This challenging rhythm action game featuring 80 adventurous levels is set in a strange factory oppressed by machines.
Not exact matches
Double Dynamo is a matching &
rhythm game that trains your working memory, and helps you get better at handling distractions and turning
challenges into
action instead of stress.
But Amplitude was an
action game played on a gamepad and offered a different sort of
challenge when compared to
rhythm genre titles that came before and after it.
Combo - centric
action at its core, predicated not on a flurry of offensive maneuvers but rather defense - driven blocks, and above all, unapologetic
challenge —
challenge rooted in a need to actually learn the
game's
rhythms and not fall into the bad habit of button - mashing.
Every
game in the Bit.Trip series fits this bill: within seconds you're indulging in each title's specific quirk: Beat's
rhythm game / Breakout mash - up, Core's risk / reward system, Void's multidirectional
action, the «perfect run»
challenge of Runner and Runner2, Fate's on - rails fluidity and the way Flux brings it all full circle.