I found these levels to be more
challenging than the boss levels as many times I would fall off of the world over and over again.
I found some of these encounters to be even more
challenging than the boss fights themselves.
Not exact matches
These types of
bosses are more
than just
challenging (which is usually a positive trait)-- they're unreasonable.
Without a doubt, the meetings with my baby - boomer assistant, daily conversations with my Gen - X
boss and other interactions with clients and colleagues taught me and
challenged me more
than I could have ever imagined after spending most of the previous four years around people my age.
Alright, when we come back, Wendy will discuss what a mom can do if she's faced with a
challenging situation at work, and a
boss who is less
than supportive of her pumping rights.
But this attorney general knows that in tough economic times like these - when workers are more afraid
than ever to
challenge outright abuses from unscrupulous
bosses - someone in government has to uphold our labor laws.
Yes I do enjoy the fact that when you die your max health goes down but they ruined it by making the ring that lets you die but not become hollowed (thus pay 7000 souls and boom safe again...) they made weapons relatively ridiculous in this game and magic is bleh... I am on NG + 15 right now... I found a
boss you can repeatedly kill in less
than 60 seconds and get 400000 souls for each kill... that's 1.2 m souls in 3 minutes... when you see someone in havels armor and he is running and jumping and rolling at light / medium speed its not right... (seen it way to many times) but there are a few nice features for us dual wielders they gave us power stance and they gave us twin blades (woot woot lol) but otherwise if you are looking for a
challenge look elsewhere its horriblw here.
Also, the game's ending and final
boss are great, albeit not very difficult, the encounter offered more
challenge than anything I previously faced.
Individual levels will rarely take you more
than ten or fifteen minutes to complete, but if you run up against a
challenging boss at the end of the Zone and die repeatedly, you'll find yourself facing the prospect of restarting all the way back at the beginning of your current Zone if you decide to close the game and take a break.
Oddly enough I found the initial
boss battles to pose more of a
challenge than the latter
boss battles, simply due to the fact that your starter tools are agonizingly tedious to gel with.
The first
boss could have easily been the final, since it was much more
challenging than anything that came after.
Tropical Freeze can get
challenging and feel unfair when you're sent back to the beginning of a long, multistage
boss battle, just because of a less -
than - forgiving checkpoint system.
Though Bad Moms is largely a wish - fulfillment fantasy of overworked and under - appreciated mothers cutting loose, it also aims to be a satirical takedown of the forces that lead women like Amy (Mila Kunis), Kiki (Kristen Bell), and Carla (Kathryn Hahn) to curtail their parental duties: lazy fathers, exploitative
bosses, a culture that encourages children to be coddled rather
than challenged.
Cause what's better
than playing through a game once, enjoying the basic
challenge and beating all the
bosses?
If a bigger
boss is less of a
challenge than a smaller
boss, then why does size matter in the first place?
Each level is split into 20 waves of attackers, and at the end of each level, you will come to a
boss battle that is a little more
challenging than that level's previous waves of invaders.
Features: • Platform game that combines action and puzzle elements • More
than two hours of play with 3 week update • Fun and
challenging gameplay • Simple controls and accurate • Per - level achievements • Department
Bosses • Use checkpoint to save your progress
More
than a simple 1080p port, Abyss Odyssey: Extended Dream Edition brings a few new tricks to the dungeon - delving table including competitive multiplayer, new
bosses to tackle, and the addition of a more
challenging difficulty mode.
Even
boss encounters, though grand in scale, are less
than a
challenge, and none require more
than one attempt to defeat.
For randomly encountered enemies, an auto - battle feature often takes care of baddies efficiently, while more
challenging fights against
bosses and FOEs, enemies found throughout dungeons that are often more powerful
than you, require you to use your character's skills more efficiently.
Personally, I stuck to playing it on Medium as I enjoyed the
challenge on some of the
bosses, but I imagine those who completed the game much faster
than myself may have opted for the easy route.
This may sound good, but it can make the game repetitive for some people, since you're basically doing the same in each area: complete a platforming sequence not any more
challenging than the last one, fight the
boss, heal the land, start again.
You'll need as many as you can find if you expect to conquer the game's 50 + unique
bosses, complete more
than 30
challenge modes and see all of the 20 different endings that equal over 4 billion possible gameplay combinations.
