sends his foes reeling or he can swing his fire chain that although is reminiscent of Kratos from God of War, it is definitely far superior.
Much like War in the original «Darksiders,» the masked warrior can chain together combo attacks and occasionally call on the power of his dark side to grow massive skeleton wings, lifting himself up for a devastating final attack.
You have a few attack types: A tazer, mace, bare firsts, chain knuckles and boots (to start with) but also some other elements that make it more dynamic, like medkits to recover health, police badges that damage you and Rage (which is used to add a multiplier to your damage output)
Inspired by the chain - based scoring systems in games created by respected arcade shooter developer Cave, Snops Attack is among the best in its crowd, easily rivaling top XBLIG shmups like Score Rush and fellow list - maker Shoot 1UP.
You must break the pieces by attacking them to score points, and connecting multiple like - colored pieces will create a chain combo.
That is, by default, transactions are exposed to replay attacks, but if you manipulate your transaction in a certain way, the transaction won't be valid on chain Y. Opt - in replay protection is more like a door you have to remember to lock, because otherwise the transaction may escape chain X and get into chain Y.
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