Sentences with phrase «chain combos with»

Looking forward to chain combos with Asura in a Street Fighter setting?
The combat in the game works well allowing us to chain combos with a barge of quick or heavy attacks.
Ruined a chained combo with a subpar landing?
Bardock, father of Son Goku, has skills that bring him closer to his opponent and has an easier time chaining his combos with more powerful special / ultimate attacks.

Not exact matches

In October anational TV ad for the Hardees and Carl's Jr. chains rolled out in which allfour Maloofs, with Dean Martin's Ain't That a Kick in the Head as backgroundmusic, are seen entering the Palms with a horde of beautiful women, then diningon burgers, fries and a 24 - year - old Bordeaux — the $ 6,000 Combo Meal.
Finish off the look with gorgeous silver earrings, necklaces, or a sleek chain - and - pendant combo.
I ran across this super fun bead and chain bracelet and I decided to make it up in the same colors — that combo of yellow and blue with the pearls is so pretty!
Combat in ReCore even has a tinge of what Metroid Prime brought to the table, as players can either free - aim or lock - on with Joule's rifle to enemies and take them out efficiently, with a combo system in place to boost players» scores and experience gain by chaining together enemy take - downs.
The «cute but don't let that fool you» brawler Phantom Breaker: Battle Grounds is packed with serious combo chaining, ability unleashing, character upgrading action that's extremely well - suited for co-op play.
You can chain attacks together to get absurdly numbered combo's as you wade through waves of enemies, building towards your Musou attacks that can clear entire waves with a single attack.
This is done through the use of Pressens, which are essentially attack modifiers that can be equipped to each strike in a combo chain; in addition to imbuing each blow with a special bonus, they'll even change up which face buttons are required to complete a chain.
Focus combos are easy to perform and can be chained to deliver devastating damage to small pockets of enemies, with long combos requiring more skill to use, yet capable of clearing entire crowds.
Add in a combo system and the combat of Gunslinger works perfectly from start to finish, especially with the bullet - time ability which allows you to chain together your combos as time slows down.
Rather than hindering, enemy placement is carefully designed to assist with showboating jump chains and hit combos.
This is not to say that the combat is bad, it depends on a lot of factors like the weapons that you use and the chain of combos, but it is easy to get bored with the same weapons after some time.
Chaining together different combinations of primary and secondary attacks along with a flick of the analog stick results in killer combos that add an incredible layer of depth to the gameplay.
1996 Formula 41PC 1996 Formula Boats 41PC 1996 Formula 41PC powered by twin Cummins 420 Diamond Series (370hp) Diesel V - drive with 412 hours, Diesel generator, all chain windlass, binimi top, cockpit wet bar with refrigerator / ice maker combo and sink, VDO gauges, rudder indicator, remote spotlight, VHF radio, LED trim tab indicators, cockpit carpet, cockpit cover, dual zone A / C & heat, 20»
Combo - Agility For Fun, Clicker / Shaping, & Fitpaws Equipment for Fun Class: This Class will be a class to introduce The Right Steps Clients to Low Level Sized Puppy Safe Agility Equipment (Examples: Tunnel, Table, Pivit Boards, Ladders, Mini-Teeter, Cone Cavalettis, Targeting, and Obedience like Recalls, Heeling, and Stays with Release Words, and Back Chaining when needed), Introduce Clicker Training and the difference between Luring a Behavior and Shaping a Behavior, Skateboards, and Fit Paws Equipment Introduction (Misc.
This bad - boy packs a serious wallop with a longer combo chain to help you cut off some limbs.
You can chain together combos, mixed with shots from your pistol or crossbow and magic spells.
That being said, it's actually a lot of fun cutting up all manner of nasties in this fashion and a big part of it is because of the responsiveness of the Wii remote and Nunchuk registering attacks rather accurately, allowing for combo chains with ease.
Control lively, highly expressive characters and enjoy creating amazing combo chains with easy - to - use controls!
Combo Attacks: Chain your skills together with some more of your own skills, or even your teammates skills to unleash some deadly combos.
Combos can be chained by pressing the buttons quickly in turn (such as L, L, M, H), while special moves are generally performed using the normal quarter - circle motions in conjunction with an attack button — although you no longer need to worry about whether it's a punch or a kick.
All characters can jump in with Attack 1 and chain that jumping punch attack directly into a combo.
Both of these can be chained together for combo attacks with the pattern depending on your character's class.
