Platinum's own Bayonetta is the obvious influence for the combat system, featuring both a slow - mo ability — triggered by evading just at the right time — and the means of
chaining attacks so that enemies can be struck in quick succession.
Not exact matches
The game itself is balanced
so that it assumes you will always be using
chain attacks.
Expectedly, each of the dozen or
so characters comes with a repertoire of exuberant, fanciful moves which can be strung together into elaborate
chains of
attack.
The game gives you the ability to customize your
attack chain so you can mix and match the different weapon
attacks.
In bear - baiting, the bear was
chained and the dogs were sent to
attack him, with the bear clawing at the dogs in defense.The sport was
so popular among the royalty that soon there was a shortage of bears and bull - baiting became more popular.
It is dangerous, and often illegal, to tie your dog out in a yard (tethered or
chained dogs feel trapped and cornered,
so are more likely to
attack; they can also become entangled and die a horrible death; and they can't protect themselves from intruders and they «know» it).
So they are much more likely to
attack someone that enters into the radius of the tie out
chain or cable.
you have the 4 face buttons,
attack, dodge, cape stun and counter, by timing hitting the
attack button you can
chain attacks together, these moves are never defined and can range greatly everytime
so combat always looks stunning to watch.
By juggling characters —
so that your three active combatants in any given fight have the skills to exploit your enemy's weakness (fire beats ice, for example)-- it's possible to trigger
chains of
attacks, called Sessions.
Camus and Protagonist: «Falcom Dance» — Camus and the protagonist prepare their swords before unleashing a
chain attack that pincers the enemy
so fast they can't even see it.
This can be
chained with itself by pressing the special
attack button repeatedly,
so long as he has the special charges to spend.
The meteor
chain does help the GENKI gauge increase
so an ultimate
attack (such as the Spirit Bomb) can be launched when it's full.
I just found myself sitting around waiting for enemies to
attack me
so I can activate a burst and easily
chaining together multiple bursts in a row.
Chaining together plasmids and physical
attacks was
so much fun, though, I didn't care.
The result is a much simpler control scheme that made it
so I was able to link a few
attacks together to get an average of 10 - 15 hits per successful
chain against the enemy (p.s. that's GOOD for me, as a non-fighting game person).
Even with the weapons - based approach, at no point did we see a hail of bullets — ammo is clearly in short supply,
so multiple enemies had to be taken out with a carefully assembled
chain of
attacks.
In the case of a merge - mined side -
chain, however, mining on the mainline of a side -
chain or
attacking it are both cost - free,
so there would be no economic disincentive to
attacking the alternative
chain.
Many of the
chain of 62 Tweets
attacked the ideas presented by Wright — more
so than any of the other panellists.