Sentences with phrase «challenging gameplay like»

Rad Rodgers tries to evoke the great platformers of the 90s but it succeeds only in part, failing to provide a compelling and challenging gameplay like the ones it's inspired by, using a sometimes forced humour and and offering us a too short experience.

Not exact matches

Easily one of the greatest launch titles in gaming history, the first new console Zelda game since 2011's Skyward Sword (and the first Zelda game to debut in HD) introduces new features like a massive open - world Hyrule, nonlinear gameplay (go anywhere and solve challenges — or goof off — in any order), and some voice acting.
Yes to fans of the G1 series like myself, but most reviewers are overcooking that when discussing its general appeal - in my view if you like shooters and atmospheric, character driven tales with diverse challenging gameplay and awesome set pieces, then you'll have an absolute riot playing this.
The Flame in the Flood is a superb rogue - like survival game with a deep crafting system, charmingly beautiful presentation, and challenging gameplay that entices you back time and time again to try and best your previous run.
There are some good things here for Spider - Man fans, like a good story with some inside jokes, cool unlockables and a challenge mode, but it's all buried underneath tedious gameplay.
This resulted in greater immersion and enhanced challenge by throwing out gameplay crutches of previous games like the Soliton radar system, forcing players to more thoughtfully interact with the world and the enemy soldiers that populated it.
This Metroidvania - like 2D side - scrolling shooter will challenge and delight you with its gorgeous sprites, wonderful gameplay, and engrossing story.
Code Vein and God Eater director Hiroshi Yoshimura explains that Code Vein aims to pair the challenging thrill of «high pressure» Souls - like combat gameplay with some of the elements that set God Eater apart from its rivals — deep story, anime visuals and a winding plot.
This game is much more like Marvel puzzle quest with a mixture matching gameplay of Candy Crush saga type, with RPG battling to make it unique and quite challenging for the iPhone and Android gaming pool, with the help of troops to defeat and diamonds to collect.
So you have this gameplay that feels challenging and interesting, on - field action that looks more fluid than ever, and then this TV presentation that makes your experiences seem like they're happening on Sunday and being watched by drunkards across the nation.
Kinda like a treasure hunter adventurer, but also it's gameplay while restrictive was varied, the challenges keep increasing and is one of those games you can eventually conquer by playing it better.
Throughout the game, fans will pass — and potentially purchase — iconic Mario Kart - themed properties such as Rainbow Road and Bower's Castle while facing familiar challenges like dodging banana peels, tossing shells, etc. along the way Fans can choose from Mario, Princess Peach, Luigi, or Toad Mario Kart character tokens To introduce a Mario Kart themed layer of competition, landing on or passing «Go» triggers a race where players compete for the coveted «Grand Prix» card As seen in the Monopoly Gamer Edition game, each Mario Kart game token has special powers and abilities to use during the gameplay (e.g. when the player with the Toad token rolls a «Power - Up Boost,» all players must pay him or her 1 coin) and Players can purchase additional «Power Pack» tokens later this fall to take their game play to the next level and collect additional characters, including Bowser, Rosalina, Shy Guy, Metal Mario, Donkey Kong, and Yoshi.
The gameplay in Octodad can only be related to games like QWOP or Surgeon Simulator, where an otherwise seemingly simple task, such as walking or picking up a small object, becomes a challenge in its own right.
The game is challenging with rogue - like gameplay and there is no hand - holding, and the crafting system is easy to use.
I often feel modern games are missing the charm — and the challenge — that Shinobi once offered, so it was a great opportunity to bring that style of gameplay to a new system like the Nintendo 3DS and show that classic game design still has a lot to offer.
The four gameplay modes in Challenge mode task the player with surviving as long as they can with slight differences in gameplay, like chopping fish or objects of a certain color, while you can collect foodimals, objects to create powerups, and background images for the bottom screen.
When it comes to killing and feeling like a one person army, Hotline Miami 2 is as fun as ever, thanks the simple yet challenging combat, varied enemy types that'll have keep players on their toes, and all new characters that change up the way you kill by offering new and cool gameplay mechanics, replacing the mask system in the first game.
Difficulty adjustment that comes from qualitative gameplay differences, like the example you give where Mario has to replay a challenge without his hat powers, is much more effective because it encourages experimentation with different mechanics and alternative strategies.
As for the dungeon - crawling itself, Super Mystery Dungeon «s gameplay is a return to its challenging, rogue - like core.
Recommended if you like: * Addictive, coin - eating arcade gameplay * Striving for a gold (or platinum) medal in time trials / challenge rooms * Games where the central mechanic involves a laser beam
They like competitive gameplay, challenges and mastering highest difficulty levels and cutting - edge hardware.
Would you like to play a game that has high - speed action - filled gameplay, one that provides you with extreme challenge for you to win against other players or against AI?
Such a gameplay mechanic is forgivable in roguelikes because they typically have randomly - generated levels, so you feel like you're tackling a fresh challenge each time.
The gameplay itself is very reminiscent of games like Pilot Wings and the multitude of games which included a flying challenge.
