It loses a little of Titanfall's DNA without the extra mayhem generated by A.I. combatants, but I can see why some players will prefer only
challenging human opponents.
Not exact matches
Playing against
human opponents naturally offers a different type of
challenge, but there's nothing here that hasn't been done in other recent iterations in the series.
In general a
human opponent in the game is far more of a
challenge and the online infrastructure looks ripe for a lot of great matches.
Human opponents are much more
challenging than the bots, which does make the game more fun, but playing through similar looking jungles over and over takes its toll.
As usual the game tries to mix things up with a range of deranged
human opponents and boss - like «psychos» but the culture shock of coming up against an enemy that actually presents a
challenge is often jarring, and
humans encountered elsewhere on the map seem as curiously resistant to damage as the zombies are prone to it.
The top AI players are pretty decent at what they do, but if you're a word puzzle aficionado you'll probably want to play against
human opponents if you want to be
challenged.
The game has a very limited set of single player functionality, a small number of
challenge rooms that act as a tutorial and offering you a place to practice the mechanics, but the game is designed for online play against other
humans and offers no AI
opponents of any sort.
While Ubisoft has included a pretty and absorbing single player campaign in For Honor, the action - based style of game is custom built for the
challenge of crossing swords with a
human opponent.
Luckily, aside from local vs. play, the presence of an online mode where you can
challenge sound - thinking
human opponents is available.
Fighting against the formidable Lords and Generals: Even regular
opponents make up a challenging duels; Over 15 boss encounters including giant beasts; Opponents include both supernatural beings a
opponents make up a
challenging duels; Over 15 boss encounters including giant beasts;
Opponents include both supernatural beings a
Opponents include both supernatural beings and
humans
World of Tennis: Roaring»20s is filled with thousands of unique, formidable
opponents that play just like their
human counterparts — allowing you to
challenge opponents from all over the world in league, tournament, and practice matches to earn prizes.
In addition to the events found in the singleplayer, now enhanced by
human opponents; there are several new
challenges thrown into the mix.
Already the lack of any online mode sabotages what could have been DiscStorm's greatest strength, at least these matches may be enjoyed with bots though this will always pale to the
challenge that comes with facing
human opponents.
Solo play can get repetitive, the bane of all titles of this ilk, but an aggressively competitive AI makes for a more than worthy
challenge to hone your skill for the next
human opponent.
And while the
human opponents I came across were a
challenging bunch, the AI wasn't most of the time.
Computer AI can not show the logic, problem - solving, and reasoning of a
human opponent and needs to be imbalanced to provide an engaging and
challenging experience for players.