With great gameplay,
challenging enemy encounters, and well put together RPG elements you should grab this game.
Not exact matches
The PS3 beta is open to residents of North America and Europe only and according to Namco Bandai, «players will not only get an opportunity to explore an entirely new area of the game, but also experience overwhelming
enemy encounters, diabolical
challenges, and the unrelenting difficultly that only the developers at FromSoftware can deliver.»
The level of difficulty is yet another aspect that will be changed, the gameplay is said to become more
challenging, with epic boss fights and memorable
enemy encounters.
The only truly
challenging encounters are the special boss fights — and often then the
challenge is staying focused through a seemingly interminable slug-fest with an
enemy whose stamina bar depletes far too slowly.
The environment will also pose a
challenge to the player, especially from the spikes and pits that you
encounter and when the
enemies are out and about, controlling your little avatar can sometimes become quite frustrating.
Crocodiles are among the nastiest
enemies a low level player can
encounter so we're expecting a
challenge from Sobek's Trials of the Gods event.
As usual the game tries to mix things up with a range of deranged human opponents and boss - like «psychos» but the culture shock of coming up against an
enemy that actually presents a
challenge is often jarring, and humans
encountered elsewhere on the map seem as curiously resistant to damage as the zombies are prone to it.
With tense dungeon crawling and fearsome
enemy encounters, the seamlessly intertwined world of Dark Souls is full of extreme battles, rewarding
challenges, nuanced weaponry and magic, and the flexibility to customize each character to suit any desired play style.
Hard mode carried me a few more hours and then I finally landed on Normal where the
enemy encounters would rarely get beyond my first round of attacks but the boss fights were still extremely
challenging.
There he
encounters new
enemies that want to
challenge his seat on the throne, and destroy Wakanda.
The progression system feels very balanced; unlocking new turrets and
encountering new
enemy types presents fun new
challenges without feeling overwhelming.
Well there's a little
challenge, but the point of the whole game is knowing that you have a choice whenever you
encounter enemies and bosses: you can beat them to a pulp or you can spare them by giving mercy.
Featuring a mysterious tale of intrigue, danger and dark magic on the island of Gallows End, players will
encounter shadowy characters and new
enemies, and will experience a host of new side quests, treacherous battles and exciting new
challenges.
Each of Shovel Knight's skills are fun and simple enough to master, but they become ever so useful as you
encounter new platforming
challenges and
enemy types to defeat.
There are plenty of
challenging puzzle sections too, with each Palace not only full of tricky
enemy encounters but perplexing enigmas to test your brain.
-- Master Mode, a difficult and arranged difficulty mode with special chests and different
enemy encounters — Trial of the Sword: A 45 - floor survival
challenge to test your skills and upgrade a certain legendary sword — Several new sets of equipment based on previous Zelda titles — The Champions» Ballad: 6 sets of
Challenges and Shrines to upgrade your abilities, ending in a new Boss.
The DARK SOULS II Closed - Beta will delve into one of the most treacherous areas of the DARK SOULS II world; players will not only get an opportunity to explore an entirely new area of the game, but also experience overwhelming
enemy encounters, diabolical
challenges, and the unrelenting difficultly that only the developers at FromSoftware can deliver.
When I started the game on normal,
enemy encounters were laughably easy, so I decided to bump it up to Hard for more of a
challenge and better rewards.
The random nature of
enemy encounters made firefights more chaotic, and gave an added element of
challenge to the myriad battles you'd fight throughout the game.
For randomly
encountered enemies, an auto - battle feature often takes care of baddies efficiently, while more
challenging fights against bosses and FOEs,
enemies found throughout dungeons that are often more powerful than you, require you to use your character's skills more efficiently.
When battles become more difficult, players can choose to cooperate with up to three other players through online (ad hoc) play in the Hollow Area and create a formidable raid party to take down large groups of
enemies and more
challenging boss
encounters.
