Some of Dimensions» most complex puzzles and
challenging bosses require a huge amount of moving toys around, making the game an extremely tactile experience.
Not exact matches
Her conclusion is her theory of radical candor — a skill that
requires bosses to simultaneously care personally and
challenge their employees directly.
Even in bite - sized chunks, The Longest Five Minutes features
challenging boss fights that
require some tactical finesse beyond just mashing attack and Heal every round.
Battles are generally not all that
challenging if the player takes care to always bring the best possible weapons and armors, but
bosses and quests where players must defend the base from monsters
require a bit more of effort.
A beautiful game which features a host of
challenging boss battles
require tactical thinking, useful characters, and a big world to explore, Earthlock delivers a solid experience which scratches the turn - based RPG itch.
Experience points help students reach a
required level, at which point they are eligible to take on a
boss challenge — a key assessment.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually
required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a
boss stage - one
boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the
boss - beating
bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle
challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
The real
challenges came in the form of
boss fights that
require precise use of Yoshi's egg tossing ability.
Even
boss encounters, though grand in scale, are less than a
challenge, and none
require more than one attempt to defeat.
For randomly encountered enemies, an auto - battle feature often takes care of baddies efficiently, while more
challenging fights against
bosses and FOEs, enemies found throughout dungeons that are often more powerful than you,
require you to use your character's skills more efficiently.
While the game can be completed simply by clearing all of the stages, it's worth seeking out gems hidden (sometimes deviously so) throughout the game for a purpose we will stubbornly refuse to reveal here, and it's also worth taking on the optional
challenges that
require you to handle specific situations,
bosses, and stages in a particular way.
Silent Bomber's multiple
boss encounters are one of its finer aspects, they are varied with each offering a different
challenge that will test players resourcefulness, reflexes, focus and determination with nearly all
requiring multiple attempts to defeat, especially those later in the game.
The depth of many of the puzzles is surprisingly rich and with options designed to enhance replay, enough
challenge that even the most dedicated likely won't beat the game in their first sitting, and
bosses that will
require quick action and even quicker thinking to defeat, this game has a lot to offer for 240 Microsoft Points.
Each level comes with its own set of
challenges that
require careful timing and combo mastery to defeat the onslaught of enemies and
bosses employing completely unique attack patterns.
I mean besides some of the
boss characters, the game doesn't pose much of a
challenge, most of the combat in the game
requires no effort whatsoever, and using the special abilities and such are just for your own personal enjoyment, as you really don't need to use the alchemy to be successful in the game.
Encounters also feature the occasional
boss battle, which breaks up the gameplay a bit with
challenging fights that
require players to think to defeat large enemies with unique powers, as well as gameplay variations, like
requiring players to reach the end of a stage to win as enemies respawn endlessly, or escorting vulnerable NPCs to checkpoints.
Add some mini games and
challenges that really do
require high precision and the fact Giant Luigi
bosses seemingly can't be skipped and don't take your stats into account whatsoever, and you've got a game that can easily cause hours of difficulty hell past the dream mountain area.
The
boss encounters also make for
challenging battles that'll have the androids use all of their skills to take them down, and are often harder than the regular stages, as these
require players to learn the
bosses attack patterns to survive.
Unusually for this genre of game, there are some truly ingenious
boss fights that almost
require a puzzle - solving approach - and
Challenge levels that definitely do.
A new and unique take on the RPG genre, Sinner: Sacrifice
requires you to downgrade yourself before fighting a
boss making it a
challenging and intense experience.
- Heavily conscientious level design - Metroidvania progression - Classic open - world Overworld and Dungeon format -16-bit graphic and audio style -8-voice Chiptune and lofi sample soundtrack - Classic 8 - way and 4 - way navigation modes for gameplay - Enemy design invoking original standards of 16 - bit era - Intense, brutal
bosses which
require learning and observation - Highly
challenging combat sequences with a high skill ceiling - Puzzles built around observation, item use, and sequential logic - Complex trading system to obtain optional items - Customizable playstyle based on which items player obtains and equips
Unfortunately this problem extends to
boss battles, which are so
challenging simply because they
require the player to use a specific sticker at a specific time during the course of battle.
It could have served as a decent kiddie RPG, were it not for one female character's outfit being a bit * too * fanservice - y (booty shorts that only cover half her tushie) and the often
challenging boss battles that often
require strategy and depend on how well you've equipped your Mobile Suits.
But the biggest, baddest PvE activity is Destiny 2's Leviathan Raid, which continues to live up to Bungie's high standards of new and varied puzzles and
challenging boss battles that
require teams of six well - coordinated players to pull off.
Finally, I have to praise the game's
boss battles, as not only they are incredibly
challenging, but
require a bit of puzzle - solving as well, being more than just the typical «attack - evade - attack» strategy you'll find in many similar games.
Battles are generally not all that
challenging if the player takes care to always bring the best possible weapons and armors, but
bosses and quests where players must defend the base from monsters
require a bit more of effort.
Any encounter in a Souls game
requires skill and strategy, but its
boss battles ramp things up to a whole new level of
challenge.
The cost of each upgrade increases over the last, and thankfully, there wasn't any grinding
required — until the
challenging final
boss.
Where Undertale
bosses are varied in the attacks they throw at you and the skills needed to survive, Mighty No. 9
bosses always seem to throw the same
challenges at players,
requiring the same steps to survive.