Easily one of the greatest launch titles in gaming history, the first new console Zelda game since 2011's Skyward Sword (and the first Zelda game to debut in HD) introduces new features like a massive open - world Hyrule, nonlinear gameplay (go anywhere and solve challenges — or goof off — in any order), and some voice acting.
This follow - up to the wildly successful FTL is, like chess, a seemingly simple little strategy game that hides a fantastic amount of thoughtful gameplay that is as addictive and challenging as it is spare.
While the main campaign is pretty great and offers collectibles for those completionists out there, the game also features additional modes for some added replay value, like Challenge Mode and co-op gameplay.
Conceptually it did test very well with kids, but like anyone that has played Sports Champions through all of the cups could tell you we tried to make sure that the gameplay was not only very accessible for casuals and kids, but rewards more advanced players with a real challenge on harder settings.
Selecting one of the bikes triggers a whole load of new gameplay — 70 new challenges, 38 new against - the - clock races (Burning Rides) and new «Road Rules» record times for 64 streets — it's like a whole new game to play through!
For those up to the task, the game's Tron - like aesthetic, catchy soundtrack and challenging gameplay are sure to keep you captivated well through your morning commutes — rare praise for a mobile port in an oversaturated market.
Encounters also feature the occasional boss battle, which breaks up the gameplay a bit with challenging fights that require players to think to defeat large enemies with unique powers, as well as gameplay variations, like requiring players to reach the end of a stage to win as enemies respawn endlessly, or escorting vulnerable NPCs to checkpoints.
I own every console super mario since 64 and I like sunshine the most (challenge + the control is awesome), then Galaxy 1 (I wasn't too used to the wii controls yet which actually made it enjoyable and challenging to control, also the roaming / level selection screen was awesome), then Galaxy 2 (Too ezmode) And finally, n64 (Awesome, awesome game but my old controller is killing my thumb) All of them are great games, but Galaxy 2 had the least enjoyable levels, even if the gameplay was good.
Although it does not feature the most challenging gameplay for a seasoned gamer, the puzzle - platforming style of gameplay recalled older titles like Crash Bandicoot, and it is fun to play for both kids and adults.
Also, by the time you get to the last few villages I felt like the gameplay became a bit repetitive, though the challenge keeps a steady pace.
A quote from Amilton Diesel, the Artistic Director and Co Founder of Aquiris Game Studio states «Our ambition with this game is to bring back fast and fluid gameplay, colorful graphics and rapid response controls, basically the essence of gems like Out Run, Top Gear and Lotus Turbo Challenge
Apart from lightsaber battles which is the main selling point of Star Wars Jedi Challenges, this game gives the player two additional gameplay modes that include Holochess that was seen in Star Wars Episode IV: A New Hope plus a strategic RTS that is like StarCraft but is solely based in the Star Wars universe which are the Trials of Leadership.
At the end of the day, Sorcery Saga: Curse of the Great Curry God is a fantastic rogue - like that offers addictive, challenging gameplay that will definitively have you keeping your eyes open for surprises.
N: There were a number of new challenges with working on this game, like combining simulation - based and action - based gameplay, creating hand - drawn watercolor graphics, and it was also our first time working on an HD platform.
What I like most about Rapid Racer is the tracks, music, and challenging gameplay.
This remake is definitely something for the fans, new players will find it a challenge to go back to this old style of gameplay and game design, and players who didn't like the originals may be attracted to the new control scheme, but this is a call only you can make.
Sure, the more familiar genres allow them to use phrases and descriptions that seem like they're getting at the core challenges and dynamics, but many times they really don't understand the gameplay enough to offer any insight beyond «I had some options and I used them however I wanted because I didn't play on a hard enough mode therefore I think I'm being creative.»
Fans of rhythm games like Ouendan or One Finger Death Punch might gain some pleasure from the game due to its challenging gameplay spanning four difficulties.
Games like Hollow Knight and Unworthy hearken back to the classic roots of Metroidvania with a return to Nintendo Hard bosses and challenging gameplay.
Games like Dark Souls and Super Meat Boy have become big hits due to their insanely challenging, but fair, gameplay mechanics.
The game does have proper gameplay in a series of little minigames, such as a hacking challenge that plays like Frogger, but the game proper simply asks you to move around and talk to people.
Developer Flavio Calva notes that new gameplay elements are introduced frequently, and later levels offer new challenges like disappearing pegs and gear - blocking obstacles.
What I Like: expanded Justice League elements, entertaining comic content, easy character switch option, fun gameplay, familiar music, extensive unlockables / collectibles, action based puzzle challenges, LEGO physics, problem solving challenges
I liked the fact that simply playing repeatedly gradually unlocks vanity items that don't affect gameplay, while specific challenges grant you stat bonuses.
What I Like: Adjustable gameplay; strong graphics; multiplayer options; voice acting (especially for Lara Croft); simple control scheme; puzzle solving challenges; boss battles; action / movement variety; fast pace; item collection; high replay value
Slithering along using an intuitive control scheme, mixed with the game's unique physics, creates a very satisfying gameplay experience as you maneuver your way through tough and challenging obstacles (like a real snake would!).
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