Sentences with phrase «chance roll of the die»

Not exact matches

But because the things roll over so easily, overall «their occupants have roughly the same chance as car occupants of dying in a crash.»
For example, in the 17th century the question came up, do you have the same chance of throwing a six by rolling one die four times or of throwing two sixes by rolling two dice 24 times?
Pascal figured out that your chances of throwing one six in four rolls of a die was slightly more than 50 percent.
In Monopoly, the element of chance comes from the roll of the die and the various intentions, choices, and strategies of individual actors.
As with every version of the game, the trick comes in balancing when to turn a die in for points, and when to roll it again to better your chances of getting a set in your next roll.
It really feels like a competition rather than a game of chance (although there were times when we cursed an unlucky roll of the die, for sure), so the rivalry between players feels very real, unlike most waggle - heavy or chance - based party games.
Boss battles are a simple luck - of - the - roll game of chance, where players take turns rolling the numbered die to match or beat the number shown on the boss card.
But it is a risky endeavour as you only have a 40 % chance of rolling the D20 die correctly and upgrading.
Best known for his fastidious paintings of geometric solids composed by chance through a system involving the roll of a die, Daniel Aksten's work in Support, Edge, Variation continues to stress the conceptual end of painting, as container of visual experience, true unto itself.
Best known for his fastidious paintings of geometric solids composed by chance through a system involving the roll of a die, Aksten's Material introduces an additional form to his visual vocabulary, extending the exploration of contrast, color and reflection.
«The more rolls of the die, the greater the chance of rolling a six at least once... There is a 30 % chance of rolling a six at least once in two throws and a 60 % chance in five throws.
However Flannery et al claim we have now loaded the dice which in gaming parlance means that you weight the dice in a particular way so as to change the chance of probability and skew the results by artificially creating an imbalance in the die itself causing the same number to be rolled over and over again.
So we have two die and if we roll the dice we can get any combination from 2 to 12 and by the chance of probability and combination could occur on any roll.
To return to the dice - rolling experiment, under a Bayesian approach, for the first experiment to test whether the die is fair (the hypothesis), it is reasonable to set the prior at 0.5, i.e., in the absence of any information whatsoever, there is an equal chance that my hypothesis is true or false.
For the 11th roll, now the prior is substantially less than 0.5 because the chance of rolling four sixes in 10 tries, given the die is fair, is rather small.
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