Sentences with phrase «chaining attacks into»

Players will learn how to outplay their opponents with tricks like chaining attacks into a combo, utilizing the environment, and countering their opponent's moves.
There is also included a plethora of tutorials that cover everything from the basics to unique mechanics such as how to chain attacks into amazing, stunning combos or the best way to apply throw pressure.

Not exact matches

Software update supply chain attacks — implanting malware into an otherwise - legitimate software package — were up 200 percent in 2017.
CD74 is broken into products that fit into the groove of cell surface immune response proteins as part of the chain of events that activates T cells — immune cells that normally attack infected (or damaged) cells in the body.
The National Institute of Standards and Technology is beginning a two - year, $ 16 million study of the twin - tower collapse that will address three pressing questions: whether current testing standards and building codes are adequate to resist catastrophic fires; whether building codes sufficiently take into account what engineers call progressive collapse, the chain reaction that leads to extremely rapid collapse (in the case of the World Trade Center towers, about 10 seconds); and how existing buildings can be made less vulnerable to terrorist attack.
The attacked molecule, now minus an electron and itself suddenly unstable, is transformed into a free radical in search of yet another electron, setting off a chain reaction of cellular disruption.
The sword and shield allows players to build up attack power while in a defensive pose and then unleash it by swapping over to a specialized attack form, but I personally opted for the new chain whip — think Ivy from Soul Calibur, only with the option to chuck dozens of kunai into enemies and explode them at will.
Expectedly, each of the dozen or so characters comes with a repertoire of exuberant, fanciful moves which can be strung together into elaborate chains of attack.
Arts also feed into Specials, which feed into Blade Combos, which feed into Chain Attacks — meaning every action taken is ultimately in the service of racking up more damage.
Another common fix is lining a chain link fence with aluminum siding, which prevents small dogs from slipping out and getting into the street (where they are often hit by a car or attacked by larger dogs.)
When the chain finally broke, Burckhalter said, frustration turned into attack.
So they are much more likely to attack someone that enters into the radius of the tie out chain or cable.
Monkey can chain together light and heavy attacks with his staff, fluid animations linking together into whirling dance of death, but the possible combinations amount to just a few which you'll repeat over and over again for the duration of the game.
However, it's actually more of a platforming mechanic — allowing Sonic to chain homing attacks to enemies to cross them to reach new side routes, while also allowing him to break into a run more quickly.
All characters can jump in with Attack 1 and chain that jumping punch attack directly into a Attack 1 and chain that jumping punch attack directly into a attack directly into a combo.
At a cost of some of the Critical gauge, Brave Edge allows a player to do a normal attack then add in an extra more powerful attack that can sometimes be chained into other extra attacks.
Combos come in strings of three before it breaks into a «Knock - Back Chain» or «Chain Attack
Chaining all your different attack options into a continuous offence feels awesome, and its the excellent execution of this age - old concept that makes Anarchy Reigns a hoot to play.
These attacks can all be chained into some impressive combinations, especially when used with the new power attack, which functions as a guard break (in most cases).
Just because I can't chain a Strong Kick into a super keeps me from moving onto Crimson Viper's other move sets in that sequence of combination attacks, which was unfortunate.
Chaining normal artes into hidden artes into a burst attack to continue the combo far beyond what the stamina allowed was an effective strategy and made for very fast paced and fluid combat encounters.
Other than that the game plays out exactly as you'd expect; you have your light, medium and heavy attacks to chain combos, a special attack that launches people into the air (and back down to the ground) and you build up your meters to unleash ferocious hyper combos in order to juggle your opponent into your next KO.
One of the most foreboding characters to fight throughout the entire roster has to be Scarecrow due to the long range attacks from a sickle that are extremely hard to evade even when in midair, while his super move tears open a portal that drags the opposing fighter through it via a large chain into a nightmare scenario in which a giant Scarecrow smashes the superhero or villain into the ground.
He's able to evade any incoming attacks, and he can also chain them into his combat moves.
When activated, players can link attacks into long chains of combos, as well as being able to use the Demon Dance, a powerful combo that can not bounce.
When Link uses his weapon's Special Attack, the Chain Chomp bites down into the earth.
Finally, during battle, there are animations of the players knocking into each other when they activate chains in order to give off the impression of an attack (for a two player battle only).
As for gameplay, you'll recruit over 500 NPCs to take into battle as a party of four, with chaining attacks being a major aspect.
All characters share the same basic palette of regular attacks that can be chained into flowing combos, juggled in mid-air or launched from blistering straight - line dashes, with a serviceable evade and block providing defensive options if your partner isn't on hand to get you out of trouble.
You will instantly become hooked into this game when you have the option of countering any of the attacks that the make against you even though you are chain up.
This way you can work together to chain special attacks into devastating co-op onslaughts.
That is, by default, transactions are exposed to replay attacks, but if you manipulate your transaction in a certain way, the transaction won't be valid on chain Y. Opt - in replay protection is more like a door you have to remember to lock, because otherwise the transaction may escape chain X and get into chain Y.
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