Not exact matches
Rape
gets one time gratification but very angry
enemies, love and romance
get ongoing gratification on far more levels, with only the
challenges of the relationship as negative.
If you can
get past that, this book will
challenge everything you think you know about the violence in Scripture, the role of the church in the world, and how you view your
enemies.
Arsenal must
get rid of him, he's not world class, his arrogance is his worst
enemy we need to
get a top class keeper in order to
challenge for titles and
get past the last 16 of champions league
It's
got challenging battles, but it gives you plenty of options to try and
get a leg up on any tough
enemies and battles.
The only stand out
enemy is the stilt walkers as they are big scary and
challenging to
get around.
The PS3 beta is open to residents of North America and Europe only and according to Namco Bandai, «players will not only
get an opportunity to explore an entirely new area of the game, but also experience overwhelming
enemy encounters, diabolical
challenges, and the unrelenting difficultly that only the developers at FromSoftware can deliver.»
It's
got daily
challenges, it's
got social spaces shared between players, and it's even
got little numbers that pop out of
enemies when you damage them.
The
challenge mode is quite similar to the combat
challenge maps in the Batman Arkham games - finish off all the
enemies within a certain amount of time and try to
get the highest chain combo for the most points.
For the most part,
enemies were static and posed no
challenge, though the feeling of eliminating hundreds of
enemies in one flurry never
got old.
Zombies are rarely a
challenge to fight on an intellectual level, and an
enemy that doesn't
get...
Unleashing a variety of magic spells and attacks in order to thin out the horde of
enemies is super-satisfying as the gameplay is tight, intuitive, and
gets very
challenging.
When you've finally
gotten the full host of abilities and unit types, it often feels like 11 bit has opted to throw hordes of
enemies in your path rather than coming up with new unique
challenges.
Hard mode carried me a few more hours and then I finally landed on Normal where the
enemy encounters would rarely
get beyond my first round of attacks but the boss fights were still extremely
challenging.
But the children who have only known freedom would not carry that burden, and if their freedom wasn't
challenged or undermined by white people — a big if — they could follow their dreams and never know how much it saps one's spirit and hope, for a human being to be seen, thought of, and treated like an animal, or a disposable piece of property, or simply as an
enemy, judged as a threat or a failure on sight alone (like today; a white man's fear and loathing can
get you shot like Trayvon Martin).
- Repetitive «banter» - Progression is a slog - Poor matchmaking -
Enemies provide little
challenge above «stab it more» or «don't
get too close» - Lacks a coherent story
While the
challenges never really tax the mind too much they are good practice for multiplayer as they'll
get your mind thinking about the most effective and fun ways to obliterate
enemy worms.
The hardcore mode has previously been said to reward stealthy play styles; be prepared to pacify, not kill
enemies, remain undetected and solve
challenges in a smarter way to
get those more rewarding cheevos / trophies.
We were playing through an early level on easy (embarrassingly, I still died once) and Matt and Eric said that the final game would be more
challenging, which we hope is true because once we started playing smarter it
got a bit easy to take out
enemies.
Get your trusty battle staff ready for a
challenging adventure in Medieval China and for merciless fights with hordes of various
enemies.
There's tons of upgrades, difficult
enemies, and a bunch of
challenges to
get through.
Ryu can upgrade his sword,
get more life and buy new Ninpo magic attacks between levels with the essence he collects from killing
enemies but otherwise the game plays like a down and dirty action game with plot taking a back seat to ninja fighting and quick and
challenging levels.
FEATURES Various beautifully handcrafted environments and great visual effects Lots of different puzzles Many dangerous and
challenging traps and
enemies Many hours of fun
Get lost in the shadows and pray you find your way out...
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see
enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to
get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle
challenges where you collect a statue - these bonus rooms will also
get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
There are four
challenges in total — Rampage, where you try to defeat as many
enemies as possible within a time limit, Arena, which is similar except the fight is purely against other officers, Bridge Melee, where you have to knock off as many
enemies as you can without falling off yourself (harder than you might think), and Speed Run, where you have to run through a series of gates, defeating
enemies as you go in order to
get to the end as quickly as possible — very similar to the «Guan Yu's Escape» scenario.