Despite these problems, Dark of the Moon's shooting still feels satisfying making for a fairly enjoyable singleplayer experience, though it lacked any real «wow» moments other
than the last
boss battle which proved to be
challenging and fun.
Sadly, engaging
boss battles, badass weaponry, and some of the most impressive level design around just can't overshadow the poorly told story that's glued together with endless waves of the same enemies that are more of a nuisance
than a
challenge.
Most disappointing, the final
boss battle is less
challenging and less interesting in terms of mechanics
than the first.
Unfortunately since Adam Jensen isn't equipped to stand toe to toe with enemies for longer
than a few seconds, the player is simply not given a proper opportunity to come up with ways to defeat these
challenges, and you just end up dying over and over until you either 1) Look up a faq on how to beat these
bosses or 2) Fail enough times that you finally start to figure out a way to win.
Each of them needs a different strategy, with two of the
bosses being more
challenging than the others.
Bedecked with seven health - bars that become tougher to deplete as fights progress,
bosses employ their own combat strategies that allow for a playstyle more dynamic
than can ever be hoped of the main stages, offering thrice the
challenge and heaps more style.
However, if you play your cards right, you just keep getting more and more powerful with the result that I'm guessing most people will start to feel overpowered before the game is over, at which point, you're just going through the motions trying to finish things off with no real
challenge from anything other
than maybe the occasional
boss.
The
boss encounters also make for
challenging battles that'll have the androids use all of their skills to take them down, and are often harder
than the regular stages, as these require players to learn the
bosses attack patterns to survive.
The
boss fights are... to say the least, more
challenging than previous games but i will talk about that later.
This first expansion for the game is more
challenging than ever with its new enemies as well as new difficult
bosses.
These
bosses are far more of a
challenge than normal enemies.
But relying on buckshot won't serve you in the
boss battles, as while the new bullet sponges are measured in terms of semidetached houses rather
than skyscrapers, as a collective they pose a solid if not especially numerous
challenge.
In general, Twilight Princess is more
challenging than the average Zelda game, with a number of
boss battles having protracted hit sequences with little support potions about, and even less warning.
AM2R is well paced and generally not too difficult, especially since save rooms also now restore health and ammo a la the Castlevania games, though some
boss fights are still considerably
challenging and it's a little longer
than the other GBA games when just doing a standard run.
Mini Putt Park offers something for everyone with deep customization options for creating mini-golf courses, including traps, buildings and decorations, as well as pre-designed courses with more
than 18
challenging boss battles in an engaging story mode.
Discover unique
boss fights, mine cart
challenges, retro - tastic Arcade games, quiz shows and more
than 8 unique multiplayer games!
As a result, you tend to glide through combat by guzzling potions to compensate for the lumpen blocking mechanic, and even when you get to more
challenging boss encounters where enemy healing and shielding threatens to become an issue, you can almost always progress through sheer gluttony and overkill rather
than by having to think too deeply about what sort of combat approach to take.
The character and creature designs are a highlight, in particular the imaginative, larger
than life
boss battles that are every bit as
challenging to overcome as they are visually impressive to behold.
Mastering the controls and Samus» skills is vital for your survival against these behemoths, as many
boss battles are far more
challenging than the game's predecessors.
Finally, I have to praise the game's
boss battles, as not only they are incredibly
challenging, but require a bit of puzzle - solving as well, being more
than just the typical «attack - evade - attack» strategy you'll find in many similar games.
The only
boss I found myself really struggling with would be Mr. Freeze, due to the fact that once you have used an attack on him you can not repeat the same attack, this made defeating him a bit more
challenging than I found all the other
bosses.
The difficulty is never more evident
than in the
boss battles, with some truly
challenging encounters that force players to push their skills to the limit.
Some mid level
bosses such as the spider like «Argus» or the just plain weird «The Unknown» do repeat, it starts to wear a little thin as you will learn their weak spots early on and thus they become more of an hindrance
than a
challenge.
There are only a couple
boss battles in Dandara, but each one is more epic and
challenging than the last.
The original Mega Man is significantly harder
than its more popular sequel throughout, but its Yellow Devil
boss battle spikes difficulty way above even its most
challenging previous moments.
For example, saying, «I'm looking for a place where I can excel because my
boss doesn't
challenge me enough» can be construed more negatively
than you intend.
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