Teammates will always enter on the ground, which means low - effort health - melting
chained air combos are a thing of the past.
Not exact matches
Timing your attacks appropriately awards you certain bonuses like critical hits and
combo chains as you bounce enemies off stage walls and juggle them in the
air.
You can try to
chain together
combos mixing together the timed button presses leading to juggling in the
air, but it still all boils down to simple button mashing since the enemies are barely a threat.
Beginners will find her quick to pick up and her gameplay style allows them to become more accustomed to the concept of
air combos and
chain combos.
Other than that the game plays out exactly as you'd expect; you have your light, medium and heavy attacks to
chain combos, a special attack that launches people into the
air (and back down to the ground) and you build up your meters to unleash ferocious hyper
combos in order to juggle your opponent into your next KO.
The first Alpha brought many new gameplay features to Street Fighter, including multiple Super moves per character, different levels of Super move power, the ability to taunt your opponent,
air blocking,
Chain Combos and Alpha Counters.
It is awesome
chaining move after move and creating a multitude of
combos, sending tens of enemies flying in the
air at once.
Unlike the 3DS installments, players can not perform an infinite
air combo chain in Estival Versus.
You can
chain together most characters» basic attacks by pressing Light Punch (LP), Light Kick (LK), Heavy Punch (HP) and Heavy Kick (HK) in sequence, with down + Heavy Punch serving as a universal launcher that knocks your opponent up for an
air combo.