- demo has been downloaded over one million downloads - over 45k survey responses - run by pushing the analog stick all the way - hold B to run even faster (although random
enemy encounters go up to balance this)- fast travel option - adjustments to designs of the environment based on the issues with visibility, especially in dungeons - traversable areas stand out, adjustments to wall and floor color, and visible landmarks, and more - radar that points players towards entrances, exits and important places - improved visibility - adjust screen brightness - adjust HD - 2D filters - fixed issue where it was too easy to accidentally overwrite your save - 9 save slots and 1 autosave slot - adjusted text size and streamlined the UI - skip scene option - option to replay cutscenes - option to change text speed - game balance refinement so that battles provide a good
challenge, but are not overly frustrating - battles with a full party of four and more important elements have not yet been shown
The
challenges have been designed to make players rethink
encounters in the raid with new obstacles to overcome, or new ways to defeat
enemies.
Despite having five Pikmin types at your disposal in the main game, each one's worth and purpose is always clear and you're always able to quickly cycle through to the type you want to deploy, making for
challenging yet controllable
encounters with
enemies.
In Destiny 1 these
challenges changed the way players interacted with certain
encounters, requiring them to defeat an
enemy whilst completing a list of tasks in a certain order.
You can only hold 5 weapons in your quick select menu, which offers the
challenge of choosing the best weapon set for the
enemies you are
encountering.
Encounters also feature the occasional boss battle, which breaks up the gameplay a bit with
challenging fights that require players to think to defeat large
enemies with unique powers, as well as gameplay variations, like requiring players to reach the end of a stage to win as
enemies respawn endlessly, or escorting vulnerable NPCs to checkpoints.
There is a wide variety of
enemies that you'll
encounter — 2013: Infected Wars this isn't — and you'll
encounter quite the
challenge as you progress through the story... even if you play on easy like me.
Enemies hit hard, respawn on player death (though not on saves), and present a tough
challenge — each new type
encountered is likely to dispense some major hurt until the player learns its attacks and weaknesses.
When you want more
challenging encounters, you can go on the Strike missions, which are basically your MMO raids against groups of
enemies.
Upgrade points can be acquired by surviving
enemy encounters, seeking out fallen Elite Knights, collecting a series of Doom Guy dolls, and accomplishing level - based
challenges.
Most
encounters still involve whacking or blasting away at everything in sight, but the deep inventory and
challenging enemies prevent gamers from ever feeling like they're just going through the motions to get to the next bit of story.
As the story snakes along, you'll
encounter a wealth of side quests and hours of
challenging turn - based battles where you must coordinate monster skills, rider skills and
enemy attack patterns.
However one small gripe with the combat is with the
enemies, as they seem to be somewhat dumbed down for some reason and can easily be manipulated, although this can not be said about the boss battles you
encounter which will give you some
challenge and sometimes it might even take you out a few times before you finally manage to take it down, but this is why the Tales games combat is so appreciated because once you do something that takes some effort you feel so rewarded once you pull it off which is not always standard in today's JRPGs in my mind.
The difficulty of the monsters you'll
encounter spikes pretty dramatically as you wander the game's dungeons, and one wrong step can spell disaster for your party, as
enemies seemingly call in reinforcements endlessly, and your attacks can whiff through your foes at an alarming rate which can make the game's
challenge seem pretty lopsided at times.
And this time around players will fight even more
enemies on screen in single
encounters, making for some truly epic and
challenging brawls that will have players using all the tools at their disposal to quickly dispatch the opposition.
I'm sorry, but this is completely unacceptable by today's standards, especially when the game presents you with a decent level of
challenge with every
enemy encounter.
If you venture out in night when under level 30, you will
encounter hard
enemies that can totally wreck you but it also makes the game
challenging.
This is fine if you want to hurry through
enemy encounters, but it means you can quickly remove what little
challenge there is.
Enemy ai is pretty standard and the few battles I've
encountered so far were fun but not
challenging.
As a result, you tend to glide through combat by guzzling potions to compensate for the lumpen blocking mechanic, and even when you get to more
challenging boss
encounters where
enemy healing and shielding threatens to become an issue, you can almost always progress through sheer gluttony and overkill rather than by having to think too deeply about what sort of combat approach to take.
Stage design, for the most part, is excellent, boasting a rather intimate structure that funnels chaotic
encounters but makes sneaking into
enemy territory all the more satisfying if successful due to its
challenging execution, which greatly turns the tide of battle.
Often completely overwhelming,
enemy encounters can provide unwelcome gameplay imbalances that serve only to infuriate rather than
challenge player ability.
Normal
enemies are also demented in their aesthetic design and can provide a notable
challenge; in certain late game missions, previous bosses can be
encountered as normal
enemies.