Sentences with phrase «challenging parts instead»

Jennifer Lawrence scores points for taking on challenging parts instead of coasting on star - power, as she easily could.

Not exact matches

Like maybe you don't get to see Cristiano last year in the actual game but if he instead took part in a crossbar challenge...
However, rather stupidly on my part, I ended up matching up several pairs of the Experimental Daters up on these dates, and creating an entire new phenomenon — The Experimental Date — instead of trying to count their escapades as part of the Christmas Challenge.
Instead, we'd run around Harran decimating zombies, or take part in a number of dynamic co-op challenges that randomly pop up during multiplayer sessions.
I wonder what would happen if we viewed these service challenges as part of our students» education instead of an addition to it?
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
You gain XP for kills, assists and completing in - game challenges, but instead of unlocking new guns as you progress through the ranks you unlock weapon parts.
Considering they revolved around powering machinery or fixing parts damaged by rebels, they all felt natural instead of being there for the sake of it; they didn't feel like puzzles in a video game, but instead environmental challenges as a result of events in the world.
Instead of spending your cash on upgrades, performance parts are gradually given to you as you rank up your car whenever you complete a story mission or challenge event.
Speaking of, the story is a tribute to every Zelda game released up until Skyward Sword and provides massive fan service to those who have played Ocarina, Twilight, Wind Waker and Skyward Sword, but this is the easiest part of the game simply displaying nostalgia eye candy instead of an actual challenge.
The platforming was extremely challenging but in an organic way (you always felt in control, and like the difficulty was part of the game instead of fighting the controls), the power ups were fun, but — more than anything — the game had a sly sense of humor and a silly streak, something that extended to Sega's entire 90s attitude, especially if you saw any of the commercials from that decade.
But perhaps, instead, they're part of the story — part of my story, as the protagonist who has to go through the Hero's Journey before I can face whatever the final challenge is.
Instead of supplying what would be at most 1 MB or so of monthly data collated by specialists as part of their research work, Santer directed us to the terabytes of archived PCMDI data and challenged us to reproduce their series from scratch.
By breaking the challenge into all its parts, and measuring progress with tangible success metrics, instead of intangible failure avoidance metrics, we make the journey ahead more meaningful, more interesting, more fun, and more promising.
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