There's a single attack button that can activate a three - chain combo, along with three special ability buttons.
At its core, Gunslinger is a fast - paced FPS with a strong emphasis on chaining kill combos, getting high scores, and unlocking new abilities.
As with Bayonetta, combos chain up very smoothly and look great — although you've always got to be wary of incoming attacks, of course.
Chaining together a few simple combos for any one hero is easy enough, and with only a few moves in your arsenal, holding your own online is an achievable goal.
Combos are chained together in sequences of light and heavy attacks, with varying results depending on the particular combo.
You don't have any long attack chains or combos to memorize; rather you have to learn how to time parries with your shield, when to evade, and how to backstab properly.
The same combo system remains in place, with generous button timing designed to ensure relative newcomers can still pull off satisfying chains of moves.
There are only two main attack buttons, with combos simply variations on how you chain these attacks together.
There isn't a run button or massive push - button chain combos, but you can chain shorter more effective combos and juggles with special moves to do some serious damage.
True pros will be able to chain together these auto - combos with one - off attacks and tactical switching in and out of partners, but overall you're looking at a lower skill ceiling here than other competitive games.
- Blaze your merciless path of devastation through an expansive non-linear game world with 100 + stages of cortex - shattering cubic mayhem - Test your guts and reflexes against the unrelenting challenge of a design based on randomness, where no level ever plays out exactly the same way twice - Battle a host of insidious enemies that combine abilities to create chaotically unpredictable emergent challenges - Unleash hyper - destructive weaponry to achieve ever greater chain combo supremacy and elevate your score to legendary heights - Seek and destroy brutal boss enemies to unlock a series of wickedly challenging multi-boss duels - Bang your head to the hypnotic beats of a full original soundtrack by visionary techno composer Joey Schmidt Your ultimate indie arcade action nightmare begins now.
They help you chain together combos, as well as start them from afar with your shadow maneuvers.
Chain those together with grinds, which have been modified to allow combo - sustaining poses, and you'll build up from Tricky (which gives you unlimited boost speed) to Super Tricky to Uber Tricky, which begets ludicrous legions of points the longer you maintain it.
It took the already wild sport of skateboarding to its furthest extremes, with ridiculous combo chains, and physics - defying tricks.
Similar to previous Final Fantasy Games, Sora even has the ability to chain attacks with spirits in order to create some devastating combos.
Insurance Fraud challenges players to cause themselves as much bodily harm as possible with the ability to chain collisions for combos.
In addition, there are powerup balls granting a score multiplier, and also multipliers associated with combos and shooting through gaps in the chain, so there is a lot of potential to rack up high scores.
You can combine Pressens together in an Active Combo slot with Chain Pressens, which double and duplicate the effect of the Pressens connected.
You have a choice of two assist characters to synthesize with combo chains, provide defensive support, and even combine for hyper combos.
Players will learn how to outplay their opponents with tricks like chaining attacks into a combo, utilizing the environment, and countering their opponent's moves.
Combo chains are now longer, and can be stringed together with other combo chains by inputting a new sequence before the first chain Combo chains are now longer, and can be stringed together with other combo chains by inputting a new sequence before the first chain combo chains by inputting a new sequence before the first chain ends.
Enemies were also affected by glitches, sometimes when an enemy fell or was knocked out, they IMMEDIATELY got up while i started attacking another enemy only to ruin my combo chain with an attack from behind, countering is also spotty as attacks go right through your counter stance which, needless to say, is frustrating when your combo chain is 53 and your counter stance is completely ignored.
Those weaned on Ninja Gaiden or God of War may prefer to head straight for the hardest difficulty settings, but while you can unleash combo after combo, there's no ability to chain your attacks meaning that brutal hack and slashing (in conjunction with a lot of blocking) gets the job done more often than not.
At least with the sword and shield combo, you can chain together some attacks and make it a little more interesting, but the constant dodging just to get one hit is over my head, apparently.
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