Sentences with phrase «challenging sections of the game»

Some of the most challenging sections of the game involve riding a barrel at full speed through these ever - changing levels, and they're some of the most exciting sequences as well.
Full of twists and turns, and truly making use of the rather gothic setting, the story of Soul Reaver will keep you hooked for the entirety of the game... In fact, it will also help you deal with some of the more challenging sections of the game, as you'll do everything you can to progress and find out what happens.

Not exact matches

The maze manages to be challenging (I'm still stuck on track section 2) yet doable (Laurel has already figured out track section 2), and the cognitive psychologist in me wonders whether the lasting enjoyment of this game relates to the fact that you're so concentrated on the track as you rotate that you rarely look at the big picture — meaning, the maze always seems to look new and different when you approach it.
The last few years of moto gp games have not been the best 2015 was ok but not great but this yrs has gotten a bit better but still has alot to do to be as strong as f1 2016 graphics are good the bikes sound great but the lack of commentary during races sort of makes the last corner over take less fun the main selling point of the game is reliveing rossi's career in the challenge mode its fun to see the video of him talking about it before you try recreate it but its easily cleared in less then an hr and theres some great races left off the list overall it has many different modes now the drift and rally are nice the dirt bike section is fun and the career is your character going through the vr46 riding team to moto gp its fun and id advise fans of motogp to buy it
This section of the game is also extremely challenging especially when you trigger the wormhole for the first time and it ends up summoning Wanderers spawning around random locations near the objective.
This ability to simply bypass the platforming challenges becomes less of an issue in later levels as the game introduces more difficult hazards and puzzle solving sections.
The lesson follows a clear and logical learning journey, involving progressively more challenging tasks in which students: - Portray their understanding of witches and witchcraft; - Learn more about witches in a historical context through a fun «true or false» game; - Define, identify, and understand dramatic irony; - Read sections of Macbeth and complete tasks to demonstrate their understanding; - Answer key questions about the witches that test their knowledge in relation to each of the English assessment outcomes; - Evaluate a modelled example of an analytical paragraph in relation to the witches; - Analyse the witches» characteristics in their own responses; - Evaluate each others» analytical responses.
Our MoneySmart Teaching section has a whole range of games and challenges that your kids can use to learn about money.
The game's stages also have a fair amount of moments that are a pain to re-play — various sections that simply involve walking whilst dialogue unfolds, or repeating sections of platforming that offer no new challenge or opportunity for working on improving your ranking.
The Challenge Rooms are specific enclosed sections of the main game's buildings where you have a specific goal to complete.
First you will need to go to the Challenges section within the game and complete all of the Week 1 Challenges.
a - Twin Galaxies recognizes that there are game titles programmed so that continued longevity within a section / stage / area of a game results in progressively increasing speed, difficulty and challenge while remaining in the section / stage / area in question.
While outside his robotic friend, Cooper navigates fantastically designed sections that make use of wallrunning, jumping, cloaking, and more to create a challenging game of environmental navigation as well as fast - paced shootouts.
However, there's only a few parts of the game that really possess any challenge, particularly a rather irritating section by a waterfall.
As per requirement of the game's level design and challenging puzzles you have to change between the three characters to pass challenges as they arise be it monsters, physics based puzzles and platforming sections.
Venture into a section of the game titled Riddler's Revenge and you'll find the games challenge maps have made a welcome return, again split into to Combat and Predator rooms.
If you still want a little more Tintin action there's the challenge mode to dig your teeth into, but it simply tasks you with playing through more of those dull sections where you fly planes or drive bikes, and doesn't really add anything to the overall quality of the game, apart from an hour or two extra playtime if you like to try to score the highest medals for each challenge.
The enemies don't mess around though and make you their primary target leaving sections of the game quite challenging and very addictive.
The bad thing about this is that, outside of issuing commands, there is no challenge to the game and, in some sections, it's debatable as to whether there is even a game to play at all.
There's also a Free Play section where you can check out a large collection of additional games that can be unlocked by completing the daily challenges.
These fast paced battles are even mixed in with normal boss fights and lead to some of the most challenging sections in the game.
This COMPLETE version includes exclusive gameplay challenges, a video gallery with cutscenes and game trailers, an image gallery with concept art, an audio gallery featuring fan remixes, original songs, and demos of BIT.TRIP songs, and a «letters to the fans» section which explores the story behind CommanderVideo's epic journey.
It'll be interesting to see how they adapt the boss into a playable character, as his ability to levitate may cause some of the game's more challenging platforming sections to become comically easy.
For those who played through these zones a multitude of times, the game plays on your memory, often introducing sections which first appear familiar, before sending you in a completely opposite direction with new challenges.
The game is challenging and more than often I found myself doing parts a couple of times because I wasn't careful in the combat sections.
Another alumni of the Meat Boy School of Challenging Platformers, like the recently released Slime - San, Necrosphere is a fun and potentially infuriating little game developed by Cat Nigiri, presented not only at their indie booth, but also at Sony's, in a small section dedicated to recently released and upcoming Brazilian titles coming out for the PS4.
They can be divided into many different sections depending on number of players, estimated time of a single game, challenge, etc..
Oxenfree also has it's fair share of in - game puzzles that while not difficult or challenging, definitely succeeds in shaking up the formula much like a Telltale game traditionally would with a shooting section or quick time event.
The Last DeadEnd is a lot of fun for the combat sections and proves to be a challenging game on it's own, but the puzzles were simplistic and the dialogue needs some work.
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