The co-op Blitz mode is
challenging but a lot of fun and it scales the
enemies to the number of people playing so you still have to work together when you
get 4 people in a room.
As it grows, different
challenges in the shape of weather effects or
enemies will
get in the way.
You can even select the
challenge — beat them all without any weapons, without killing any
enemies, with a certain number of lives, without dying at all, or without even
getting seen once!
It's a good kind of
challenge though, with Jotun: Valhalla Edition taking an almost Dark Souls - like approach (if you'll excuse the cliché) by forcing you to learn
enemy's attack patterns and... well... «
get good».
It breaks up the straight, predictable pattern of the levels effectively, throwing in an extra
challenge once you
get used to reading the attack patterns of the
enemy vessels.
-- test your strength against zombies, soldiers, cyborgs, mutant, cannibals, mechanical dogs, drones... —
get engaged in several unique boss fights — complete special missions with various
enemy types to gain experience
CHALLENGE YOUR FRIENDS — You can face the
enemy alone, but you won't last long.
The DARK SOULS II Closed - Beta will delve into one of the most treacherous areas of the DARK SOULS II world; players will not only
get an opportunity to explore an entirely new area of the game, but also experience overwhelming
enemy encounters, diabolical
challenges, and the unrelenting difficultly that only the developers at FromSoftware can deliver.
Dante's skill transition from mode to mode, gaining new abilities, and
getting challenged by new
enemies and attacks.
The idea of a first - person stealth game may not entice too many modern game developers but Arkane Studios embraces the
challenge of making one where the player wouldn't constantly
get infuriated by
enemies spotting you from behind, while maintaining solid combat options if you do
get caught.
Complete missions and
challenges to
get new powerful cards, upgrade them at the Iron Priest's Forge and make your
enemies tremble in fear.»
They make the levels more
challenging as you move on, (Smaller platforms to land on, more
enemies, and other hazards) but all in all the levels are basic its just how you maneuver Max to
get to another portion of the level.
For your cash you'll
get new campaign levels which see you hunting down two new threats, a new
challenge map and plenty more loot to grab and new
enemy types to slaughter.
The
challenge missions can be quite engaging but
get repetitive quickly, as they boil down to fighting waves of
enemies until finishing the
challenge.
There are a variety of
enemy types that force strategic decisions to be made, the power - up placements and variety force you to keep moving and adapting, and the game absolutely
gets to be a
challenge once things
get rolling.
While the slowness of
enemies can become infuriating at times it makes up for it in how
challenging it can be once things
get moving.
This does add to the tension of the game, but when there are so many
enemies attacking from all sides, not being able to see what side you are
getting attacked from adds an extra level of difficulty to what is already a
challenging game.
Boss fights provided some relief from the tedium but they were separated by wave after predictable wave of
enemies that rolled down the screen, doing little to
challenge the player except
get in the way.
Based on the number of
enemies felled and the score earned, you'll
get more experience to make future levels easier as the
challenge increases.
Pick up the Field Orders and you'll be issued a random
challenge such as
getting a headshot while crouched or killing an
enemy with your secondary weapon.
You quickly
get the sense that your different attacks are specific tools for specific
challenges provided by the various
enemies.
The last player needs to run around killing
enemies and generally making life easier for the players completing the
challenge, as this can
get very tricky.
Most encounters still involve whacking or blasting away at everything in sight, but the deep inventory and
challenging enemies prevent gamers from ever feeling like they're just going through the motions to
get to the next bit of story.
Transistor is a short game which is for the best as it starts to say goodbye just as things verge on overstaying their welcome but for those who worry about value for money there are
challenge modes (speed trials, efficiency trials where you
get a limited number of moves to wipe out the
enemy and a wave survival mode) and a NG + to keep you going back.
You've also
got bosses that keep things
challenging for you, especially when you have to take care of the pesky
enemies surrounding you.
This shooter / platformer hybrid is delightfully
challenging, and once you
get into a rhythm of shooting, dodging
enemy attacks and calling in your robot pals for help, it's hard to turn away.
Get ready for even more
challenges in Invasion Mode where more traps and
enemies await!